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Defenders of the Forest - Liber Fanatica

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Chapter II: Kindreds<br />

Wood Elves’ enemies. The name Lakoys has evolved from <strong>the</strong><br />

Elven root-word Lacoi, meaning might and glory.<br />

Careers: Bodyguard, Kithband Warrior, Noble.<br />

Kithband Talents: Braveheart, Shadowfast, Weaponmaster.<br />

Wa y w a t c h e r Ki n d r e d<br />

Kindred <strong>of</strong> Nymraif<br />

The most talented scouts are selected to serve as guardians <strong>of</strong> <strong>the</strong><br />

secret paths leading to <strong>the</strong> Halls <strong>of</strong> <strong>the</strong>ir Kinband. Waywatchers<br />

must complete an advanced trial involving a long period <strong>of</strong><br />

solitude. Typical trials include <strong>the</strong> fetching <strong>of</strong> a rare plant or<br />

object from a remote region <strong>of</strong> <strong>the</strong> forest. The name Nymraif<br />

has evolved from <strong>the</strong> Elven root-word Minaith, meaning skill in<br />

arms and spirituality.<br />

Careers: Explorer, Ghost Strider<br />

Kithband Talents: Shade, Treewalker, Waywatcher, Windtalker.<br />

Wi l d Ri d e r s o f Ku r n o u s<br />

Kindred <strong>of</strong> Auryaur<br />

The braying war-horns <strong>of</strong> <strong>the</strong> Wild Hunt ei<strong>the</strong>r instil <strong>the</strong> thrill<br />

<strong>of</strong> <strong>the</strong> chase, or inspire fear. Individuals who are drawn to <strong>the</strong><br />

hunt may join <strong>the</strong> Wild Riders, although <strong>the</strong> decision is never<br />

made lightly. Once an Elf has joined this Kindred <strong>the</strong>y cannot<br />

leave without becoming prey for <strong>the</strong> hunt <strong>the</strong>mselves. The most<br />

devoted Wild Riders are known as Horned Hunters, <strong>the</strong> Spears<br />

<strong>of</strong> Kurnous, <strong>the</strong> Brethren <strong>of</strong> Orion or Pyrewardens. All Wild<br />

Riders are feared for <strong>the</strong>ir volatile and unpredictable tempers.<br />

Many Elves who join <strong>the</strong> Wild Riders have been touched by<br />

corruption and are seeking personal redemption. The name<br />

Auryaur is derived from <strong>the</strong> Elven root-word Oriour, meaning<br />

blood and birth.<br />

The Wild Riders <strong>of</strong> Kurnous should be used only as NPCs by<br />

GMs and PCs should not be allowed to enter this Kindred. See<br />

page 22 for Horned Hunter statistics.<br />

Wild Hunter<br />

Prerequisites: Priest (Kurnous), Ride, Follow Trail +10%.<br />

Description: The divine power <strong>of</strong> Kurnous changes your very<br />

being. You grow tall and strong, with a wild mane <strong>of</strong> hair and<br />

faintly glowing eyes. You gain +1d5 inches in height, 2d10<br />

pounds in weight and a +1d5% bonus to Strength. When using<br />

<strong>the</strong> Charge Attack or All Out Attack actions, you gain <strong>the</strong><br />

Unsettling Talent (WFRP pg. 102).<br />

Wi n d Ri d e r Ki n d r e d<br />

Kindred <strong>of</strong> Sethayla<br />

An Elf who wishes to enter this Kindred must perform a rite <strong>of</strong><br />

passage: find a nesting area <strong>of</strong> <strong>the</strong> great birds and successfully<br />

bond with a Warhawk. The bonding itself is a do-or-die challenge,<br />

as Warhawks defend <strong>the</strong>ir nesting grounds fiercely. Killing<br />

a potential mount is punished as sacrilege.<br />

Many outsiders believe that Wind Riders live at <strong>the</strong> eastern edge<br />

<strong>of</strong> A<strong>the</strong>l Loren where <strong>the</strong> Grey Mountains meet <strong>the</strong> forest realm,<br />

but this is not strictly true. Some Wind Riders can also be found<br />

amongst <strong>the</strong> highest branches <strong>of</strong> <strong>the</strong> forest’s oldest trees such<br />

as <strong>the</strong> Oak <strong>of</strong> Ages. The name Sethayla has evolved from <strong>the</strong><br />

Elven root-word Sethai, meaning flight, wind, and cry in <strong>the</strong> far<br />

mountains.<br />

Careers: Envoy, Messenger, Noble, Noble Lord, Warhawk<br />

Rider.<br />

Kithband Talents: Beastfriend, Mountaineer, Wind Rider.<br />

Yo u n g e r Ki n d r e d<br />

Kindred <strong>of</strong> Haroith<br />

There are Elves who cannot suppress <strong>the</strong>ir impulsive and curious<br />

natures; who feel restricted by <strong>the</strong> rules governing <strong>the</strong>ir woodland<br />

realm. These Elves are drawn to <strong>the</strong> Younger Kindred.<br />

Many Younger kin are adolescents who leave <strong>the</strong> Kindred upon<br />

reaching adulthood to take <strong>the</strong>ir rightful places within Asrai<br />

society. However, some Younger kin are discontent with life<br />

under <strong>the</strong> forest canopy and instead choose to venture into <strong>the</strong><br />

lands <strong>of</strong> Man. Although most wandering younglings fall afoul<br />

<strong>of</strong> bandits or suspicious peasants, a few do return to tell stories<br />

<strong>of</strong> <strong>the</strong>ir adventures.<br />

The majority <strong>of</strong> Wood Elves regard Younger kin who reach<br />

adulthood as dangerous, for <strong>the</strong>se misfits can easily stray down<br />

<strong>the</strong> path <strong>of</strong> corruption. To join a Younger Kithband, <strong>the</strong> Elf<br />

must perform a task that is both daring and reckless. The name<br />

Haroith has evolved from <strong>the</strong> Elven root-word Harathoi, meaning<br />

youth, boundless energy, and jealousy.<br />

Careers: Bounty Hunter, Cartographer, Cat Burglar, Demagogue,<br />

Dilettante, Entertainer, Gambler, Master Thief, Minstrel,<br />

Mercenary, Outlaw, Outlaw Chief, Pit Fighter, Raconteur,<br />

Rapscallian, Rogue, Smuggler, Spy, Targeteer, Thief, Thug,<br />

Vagabond.<br />

Kithband Talents: Mountaineer, Outlander, Wayfarer.<br />

Ho n o r i f i c Ti t l e s<br />

The Elves’ longevity enables <strong>the</strong>m to master skills and talents<br />

that seem almost magical to lesser races. While <strong>the</strong> Asrai’s<br />

counterparts in Ulthuan and Naggaroth follow a more personal<br />

path, <strong>the</strong> Wood Elves prefer to master <strong>the</strong>ir special abilities communally,<br />

within Kindreds. The right to be called by an honorific<br />

title is considered a mark <strong>of</strong> acceptance by one’s peers.<br />

In game terms, <strong>the</strong>se honorific titles are known as Kithband<br />

Talents, which become available upon joining a Kithband.<br />

Provided <strong>the</strong> prerequisites are met, Kithband Talents can be purchased<br />

by spending 100 xp. Wood Elves are capable <strong>of</strong> learning<br />

a number <strong>of</strong> Kithband Talents equal to <strong>the</strong> first digit <strong>of</strong> <strong>the</strong>ir<br />

Intelligence Characteristic.<br />

12

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