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Defenders of the Forest - Liber Fanatica

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Chapter I: Playing Wood<br />

Elf Characters<br />

rumored that an ancient city from a time before Man lies at <strong>the</strong><br />

heart <strong>of</strong> <strong>the</strong> forest. Only <strong>the</strong> Laurëlorn Asrai truly know if <strong>the</strong><br />

city exists, but humans in <strong>the</strong> region speak <strong>of</strong> <strong>the</strong> Witch’s Wood<br />

and a fabled City <strong>of</strong> Glass where <strong>the</strong> Elf Queen resides.<br />

Elves who live within <strong>the</strong> Laurëlorn appear more refined than<br />

<strong>the</strong>ir kin from A<strong>the</strong>l Loren. Many <strong>of</strong> <strong>the</strong> Laurëlorn Elves dwell<br />

in settlements within <strong>the</strong> tree canopy, although <strong>the</strong>re are also<br />

those who live a nomadic lifestyle, moving from glade to glade<br />

according to <strong>the</strong> availability <strong>of</strong> forage.<br />

Hi n t e r g l a d e s<br />

Scattered throughout <strong>the</strong> forests <strong>of</strong> <strong>the</strong> Old World are numerous<br />

smaller Asrai settlements. The most notable ones are located in<br />

<strong>the</strong> Great <strong>Forest</strong> and Reikwald <strong>Forest</strong> within <strong>the</strong> Empire, but<br />

many o<strong>the</strong>rs have been documented in places such as Kharnos<br />

<strong>Forest</strong> in <strong>the</strong> Border Princes and Pina Wood in Estalia. The<br />

Wood Elves from <strong>the</strong>se smaller settlements are perhaps <strong>the</strong> most<br />

likely to be found mingling with o<strong>the</strong>r races, ei<strong>the</strong>r because <strong>the</strong>ir<br />

settlements have been destroyed by deforestation or because<br />

declining populations have rendered <strong>the</strong>m unsustainable.<br />

Displaced Hinterglade elves <strong>of</strong>ten adopt human characteristics,<br />

taking on careers not usually found within Asrai culture and<br />

dressing in styles to emulate <strong>the</strong> humans <strong>the</strong>y regularly interact<br />

with. At <strong>the</strong> opposite extreme, some Hinterglade elves are even<br />

more isolated than even <strong>the</strong>ir A<strong>the</strong>l Loren kin. Some <strong>of</strong> <strong>the</strong>se<br />

reclusive ones worship sinister spirits, suggesting to humans that<br />

<strong>the</strong>y might be related to <strong>the</strong> “Dark Ones” from across <strong>the</strong> Great<br />

Ocean.<br />

Ro l e p l a y Tip: Pr i d e a n d Passion<br />

Wood Elves appear cold and alo<strong>of</strong> to outside observers. Their<br />

culture is sophisticated and challenging for outsiders to comprehend.<br />

Most Wood Elves would prefer not to communicate at all<br />

than to explain <strong>the</strong>ir way <strong>of</strong> life to strangers. At heart though,<br />

<strong>the</strong>y are an intensely passionate and emotional people, subject<br />

to love, mirth, deep introspection as well as incendiary rage.<br />

People are <strong>of</strong>ten surprised by <strong>the</strong> Wood Elves’ sudden change <strong>of</strong><br />

demeanour in <strong>the</strong> company <strong>of</strong> kindred spirits.<br />

Wa y o f t h e Bo w<br />

Wood Elves are outstanding archers, capable <strong>of</strong> feats well beyond<br />

<strong>the</strong> abilities <strong>of</strong> <strong>the</strong>ir Ulthuan kin. Almost all Wood Elves train<br />

with <strong>the</strong> bow allowing <strong>the</strong>m to defend <strong>the</strong>ir forest homes at a<br />

safe distance. PC Wood Elves may choose to begin with a bow<br />

instead <strong>of</strong> a Hand Weapon (see WFRP pg. 20). At <strong>the</strong> GM’s<br />

discretion, PCs that choose to train as archers by selecting<br />

Specialist Weapon – Longbow are gifted by <strong>the</strong>ir lord with an<br />

Elfbow (WFRP pg. 107).<br />

The fabled elfbows are brought forth from <strong>the</strong> heart <strong>of</strong> a tree<br />

with a magical song and are stronger than a normal longbow.<br />

The string <strong>of</strong> an elfbow is <strong>of</strong>ten woven from <strong>the</strong> fine hair <strong>of</strong> an<br />

Elf (usually a lover or sibling <strong>of</strong> <strong>the</strong> archer) making it resilient<br />

to <strong>the</strong> effects <strong>of</strong> wea<strong>the</strong>r. Although <strong>the</strong> majority <strong>of</strong> elfbows are<br />

made from ash or yew trees, just like <strong>the</strong> longbow, Elves also<br />

seek out mythical trees, such as <strong>the</strong> fabled Wy<strong>the</strong>l tree, which no<br />

longer grows in A<strong>the</strong>l Loren. Wy<strong>the</strong>ls are said to make <strong>the</strong> finest<br />

bows <strong>of</strong> all.<br />

Op t i o n a l Ru l e : Ar c h e r y<br />

The following optional rules can be used to make archery feel<br />

more realistic.<br />

Wea<strong>the</strong>r: Wet conditions can have a detrimental effect on <strong>the</strong><br />

elasticity <strong>of</strong> bowstrings. Unless a string is shielded from <strong>the</strong><br />

wea<strong>the</strong>r, <strong>the</strong>re is a 25% chance that it loses some <strong>of</strong> its draw<br />

strength, reducing ranges by 10 yards (this rule does not apply<br />

to a bow strung with hair from an Elf).<br />

Range: The fur<strong>the</strong>r an arrow flies <strong>the</strong> more momentum it loses.<br />

To represent this, all shots at long range suffer a -1 penalty to<br />

base Damage. Shots made at point blank range gain a +1 Damage<br />

bonus however.<br />

Retrieval: Arrows are retrievable to be used again. An archer<br />

searching for his arrow is able to spot it on a Challenging (-10)<br />

Perception Test. Once found, <strong>the</strong> archer must roll 1d10: 1-2 =<br />

arrow intact, 3-7 = damaged but repairable, and 8-10 = arrow<br />

broken. The Perception Test can be modified according to terrain,<br />

at GM’s discretion.<br />

El t h a r i n<br />

The Asrai rarely use <strong>the</strong> written word. Reading and writing are<br />

reserved primarily for ritualistic liturgies. The Elven Rangertongue,<br />

and <strong>the</strong> forest’s own mystical voice, has heavily influenced<br />

<strong>the</strong>ir rustic dialect <strong>of</strong> Elthárin. Typical Wood Elf conversation<br />

is much more brief and terse than <strong>the</strong> flowery and overly<br />

verbose discourses favoured by High Elves. In more relaxed<br />

circumstances, however, Asrai speech becomes more lyrical in<br />

tone, almost like a whispered song.<br />

Certain terms and phrases hold greater meaning to Wood<br />

Elves than to <strong>the</strong>ir Ulthuan kin. The Asrai have come to attach<br />

deeper symbolism to certain words; A<strong>the</strong>l means only “Noble”<br />

to a High Elf, whereas Wood Elves associate <strong>the</strong> word with <strong>the</strong><br />

noblest <strong>of</strong> birds, <strong>the</strong> Phoenix, who is also <strong>the</strong> herald <strong>of</strong> Asuryan,<br />

God <strong>of</strong> Creation. To a Wood Elf, <strong>the</strong>refore, A<strong>the</strong>l means<br />

rebirth, a new creation, <strong>the</strong> dawning <strong>of</strong> a world. Therefore <strong>the</strong><br />

name A<strong>the</strong>l Loren has a much more nuanced translation in <strong>the</strong><br />

Wood Elf dialect, and means “Wood <strong>of</strong> <strong>the</strong> Dawning <strong>of</strong> <strong>the</strong><br />

World”, instead <strong>of</strong> “Noble Wood” as <strong>the</strong> High Elves know it.<br />

4

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