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Defenders of the Forest - Liber Fanatica

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Chapter VI: Careers<br />

Wa r d a n c e r (Ad v a n c e d)<br />

Wood Elves <strong>of</strong> a mischievous nature, a flair for fighting or a<br />

tendency to show <strong>of</strong>f are drawn to <strong>the</strong> Kindred <strong>of</strong> Caidath. After<br />

being initiated into a troupe, Wardancers begin <strong>the</strong>ir training<br />

and learn <strong>the</strong> secret Sword<br />

Dances <strong>of</strong> Loec (pg.<br />

35). Although most<br />

Wardancers are sworn<br />

to a troupe, <strong>the</strong>y may<br />

leave for periods <strong>of</strong> time in<br />

search <strong>of</strong> inspiration for <strong>the</strong>ir<br />

own personal dances. During <strong>the</strong>se<br />

wanderings, Wardancers <strong>of</strong>ten find<br />

<strong>the</strong>mselves drawn towards opportunities<br />

for adventure and tomfoolery. As<br />

befits <strong>the</strong> followers <strong>of</strong> <strong>the</strong> trickster<br />

god, wandering Wardancers may leave<br />

<strong>the</strong>ir adventures on a whim and return<br />

to <strong>the</strong>ir troupes so <strong>the</strong>y can resume<br />

dancing with <strong>the</strong>ir kith. Wardancers are<br />

as happy practising <strong>the</strong>ir dances as seeking<br />

mischief.<br />

Main Pr<strong>of</strong>ile<br />

- Wardancer Advance Scheme -<br />

WS BS S T Ag Int WP Fel<br />

+20% +15% +10% +10% +15 - +15% -<br />

Secondary Pr<strong>of</strong>ile<br />

A W SB TB M Mag IP FP<br />

+1 +4 - - - +1 - -<br />

Skills: Dodge Blow, Intimidate, Perception, Performer (Acrobat),<br />

Performer (any one).<br />

Talents: Disarm or Strike Mighty Blow, Lightning Reflexes or<br />

Strike to Injure, Martial Lore (Mirth & Mayhem),<br />

Specialist Weapon Group (Two-handed), Street<br />

Fighter, Swashbuckler.<br />

Trappings: Various weapons, warpaint and tattoos.<br />

Career Entries: Entertainer, Kithband Warrior.<br />

Career Exits: Bladesinger, Outlaw, Priest (Loec),<br />

Veteran.<br />

Kindred: Wardancer<br />

Wa r h a w k Ri d e r (Ad v a n c e d)<br />

Warhawk Riders are bound to a chosen<br />

Warhawk (see pg. 106). Although Warhawks<br />

ranging outside <strong>of</strong> <strong>the</strong>ir natural<br />

habitats will not enter civilisation,<br />

<strong>the</strong>y can follow <strong>the</strong>ir riders from a<br />

distance. Seemingly lone Wood Elves<br />

have been targeted as easy marks on<br />

<strong>the</strong> Old World’s roads, only for <strong>the</strong>ir<br />

attackers to become <strong>the</strong> prey instead.<br />

A Warhawk will defend its rider to<br />

<strong>the</strong> death. The last thing would-be<br />

attackers see is a massive shadow<br />

descending upon <strong>the</strong>m – known as<br />

‘The Last Shadow’, or El’arha in Elvish.<br />

Warhawk Riders who lose <strong>the</strong>ir mounts<br />

are never <strong>the</strong> same and are rarely able<br />

to gain <strong>the</strong> trust <strong>of</strong> ano<strong>the</strong>r Warhawk. At<br />

home in <strong>the</strong>ir own communities, Warhawk<br />

Riders are hunters, aerial scouts and envoys.<br />

Main Pr<strong>of</strong>ile<br />

- Warhawk Rider Advance Scheme -<br />

WS BS S T Ag Int WP Fel<br />

+15% +25% +10% +10% +20 - +15% -<br />

Secondary Pr<strong>of</strong>ile<br />

A W SB TB M Mag IP FP<br />

+1 +4 - - - - - -<br />

Skills: Animal Care, Dodge Blow, Gamble or Intimidate, Perception,<br />

Ride, Scale Sheer Surface.<br />

Talents: Lightning Reflexes, Orientation, Quick Draw or Rapid<br />

Reload, Sharpshooter, Sure Shot or Trick Riding.<br />

Trappings: Warhawk Companion<br />

Career Entries: Kithband Warrior (requires<br />

Bonding with a Warhawk)<br />

Career Exits: Gambler, Outlaw, Vagabond,<br />

Veteran<br />

Kindred: Wind Rider<br />

44

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