Defenders of the Forest - Liber Fanatica
Defenders of the Forest - Liber Fanatica
Defenders of the Forest - Liber Fanatica
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Chapter I: Playing Wood<br />
Elf Characters<br />
rumored that an ancient city from a time before Man lies at <strong>the</strong><br />
heart <strong>of</strong> <strong>the</strong> forest. Only <strong>the</strong> Laurëlorn Asrai truly know if <strong>the</strong><br />
city exists, but humans in <strong>the</strong> region speak <strong>of</strong> <strong>the</strong> Witch’s Wood<br />
and a fabled City <strong>of</strong> Glass where <strong>the</strong> Elf Queen resides.<br />
Elves who live within <strong>the</strong> Laurëlorn appear more refined than<br />
<strong>the</strong>ir kin from A<strong>the</strong>l Loren. Many <strong>of</strong> <strong>the</strong> Laurëlorn Elves dwell<br />
in settlements within <strong>the</strong> tree canopy, although <strong>the</strong>re are also<br />
those who live a nomadic lifestyle, moving from glade to glade<br />
according to <strong>the</strong> availability <strong>of</strong> forage.<br />
Hi n t e r g l a d e s<br />
Scattered throughout <strong>the</strong> forests <strong>of</strong> <strong>the</strong> Old World are numerous<br />
smaller Asrai settlements. The most notable ones are located in<br />
<strong>the</strong> Great <strong>Forest</strong> and Reikwald <strong>Forest</strong> within <strong>the</strong> Empire, but<br />
many o<strong>the</strong>rs have been documented in places such as Kharnos<br />
<strong>Forest</strong> in <strong>the</strong> Border Princes and Pina Wood in Estalia. The<br />
Wood Elves from <strong>the</strong>se smaller settlements are perhaps <strong>the</strong> most<br />
likely to be found mingling with o<strong>the</strong>r races, ei<strong>the</strong>r because <strong>the</strong>ir<br />
settlements have been destroyed by deforestation or because<br />
declining populations have rendered <strong>the</strong>m unsustainable.<br />
Displaced Hinterglade elves <strong>of</strong>ten adopt human characteristics,<br />
taking on careers not usually found within Asrai culture and<br />
dressing in styles to emulate <strong>the</strong> humans <strong>the</strong>y regularly interact<br />
with. At <strong>the</strong> opposite extreme, some Hinterglade elves are even<br />
more isolated than even <strong>the</strong>ir A<strong>the</strong>l Loren kin. Some <strong>of</strong> <strong>the</strong>se<br />
reclusive ones worship sinister spirits, suggesting to humans that<br />
<strong>the</strong>y might be related to <strong>the</strong> “Dark Ones” from across <strong>the</strong> Great<br />
Ocean.<br />
Ro l e p l a y Tip: Pr i d e a n d Passion<br />
Wood Elves appear cold and alo<strong>of</strong> to outside observers. Their<br />
culture is sophisticated and challenging for outsiders to comprehend.<br />
Most Wood Elves would prefer not to communicate at all<br />
than to explain <strong>the</strong>ir way <strong>of</strong> life to strangers. At heart though,<br />
<strong>the</strong>y are an intensely passionate and emotional people, subject<br />
to love, mirth, deep introspection as well as incendiary rage.<br />
People are <strong>of</strong>ten surprised by <strong>the</strong> Wood Elves’ sudden change <strong>of</strong><br />
demeanour in <strong>the</strong> company <strong>of</strong> kindred spirits.<br />
Wa y o f t h e Bo w<br />
Wood Elves are outstanding archers, capable <strong>of</strong> feats well beyond<br />
<strong>the</strong> abilities <strong>of</strong> <strong>the</strong>ir Ulthuan kin. Almost all Wood Elves train<br />
with <strong>the</strong> bow allowing <strong>the</strong>m to defend <strong>the</strong>ir forest homes at a<br />
safe distance. PC Wood Elves may choose to begin with a bow<br />
instead <strong>of</strong> a Hand Weapon (see WFRP pg. 20). At <strong>the</strong> GM’s<br />
discretion, PCs that choose to train as archers by selecting<br />
Specialist Weapon – Longbow are gifted by <strong>the</strong>ir lord with an<br />
Elfbow (WFRP pg. 107).<br />
The fabled elfbows are brought forth from <strong>the</strong> heart <strong>of</strong> a tree<br />
with a magical song and are stronger than a normal longbow.<br />
The string <strong>of</strong> an elfbow is <strong>of</strong>ten woven from <strong>the</strong> fine hair <strong>of</strong> an<br />
Elf (usually a lover or sibling <strong>of</strong> <strong>the</strong> archer) making it resilient<br />
to <strong>the</strong> effects <strong>of</strong> wea<strong>the</strong>r. Although <strong>the</strong> majority <strong>of</strong> elfbows are<br />
made from ash or yew trees, just like <strong>the</strong> longbow, Elves also<br />
seek out mythical trees, such as <strong>the</strong> fabled Wy<strong>the</strong>l tree, which no<br />
longer grows in A<strong>the</strong>l Loren. Wy<strong>the</strong>ls are said to make <strong>the</strong> finest<br />
bows <strong>of</strong> all.<br />
Op t i o n a l Ru l e : Ar c h e r y<br />
The following optional rules can be used to make archery feel<br />
more realistic.<br />
Wea<strong>the</strong>r: Wet conditions can have a detrimental effect on <strong>the</strong><br />
elasticity <strong>of</strong> bowstrings. Unless a string is shielded from <strong>the</strong><br />
wea<strong>the</strong>r, <strong>the</strong>re is a 25% chance that it loses some <strong>of</strong> its draw<br />
strength, reducing ranges by 10 yards (this rule does not apply<br />
to a bow strung with hair from an Elf).<br />
Range: The fur<strong>the</strong>r an arrow flies <strong>the</strong> more momentum it loses.<br />
To represent this, all shots at long range suffer a -1 penalty to<br />
base Damage. Shots made at point blank range gain a +1 Damage<br />
bonus however.<br />
Retrieval: Arrows are retrievable to be used again. An archer<br />
searching for his arrow is able to spot it on a Challenging (-10)<br />
Perception Test. Once found, <strong>the</strong> archer must roll 1d10: 1-2 =<br />
arrow intact, 3-7 = damaged but repairable, and 8-10 = arrow<br />
broken. The Perception Test can be modified according to terrain,<br />
at GM’s discretion.<br />
El t h a r i n<br />
The Asrai rarely use <strong>the</strong> written word. Reading and writing are<br />
reserved primarily for ritualistic liturgies. The Elven Rangertongue,<br />
and <strong>the</strong> forest’s own mystical voice, has heavily influenced<br />
<strong>the</strong>ir rustic dialect <strong>of</strong> Elthárin. Typical Wood Elf conversation<br />
is much more brief and terse than <strong>the</strong> flowery and overly<br />
verbose discourses favoured by High Elves. In more relaxed<br />
circumstances, however, Asrai speech becomes more lyrical in<br />
tone, almost like a whispered song.<br />
Certain terms and phrases hold greater meaning to Wood<br />
Elves than to <strong>the</strong>ir Ulthuan kin. The Asrai have come to attach<br />
deeper symbolism to certain words; A<strong>the</strong>l means only “Noble”<br />
to a High Elf, whereas Wood Elves associate <strong>the</strong> word with <strong>the</strong><br />
noblest <strong>of</strong> birds, <strong>the</strong> Phoenix, who is also <strong>the</strong> herald <strong>of</strong> Asuryan,<br />
God <strong>of</strong> Creation. To a Wood Elf, <strong>the</strong>refore, A<strong>the</strong>l means<br />
rebirth, a new creation, <strong>the</strong> dawning <strong>of</strong> a world. Therefore <strong>the</strong><br />
name A<strong>the</strong>l Loren has a much more nuanced translation in <strong>the</strong><br />
Wood Elf dialect, and means “Wood <strong>of</strong> <strong>the</strong> Dawning <strong>of</strong> <strong>the</strong><br />
World”, instead <strong>of</strong> “Noble Wood” as <strong>the</strong> High Elves know it.<br />
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