17.02.2015 Views

Defenders of the Forest - Liber Fanatica

Defenders of the Forest - Liber Fanatica

Defenders of the Forest - Liber Fanatica

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

Chapter XII: Revolutions<br />

in Progress<br />

Ga m e k e e p e r Ca m p<br />

Hidden amidst some trees are a tent and four bedrolls around<br />

a smouldering campfire. Two <strong>of</strong> <strong>the</strong> bedrolls are occupied by<br />

rangers who have been strangled to death. Behind <strong>the</strong> tent are<br />

<strong>the</strong> gory remains <strong>of</strong> <strong>the</strong> gamekeeper who was on watch when<br />

<strong>the</strong> Lilids attacked. Searching <strong>the</strong> tent reveals foodstuffs, 3<br />

backpacks, 3 bows with 22 arrows, hammer and nails, and five<br />

placards bearing Vaubon heraldry which are used to demarcate<br />

his land.<br />

PCs finding <strong>the</strong> remains are startled by sudden movement when<br />

a Lilid in War Form charges from concealment. After 2 Rounds<br />

<strong>of</strong> combat <strong>the</strong> trees part, revealing a tangled path onto which<br />

<strong>the</strong> Lilid retreats.<br />

After <strong>the</strong> Encounter<br />

After fleeing from <strong>the</strong> Lilids, Marianne knew <strong>the</strong> way to <strong>the</strong><br />

Scrying Pool, so she took her bro<strong>the</strong>r <strong>the</strong>re. They will spend two<br />

days regrouping at <strong>the</strong> pool before continuing to <strong>the</strong> Sacred Yew<br />

Grove through <strong>the</strong> lake portal at Misty Hollow. PCs might be<br />

able to find <strong>the</strong>m at <strong>the</strong> Scrying Pool by following <strong>the</strong>ir trail or<br />

receiving directions from Alonara at <strong>the</strong> House <strong>of</strong> Galadrin.<br />

• A ferret approaches and chatters excitedly at whoever is carrying<br />

<strong>the</strong> Handmaiden’s bloody robe. This is <strong>the</strong> dead Elf’s animal<br />

companion, Loba. If followed, he guides PCs to <strong>the</strong> House <strong>of</strong><br />

Galadrin (2).<br />

• Attempting to track Marianne and Jean-Michel more than 1<br />

mile into <strong>the</strong> forest requires a Hard (-20) Follow Trail Test to<br />

eventually reach <strong>the</strong> Scrying Pool (4). Failure leaves would-be<br />

rescuers Lost in <strong>the</strong> <strong>Forest</strong> instead (see sidebar).<br />

• Following Loba or tracking <strong>the</strong> twins into Loren triggers a<br />

special Trial <strong>of</strong> <strong>the</strong> <strong>Forest</strong>, <strong>the</strong> “Riddle <strong>of</strong> Zephyr” (see sidebar).<br />

• PCs who pursue <strong>the</strong> Lilid from <strong>the</strong> Gamekeeper Camp will<br />

traverse <strong>the</strong> Shadow Walk directly to Strangle Wood (8).<br />

Dr a m a t i s Pe r s o n a e<br />

Alonara: Anointed Priestess <strong>of</strong> Isha; member <strong>of</strong> <strong>the</strong> Glamourweave<br />

Kindred responsible for educating human Damsels.<br />

Advocated <strong>the</strong> Vaubon children’s release and dispatched envoys<br />

to Quenelles. A gentle, raven-haired Elf accustomed to dealing<br />

with humans.<br />

Cerulan: Anointed Priest <strong>of</strong> Loec; Alonara’s companion and<br />

member <strong>of</strong> <strong>the</strong> Glamourweave Kindred. Believes <strong>the</strong> spirits have<br />

decreed that Jean-Michel must stay. A li<strong>the</strong>, bare-chested Elf<br />

who wears only an animal tooth necklace and breeches.<br />

Radulan: Bladesinger <strong>of</strong> Loec; bro<strong>the</strong>r <strong>of</strong> Cerulan and leader <strong>of</strong><br />

a Wardancer troupe at <strong>the</strong> House <strong>of</strong> Enreth. A heavily tattooed<br />

Elf who wears dreadlocks and smells <strong>of</strong> stale sweat.<br />

Ho u s e o f He a l i n g<br />

If PCs follow Loba to <strong>the</strong> House <strong>of</strong> Galadrin (2) and manage to<br />

see through its illusion (see pg. 123), a smiling Alonara greets<br />

<strong>the</strong>m with Loba sitting on her shoulder. Alonara’s smile fades<br />

when she hears about <strong>the</strong> Lilids or her slain handmaiden, but<br />

she assures <strong>the</strong> PCs that “if any human can survive in Loren, it’s<br />

Marianne”. When additional Elves arrive to observe <strong>the</strong> party<br />

from above, one protests against involving humans in Elven<br />

affairs. Alonara points out <strong>the</strong>ir Fay-blessed laurels however, and<br />

invites <strong>the</strong> PCs into her treetop dwelling.<br />

The interior <strong>of</strong> Alonara’s home is a veritable herb garden with<br />

cushions strewn around <strong>the</strong> main living room in lieu <strong>of</strong> furniture.<br />

She introduces <strong>the</strong> PCs to her companion Cerulan who<br />

is preparing dinner. Alonara is a generous host, tending any<br />

wounds while informing <strong>the</strong> PCs that Lilids serve a cruel forest<br />

spirit called Bhati. Characters passing Common Knowledge<br />

(Bretonnia or A<strong>the</strong>l Loren) Tests might recall tales about<br />

“Bhati” or “Batileth” (see pg. 126). Each PC may recover<br />

1d5+TB+2 Wounds from a combination <strong>of</strong> herbal salads,<br />

poultices and blessings <strong>of</strong> Isha.<br />

Gu e s t s o f t h e El v e s<br />

Time: Arrival at one <strong>of</strong> <strong>the</strong> Elven Houses (2, 3)<br />

Locations: House <strong>of</strong> Galadrin (2), House <strong>of</strong> Enreth (3), Scrying<br />

Pool (4), Sacred Yew Grove (6)<br />

The Elven handmaiden who was killed at Le Preneur served<br />

Alonara, a priestess <strong>of</strong> Isha. PCs might follow <strong>the</strong> dead handmaiden’s<br />

animal companion Loba to <strong>the</strong> House <strong>of</strong> Galadrin, or<br />

possibly arrive <strong>the</strong>re by following <strong>the</strong> stream from <strong>the</strong> Scrying<br />

Pool. If <strong>the</strong> House <strong>of</strong> Galadrin isn’t noticed, 2 Lilids appear as<br />

Grail maidens (-20 Perception Tests to spot <strong>the</strong>ir disguise) and<br />

try to lure PCs to Strangle Wood (8) with siren song.<br />

129<br />

Allow characters to interact with <strong>the</strong> couple over dinner. Alonara<br />

is surprisingly open for a Wood Elf, assuring <strong>the</strong> party that<br />

Bretonnian children are expropriated for <strong>the</strong> greater good and<br />

are never harmed. Cerulan glares periodically at Alonara when<br />

he believes she has revealed too much. Through conversation,<br />

Alonara reveals that:<br />

• Marianne spent time at <strong>the</strong> House <strong>of</strong> Enreth after completing<br />

her studies.<br />

• Jean-Michel is a controversial topic amongst Elves, some <strong>of</strong><br />

whom consider his release a breach <strong>of</strong> an ancient treaty.<br />

After <strong>the</strong> second point is revealed, Cerulan tells Alonara (in<br />

Eltharin) that <strong>the</strong> spirits have decreed <strong>the</strong> boy must stay in<br />

Loren. Alonara disagrees at first, but eventually yields to her<br />

companion’s stubbornness. Cerulan <strong>the</strong>n informs <strong>the</strong> PCs that

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!