Defenders of the Forest - Liber Fanatica
Defenders of the Forest - Liber Fanatica
Defenders of the Forest - Liber Fanatica
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Chapter VI: Careers<br />
Wa r d a n c e r (Ad v a n c e d)<br />
Wood Elves <strong>of</strong> a mischievous nature, a flair for fighting or a<br />
tendency to show <strong>of</strong>f are drawn to <strong>the</strong> Kindred <strong>of</strong> Caidath. After<br />
being initiated into a troupe, Wardancers begin <strong>the</strong>ir training<br />
and learn <strong>the</strong> secret Sword<br />
Dances <strong>of</strong> Loec (pg.<br />
35). Although most<br />
Wardancers are sworn<br />
to a troupe, <strong>the</strong>y may<br />
leave for periods <strong>of</strong> time in<br />
search <strong>of</strong> inspiration for <strong>the</strong>ir<br />
own personal dances. During <strong>the</strong>se<br />
wanderings, Wardancers <strong>of</strong>ten find<br />
<strong>the</strong>mselves drawn towards opportunities<br />
for adventure and tomfoolery. As<br />
befits <strong>the</strong> followers <strong>of</strong> <strong>the</strong> trickster<br />
god, wandering Wardancers may leave<br />
<strong>the</strong>ir adventures on a whim and return<br />
to <strong>the</strong>ir troupes so <strong>the</strong>y can resume<br />
dancing with <strong>the</strong>ir kith. Wardancers are<br />
as happy practising <strong>the</strong>ir dances as seeking<br />
mischief.<br />
Main Pr<strong>of</strong>ile<br />
- Wardancer Advance Scheme -<br />
WS BS S T Ag Int WP Fel<br />
+20% +15% +10% +10% +15 - +15% -<br />
Secondary Pr<strong>of</strong>ile<br />
A W SB TB M Mag IP FP<br />
+1 +4 - - - +1 - -<br />
Skills: Dodge Blow, Intimidate, Perception, Performer (Acrobat),<br />
Performer (any one).<br />
Talents: Disarm or Strike Mighty Blow, Lightning Reflexes or<br />
Strike to Injure, Martial Lore (Mirth & Mayhem),<br />
Specialist Weapon Group (Two-handed), Street<br />
Fighter, Swashbuckler.<br />
Trappings: Various weapons, warpaint and tattoos.<br />
Career Entries: Entertainer, Kithband Warrior.<br />
Career Exits: Bladesinger, Outlaw, Priest (Loec),<br />
Veteran.<br />
Kindred: Wardancer<br />
Wa r h a w k Ri d e r (Ad v a n c e d)<br />
Warhawk Riders are bound to a chosen<br />
Warhawk (see pg. 106). Although Warhawks<br />
ranging outside <strong>of</strong> <strong>the</strong>ir natural<br />
habitats will not enter civilisation,<br />
<strong>the</strong>y can follow <strong>the</strong>ir riders from a<br />
distance. Seemingly lone Wood Elves<br />
have been targeted as easy marks on<br />
<strong>the</strong> Old World’s roads, only for <strong>the</strong>ir<br />
attackers to become <strong>the</strong> prey instead.<br />
A Warhawk will defend its rider to<br />
<strong>the</strong> death. The last thing would-be<br />
attackers see is a massive shadow<br />
descending upon <strong>the</strong>m – known as<br />
‘The Last Shadow’, or El’arha in Elvish.<br />
Warhawk Riders who lose <strong>the</strong>ir mounts<br />
are never <strong>the</strong> same and are rarely able<br />
to gain <strong>the</strong> trust <strong>of</strong> ano<strong>the</strong>r Warhawk. At<br />
home in <strong>the</strong>ir own communities, Warhawk<br />
Riders are hunters, aerial scouts and envoys.<br />
Main Pr<strong>of</strong>ile<br />
- Warhawk Rider Advance Scheme -<br />
WS BS S T Ag Int WP Fel<br />
+15% +25% +10% +10% +20 - +15% -<br />
Secondary Pr<strong>of</strong>ile<br />
A W SB TB M Mag IP FP<br />
+1 +4 - - - - - -<br />
Skills: Animal Care, Dodge Blow, Gamble or Intimidate, Perception,<br />
Ride, Scale Sheer Surface.<br />
Talents: Lightning Reflexes, Orientation, Quick Draw or Rapid<br />
Reload, Sharpshooter, Sure Shot or Trick Riding.<br />
Trappings: Warhawk Companion<br />
Career Entries: Kithband Warrior (requires<br />
Bonding with a Warhawk)<br />
Career Exits: Gambler, Outlaw, Vagabond,<br />
Veteran<br />
Kindred: Wind Rider<br />
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