Defenders of the Forest - Liber Fanatica
Defenders of the Forest - Liber Fanatica
Defenders of the Forest - Liber Fanatica
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Chapter II: Kindreds<br />
Wood Elves’ enemies. The name Lakoys has evolved from <strong>the</strong><br />
Elven root-word Lacoi, meaning might and glory.<br />
Careers: Bodyguard, Kithband Warrior, Noble.<br />
Kithband Talents: Braveheart, Shadowfast, Weaponmaster.<br />
Wa y w a t c h e r Ki n d r e d<br />
Kindred <strong>of</strong> Nymraif<br />
The most talented scouts are selected to serve as guardians <strong>of</strong> <strong>the</strong><br />
secret paths leading to <strong>the</strong> Halls <strong>of</strong> <strong>the</strong>ir Kinband. Waywatchers<br />
must complete an advanced trial involving a long period <strong>of</strong><br />
solitude. Typical trials include <strong>the</strong> fetching <strong>of</strong> a rare plant or<br />
object from a remote region <strong>of</strong> <strong>the</strong> forest. The name Nymraif<br />
has evolved from <strong>the</strong> Elven root-word Minaith, meaning skill in<br />
arms and spirituality.<br />
Careers: Explorer, Ghost Strider<br />
Kithband Talents: Shade, Treewalker, Waywatcher, Windtalker.<br />
Wi l d Ri d e r s o f Ku r n o u s<br />
Kindred <strong>of</strong> Auryaur<br />
The braying war-horns <strong>of</strong> <strong>the</strong> Wild Hunt ei<strong>the</strong>r instil <strong>the</strong> thrill<br />
<strong>of</strong> <strong>the</strong> chase, or inspire fear. Individuals who are drawn to <strong>the</strong><br />
hunt may join <strong>the</strong> Wild Riders, although <strong>the</strong> decision is never<br />
made lightly. Once an Elf has joined this Kindred <strong>the</strong>y cannot<br />
leave without becoming prey for <strong>the</strong> hunt <strong>the</strong>mselves. The most<br />
devoted Wild Riders are known as Horned Hunters, <strong>the</strong> Spears<br />
<strong>of</strong> Kurnous, <strong>the</strong> Brethren <strong>of</strong> Orion or Pyrewardens. All Wild<br />
Riders are feared for <strong>the</strong>ir volatile and unpredictable tempers.<br />
Many Elves who join <strong>the</strong> Wild Riders have been touched by<br />
corruption and are seeking personal redemption. The name<br />
Auryaur is derived from <strong>the</strong> Elven root-word Oriour, meaning<br />
blood and birth.<br />
The Wild Riders <strong>of</strong> Kurnous should be used only as NPCs by<br />
GMs and PCs should not be allowed to enter this Kindred. See<br />
page 22 for Horned Hunter statistics.<br />
Wild Hunter<br />
Prerequisites: Priest (Kurnous), Ride, Follow Trail +10%.<br />
Description: The divine power <strong>of</strong> Kurnous changes your very<br />
being. You grow tall and strong, with a wild mane <strong>of</strong> hair and<br />
faintly glowing eyes. You gain +1d5 inches in height, 2d10<br />
pounds in weight and a +1d5% bonus to Strength. When using<br />
<strong>the</strong> Charge Attack or All Out Attack actions, you gain <strong>the</strong><br />
Unsettling Talent (WFRP pg. 102).<br />
Wi n d Ri d e r Ki n d r e d<br />
Kindred <strong>of</strong> Sethayla<br />
An Elf who wishes to enter this Kindred must perform a rite <strong>of</strong><br />
passage: find a nesting area <strong>of</strong> <strong>the</strong> great birds and successfully<br />
bond with a Warhawk. The bonding itself is a do-or-die challenge,<br />
as Warhawks defend <strong>the</strong>ir nesting grounds fiercely. Killing<br />
a potential mount is punished as sacrilege.<br />
Many outsiders believe that Wind Riders live at <strong>the</strong> eastern edge<br />
<strong>of</strong> A<strong>the</strong>l Loren where <strong>the</strong> Grey Mountains meet <strong>the</strong> forest realm,<br />
but this is not strictly true. Some Wind Riders can also be found<br />
amongst <strong>the</strong> highest branches <strong>of</strong> <strong>the</strong> forest’s oldest trees such<br />
as <strong>the</strong> Oak <strong>of</strong> Ages. The name Sethayla has evolved from <strong>the</strong><br />
Elven root-word Sethai, meaning flight, wind, and cry in <strong>the</strong> far<br />
mountains.<br />
Careers: Envoy, Messenger, Noble, Noble Lord, Warhawk<br />
Rider.<br />
Kithband Talents: Beastfriend, Mountaineer, Wind Rider.<br />
Yo u n g e r Ki n d r e d<br />
Kindred <strong>of</strong> Haroith<br />
There are Elves who cannot suppress <strong>the</strong>ir impulsive and curious<br />
natures; who feel restricted by <strong>the</strong> rules governing <strong>the</strong>ir woodland<br />
realm. These Elves are drawn to <strong>the</strong> Younger Kindred.<br />
Many Younger kin are adolescents who leave <strong>the</strong> Kindred upon<br />
reaching adulthood to take <strong>the</strong>ir rightful places within Asrai<br />
society. However, some Younger kin are discontent with life<br />
under <strong>the</strong> forest canopy and instead choose to venture into <strong>the</strong><br />
lands <strong>of</strong> Man. Although most wandering younglings fall afoul<br />
<strong>of</strong> bandits or suspicious peasants, a few do return to tell stories<br />
<strong>of</strong> <strong>the</strong>ir adventures.<br />
The majority <strong>of</strong> Wood Elves regard Younger kin who reach<br />
adulthood as dangerous, for <strong>the</strong>se misfits can easily stray down<br />
<strong>the</strong> path <strong>of</strong> corruption. To join a Younger Kithband, <strong>the</strong> Elf<br />
must perform a task that is both daring and reckless. The name<br />
Haroith has evolved from <strong>the</strong> Elven root-word Harathoi, meaning<br />
youth, boundless energy, and jealousy.<br />
Careers: Bounty Hunter, Cartographer, Cat Burglar, Demagogue,<br />
Dilettante, Entertainer, Gambler, Master Thief, Minstrel,<br />
Mercenary, Outlaw, Outlaw Chief, Pit Fighter, Raconteur,<br />
Rapscallian, Rogue, Smuggler, Spy, Targeteer, Thief, Thug,<br />
Vagabond.<br />
Kithband Talents: Mountaineer, Outlander, Wayfarer.<br />
Ho n o r i f i c Ti t l e s<br />
The Elves’ longevity enables <strong>the</strong>m to master skills and talents<br />
that seem almost magical to lesser races. While <strong>the</strong> Asrai’s<br />
counterparts in Ulthuan and Naggaroth follow a more personal<br />
path, <strong>the</strong> Wood Elves prefer to master <strong>the</strong>ir special abilities communally,<br />
within Kindreds. The right to be called by an honorific<br />
title is considered a mark <strong>of</strong> acceptance by one’s peers.<br />
In game terms, <strong>the</strong>se honorific titles are known as Kithband<br />
Talents, which become available upon joining a Kithband.<br />
Provided <strong>the</strong> prerequisites are met, Kithband Talents can be purchased<br />
by spending 100 xp. Wood Elves are capable <strong>of</strong> learning<br />
a number <strong>of</strong> Kithband Talents equal to <strong>the</strong> first digit <strong>of</strong> <strong>the</strong>ir<br />
Intelligence Characteristic.<br />
12