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Defenders of the Forest - Liber Fanatica

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Ma n-Fl e s h<br />

Centigors have a greater than normal appetite for man-flesh.<br />

Beastmen ravage <strong>the</strong> areas through which <strong>the</strong>ir warherds pass,<br />

slaughtering and devouring villagers in bloody feasts. Their<br />

unnatural ability to detect <strong>the</strong> scent <strong>of</strong> Humans <strong>of</strong>ten causes<br />

drunken Centigors to forget <strong>the</strong> commands <strong>of</strong> <strong>the</strong>ir Beastlord.<br />

A favoured torture method amongst <strong>the</strong> kings and potentates<br />

in <strong>the</strong> early days <strong>of</strong> <strong>the</strong> sou<strong>the</strong>rn Old World involved locking<br />

captives within <strong>the</strong> belly <strong>of</strong> a brass oven shaped in <strong>the</strong> form <strong>of</strong><br />

a Centigor. A fire was lit beneath <strong>the</strong> device, and <strong>the</strong> screams <strong>of</strong><br />

victims were channelled through tubes and valves as <strong>the</strong>y were<br />

roasted alive, causing a dreadful bellowing sound to emit from<br />

<strong>the</strong> brass beast’s mouth. Chaos Dwarfs use a similar device for<br />

dedicating sacrifices to <strong>the</strong>ir god, Hashut.<br />

Chapter XI: Flora, Fauna<br />

and Foes <strong>of</strong> <strong>the</strong> <strong>Forest</strong><br />

Special Rules:<br />

• Woodland Stride: Centigors are able to gallop along winding<br />

tracks and weave through <strong>the</strong> trees with great speed, ignoring all<br />

movement penalties in woodlands (see WFRP pg. 137).<br />

• Blood-scent: Centigors can smell Humans from a great<br />

distance, gaining a +20% bonus to all Follow Trail and Perception<br />

Tests involving humans. This ability makes <strong>the</strong>m excellent<br />

scouts for a warherd.<br />

Mi n o t a u r s<br />

Source: Tome <strong>of</strong> Corruption, pg. 104<br />

Ma r k o f t h e Be a s t<br />

The earliest accounts <strong>of</strong> Minotaurs can be found in Estalian<br />

mythology and heroic tales such as <strong>the</strong> poem “Prince <strong>of</strong> Tylos<br />

and <strong>the</strong> Minotaur”. In this ancient fable, <strong>the</strong> valiant prince volunteered<br />

himself as bait to lure <strong>the</strong> beast away from his people<br />

and into <strong>the</strong> labyrinth <strong>of</strong> <strong>the</strong> Abasko Mountains. The tale reveals<br />

that an ancient king’s wife had been cursed, and that it was she<br />

who bir<strong>the</strong>d <strong>the</strong> strange beast into <strong>the</strong> world. Minotaurs believe<br />

this beast-child <strong>of</strong> <strong>the</strong>ir ancestry was <strong>the</strong> legendary Mugrar, <strong>the</strong><br />

Lord <strong>of</strong> Minotaurs. Estalians play out <strong>the</strong> struggle between man<br />

and beast with <strong>the</strong> Toreo, <strong>the</strong> sport <strong>of</strong> bull-dancing. Most scholars<br />

assume Minotaurs are a larger sub-species <strong>of</strong> Gors.<br />

Minotaurs are guardians <strong>of</strong> sinister shrines located in <strong>the</strong> darker<br />

parts <strong>of</strong> <strong>the</strong> forest where only a Bray-Shaman would dare to<br />

tread. Although <strong>the</strong>y are normally solitary creatures, <strong>the</strong> smell<br />

<strong>of</strong> blood and <strong>the</strong> sound <strong>of</strong> battle draw Minotaurs to a warherd.<br />

O<strong>the</strong>r Beastmen believe Minotaurs are favoured by <strong>the</strong> Chaos<br />

Gods, or perhaps living manifestations <strong>of</strong> Wild Chaos made<br />

flesh. When a Minotaur falls in battle, <strong>the</strong> warherd receives its<br />

death as a bad omen which invariably results in challenges to <strong>the</strong><br />

Beastlord’s leadership.<br />

La i r s a n d Tr e a s u r e<br />

Minotaurs travel for miles, instinctively drawn to <strong>the</strong> magical<br />

fulcrums that leak Wild Chaos into <strong>the</strong> world (see pg. 115).<br />

While in transit <strong>the</strong>y favour caves as temporary shelters, and<br />

<strong>the</strong>y only remain stationary until <strong>the</strong> urge to continue <strong>the</strong>ir<br />

search for Wild Chaos becomes powerful enough to spur <strong>the</strong>m<br />

onward.<br />

Minotaur caves or shrine glades are littered with excrement and<br />

bones that have been split apart for marrow. The skulls <strong>of</strong> fallen<br />

victims, along with <strong>the</strong>ir weapons and armour, are <strong>of</strong>ten piled<br />

into grotesque monuments to <strong>the</strong> dark gods. Such shrines are<br />

typically located within <strong>the</strong> heart <strong>of</strong> a labyrinthine cave system<br />

or thicket. Guardians <strong>of</strong> <strong>the</strong>se shrines, <strong>of</strong>ten called Doombulls,<br />

are challenged by o<strong>the</strong>r Minotaurs seeking <strong>the</strong> dark gods’ favour.<br />

Bray-Shamans also visit Minotaur shrines seeking communion<br />

with Dark Powers or access to sources <strong>of</strong> Wild Chaos.<br />

Tu s k g o r s<br />

Source: Tome <strong>of</strong> Corruption, pg. 105<br />

Be a s t s o f Bu r d e n<br />

It is well known that after Beastman warherds have passed<br />

through an area, <strong>the</strong>y <strong>of</strong>ten leave surprises for returning villagers<br />

in <strong>the</strong> form <strong>of</strong> mutated lambs and calves. These corrupted<br />

livestock are commonly slain and burnt, unless <strong>the</strong> entire stock<br />

is threatened and cannot be replaced.<br />

One sub-species <strong>of</strong> Beastmen, called Tuskgors, are products <strong>of</strong><br />

similar crossbreeding. Wild boars are warped by <strong>the</strong> corrupting<br />

119<br />

power <strong>of</strong> Chaos, channelled through dark rituals and sacrifices<br />

performed by Bray-Shamans under <strong>the</strong> shadows <strong>of</strong> Herdstones.<br />

Imperial scholars believe that Bray-Shamans choose <strong>the</strong> Wild<br />

Boar for <strong>the</strong>ir rituals because, to early Human tribes, <strong>the</strong> animal<br />

represented strength and courage.<br />

The story <strong>of</strong> Sigmar and Blacktusk <strong>the</strong> Boar is <strong>the</strong> most iconic<br />

example <strong>of</strong> boar reverence. After <strong>the</strong> raging Blacktusk was driven<br />

mad by a spear-tip lodged in its flank, <strong>the</strong> animal was relieved<br />

<strong>of</strong> its pain by Sigmar and released back into <strong>the</strong> forest. The Asrai<br />

simply regard Tuskgors as abominations that are used as beasts<br />

<strong>of</strong> burden to pull <strong>the</strong> Gors’ crude chariots.

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