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Defenders of the Forest - Liber Fanatica

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Chapter XII: Revolutions<br />

in Progress<br />

ruling noble, Lady Galadrin, is a powerful mage who’s currently<br />

in <strong>the</strong> O<strong>the</strong>rworld training Bretonnian damsels (see Misty<br />

Hollow, 5).<br />

Guest Pavilion: A colourful Bretonnian-style pavilion can be<br />

assembled to accommodate guests on short notice. During <strong>the</strong><br />

night, Buthu watches <strong>the</strong> pavilion from a high branch.<br />

Beech Nuts: The beech trees <strong>of</strong> Galadrin produce large nuts that<br />

are eaten in salads or ground into flour for Elven bread. A mere<br />

handful <strong>of</strong> beech nuts provides one day’s worth <strong>of</strong> nourishment.<br />

3. Ho u s e o f En r e t h<br />

The second-largest settlement <strong>of</strong> Anaereth is home to over<br />

200 elves, primarily from <strong>the</strong> Wardancer and Glamourweave<br />

Kindreds. Standing at <strong>the</strong> centre <strong>of</strong> a glade ringed with magicattracting<br />

waystones is a 400-foot tall yew tree <strong>of</strong> immense girth.<br />

The great yew’s trunk is criss-crossed by stairs connecting barkpod<br />

homes with lush garden terraces in <strong>the</strong> upper branches.<br />

Swinging bridges link <strong>the</strong> great yew with o<strong>the</strong>r, smaller hometrees.<br />

The House <strong>of</strong> Enreth is a popular destination for Asrai students<br />

and artists. Marianne spent several months attending “finishing<br />

school” here after completing her magical training. The Elves <strong>of</strong><br />

Enreth taught Marianne how to sing, and accidentally divulged<br />

to her <strong>the</strong> secrets <strong>of</strong> <strong>the</strong> Sacred Yew Grove (6). Detained PCs are<br />

confined to an earthy dungeon below <strong>the</strong> great yew’s roots.<br />

20 40<br />

C. Garden Terraces: Household gardens are nurtured by young<br />

Treesingers and tended by human boy-servants. PCs may<br />

observe a human boy in Elven finery weeding a spinach patch.<br />

Elven chaperones sternly order anyone approaching <strong>the</strong> boy to<br />

return to <strong>the</strong>ir quarters immediately.<br />

D. Listening Circle: This round amphi<strong>the</strong>atre with wooden<br />

pews is a place <strong>of</strong> learning. Initiates <strong>of</strong> Isha sing fable-songs to<br />

Elven children and students. Occasionally, human damsels-intraining<br />

are invited to join <strong>the</strong> circle.<br />

4. Sc r y i n g p o o l<br />

10 miles downstream from <strong>the</strong> House <strong>of</strong> Galadrin is a pool<br />

<strong>of</strong> enchanted water used for divination. Human maidens are<br />

brought here for training to eventually become Damsels <strong>of</strong> <strong>the</strong><br />

Lady. Criss-crossing waterbugs ripple <strong>the</strong> surface, and Spites<br />

leave trails <strong>of</strong> ghostly luminescence. Around clusters <strong>of</strong> white<br />

lilies, <strong>the</strong> water is perfectly placid. A young Grail Maiden named<br />

Berenice sits alone on a rock amongst <strong>the</strong> lilies, hands pressed<br />

toge<strong>the</strong>r in meditation.<br />

Arriving With Marianne: If no Lost Boys have been rescued,<br />

Marianne picks a lily and proceeds onward to Misty Hollow (5).<br />

Berenice cautions her not to upset “<strong>the</strong> order <strong>of</strong> things”. When<br />

her advice goes unheeded, Berenice urges PCs to dissuade Marianne<br />

from her “reckless heroics”. If any Lost Boys have already<br />

been rescued, Marianne can navigate to Le Preneur by following<br />

<strong>the</strong> stream.<br />

Arriving Alone: If asked about <strong>the</strong> Vaubon children, Berenice<br />

glances nervously in <strong>the</strong> direction <strong>of</strong> Misty Hollow (5) and cautions<br />

<strong>the</strong> PCs not to eat “<strong>the</strong> forbidden fruit”. She knows little<br />

about Jean-Michel, Bhati, Zephyr or <strong>the</strong> politics <strong>of</strong> A<strong>the</strong>l Loren.<br />

Looking into <strong>the</strong> Pool: PCs can see a brief, shimmering image<br />

<strong>of</strong> <strong>the</strong> spirit Bhati surrounded by despondent-looking children<br />

in a tangled forest. Berenice points nervously in <strong>the</strong> direction <strong>of</strong><br />

Strangle Wood (8), where she informs PCs <strong>the</strong>ir own fates lie.<br />

5. Mi s t y Ho l l o w<br />

A. Yew Court: The ruler, Lady Enreth, holds court in <strong>the</strong> great<br />

yew’s cavernous hollow. Only Wood Elves are granted an audience<br />

with her. Enreth’s court seers have observed Marquis de<br />

Vaubon’s gamekeepers at Le Preneur through magical scrying.<br />

Lady Enreth holds a poor opinion <strong>of</strong> Quenelles’ bickering<br />

nobles.<br />

B. Hall <strong>of</strong> Song and Dance: This elegant longhouse doubles as<br />

a feast hall and shrine to <strong>the</strong> god <strong>of</strong> dance, Loec. Guests might<br />

be entertained here by Radulan’s Wardancer troupe. After a glass<br />

<strong>of</strong> Elven Wine (pg. 39) <strong>the</strong> Wardancers’ skillful performance<br />

seems quite magical.<br />

At <strong>the</strong> centre <strong>of</strong> a mist-shrouded grove is a Limillin Apple tree,<br />

which acts as a portal to one <strong>of</strong> <strong>the</strong> O<strong>the</strong>rworld realms where<br />

Bretonnian damsels are trained. If an apple is eaten, characters<br />

will emerge from <strong>the</strong> mist in a meadow, several hundred yards<br />

from a fairy-tale castle beside a lake. Singing female voices drift<br />

from <strong>the</strong> castle and a thick fog obscures <strong>the</strong> sky beyond in all<br />

directions. See <strong>the</strong> “O<strong>the</strong>r Worlds” sidebar, pg. 133.<br />

Lake: The lake is a one-way portal from <strong>the</strong> O<strong>the</strong>rworld back to<br />

<strong>the</strong> forest. Travellers entering <strong>the</strong> water bearing a token branch,<br />

leaf or petal from elsewhere in Loren may return to <strong>the</strong> place<br />

<strong>the</strong>ir token was picked. Marianne carries a branch from <strong>the</strong><br />

Sacred Yew Grove (6) to return <strong>the</strong>re. O<strong>the</strong>rs can follow her<br />

by holding hands. At <strong>the</strong> centre <strong>of</strong> <strong>the</strong> lake is a wooded island<br />

called <strong>the</strong> Isle <strong>of</strong> Broken Toys, which serves as an asylum for<br />

124

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