Defenders of the Forest - Liber Fanatica
Defenders of the Forest - Liber Fanatica
Defenders of the Forest - Liber Fanatica
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
Chapter XII: Revolutions<br />
in Progress<br />
Ga m e k e e p e r Ca m p<br />
Hidden amidst some trees are a tent and four bedrolls around<br />
a smouldering campfire. Two <strong>of</strong> <strong>the</strong> bedrolls are occupied by<br />
rangers who have been strangled to death. Behind <strong>the</strong> tent are<br />
<strong>the</strong> gory remains <strong>of</strong> <strong>the</strong> gamekeeper who was on watch when<br />
<strong>the</strong> Lilids attacked. Searching <strong>the</strong> tent reveals foodstuffs, 3<br />
backpacks, 3 bows with 22 arrows, hammer and nails, and five<br />
placards bearing Vaubon heraldry which are used to demarcate<br />
his land.<br />
PCs finding <strong>the</strong> remains are startled by sudden movement when<br />
a Lilid in War Form charges from concealment. After 2 Rounds<br />
<strong>of</strong> combat <strong>the</strong> trees part, revealing a tangled path onto which<br />
<strong>the</strong> Lilid retreats.<br />
After <strong>the</strong> Encounter<br />
After fleeing from <strong>the</strong> Lilids, Marianne knew <strong>the</strong> way to <strong>the</strong><br />
Scrying Pool, so she took her bro<strong>the</strong>r <strong>the</strong>re. They will spend two<br />
days regrouping at <strong>the</strong> pool before continuing to <strong>the</strong> Sacred Yew<br />
Grove through <strong>the</strong> lake portal at Misty Hollow. PCs might be<br />
able to find <strong>the</strong>m at <strong>the</strong> Scrying Pool by following <strong>the</strong>ir trail or<br />
receiving directions from Alonara at <strong>the</strong> House <strong>of</strong> Galadrin.<br />
• A ferret approaches and chatters excitedly at whoever is carrying<br />
<strong>the</strong> Handmaiden’s bloody robe. This is <strong>the</strong> dead Elf’s animal<br />
companion, Loba. If followed, he guides PCs to <strong>the</strong> House <strong>of</strong><br />
Galadrin (2).<br />
• Attempting to track Marianne and Jean-Michel more than 1<br />
mile into <strong>the</strong> forest requires a Hard (-20) Follow Trail Test to<br />
eventually reach <strong>the</strong> Scrying Pool (4). Failure leaves would-be<br />
rescuers Lost in <strong>the</strong> <strong>Forest</strong> instead (see sidebar).<br />
• Following Loba or tracking <strong>the</strong> twins into Loren triggers a<br />
special Trial <strong>of</strong> <strong>the</strong> <strong>Forest</strong>, <strong>the</strong> “Riddle <strong>of</strong> Zephyr” (see sidebar).<br />
• PCs who pursue <strong>the</strong> Lilid from <strong>the</strong> Gamekeeper Camp will<br />
traverse <strong>the</strong> Shadow Walk directly to Strangle Wood (8).<br />
Dr a m a t i s Pe r s o n a e<br />
Alonara: Anointed Priestess <strong>of</strong> Isha; member <strong>of</strong> <strong>the</strong> Glamourweave<br />
Kindred responsible for educating human Damsels.<br />
Advocated <strong>the</strong> Vaubon children’s release and dispatched envoys<br />
to Quenelles. A gentle, raven-haired Elf accustomed to dealing<br />
with humans.<br />
Cerulan: Anointed Priest <strong>of</strong> Loec; Alonara’s companion and<br />
member <strong>of</strong> <strong>the</strong> Glamourweave Kindred. Believes <strong>the</strong> spirits have<br />
decreed that Jean-Michel must stay. A li<strong>the</strong>, bare-chested Elf<br />
who wears only an animal tooth necklace and breeches.<br />
Radulan: Bladesinger <strong>of</strong> Loec; bro<strong>the</strong>r <strong>of</strong> Cerulan and leader <strong>of</strong><br />
a Wardancer troupe at <strong>the</strong> House <strong>of</strong> Enreth. A heavily tattooed<br />
Elf who wears dreadlocks and smells <strong>of</strong> stale sweat.<br />
Ho u s e o f He a l i n g<br />
If PCs follow Loba to <strong>the</strong> House <strong>of</strong> Galadrin (2) and manage to<br />
see through its illusion (see pg. 123), a smiling Alonara greets<br />
<strong>the</strong>m with Loba sitting on her shoulder. Alonara’s smile fades<br />
when she hears about <strong>the</strong> Lilids or her slain handmaiden, but<br />
she assures <strong>the</strong> PCs that “if any human can survive in Loren, it’s<br />
Marianne”. When additional Elves arrive to observe <strong>the</strong> party<br />
from above, one protests against involving humans in Elven<br />
affairs. Alonara points out <strong>the</strong>ir Fay-blessed laurels however, and<br />
invites <strong>the</strong> PCs into her treetop dwelling.<br />
The interior <strong>of</strong> Alonara’s home is a veritable herb garden with<br />
cushions strewn around <strong>the</strong> main living room in lieu <strong>of</strong> furniture.<br />
She introduces <strong>the</strong> PCs to her companion Cerulan who<br />
is preparing dinner. Alonara is a generous host, tending any<br />
wounds while informing <strong>the</strong> PCs that Lilids serve a cruel forest<br />
spirit called Bhati. Characters passing Common Knowledge<br />
(Bretonnia or A<strong>the</strong>l Loren) Tests might recall tales about<br />
“Bhati” or “Batileth” (see pg. 126). Each PC may recover<br />
1d5+TB+2 Wounds from a combination <strong>of</strong> herbal salads,<br />
poultices and blessings <strong>of</strong> Isha.<br />
Gu e s t s o f t h e El v e s<br />
Time: Arrival at one <strong>of</strong> <strong>the</strong> Elven Houses (2, 3)<br />
Locations: House <strong>of</strong> Galadrin (2), House <strong>of</strong> Enreth (3), Scrying<br />
Pool (4), Sacred Yew Grove (6)<br />
The Elven handmaiden who was killed at Le Preneur served<br />
Alonara, a priestess <strong>of</strong> Isha. PCs might follow <strong>the</strong> dead handmaiden’s<br />
animal companion Loba to <strong>the</strong> House <strong>of</strong> Galadrin, or<br />
possibly arrive <strong>the</strong>re by following <strong>the</strong> stream from <strong>the</strong> Scrying<br />
Pool. If <strong>the</strong> House <strong>of</strong> Galadrin isn’t noticed, 2 Lilids appear as<br />
Grail maidens (-20 Perception Tests to spot <strong>the</strong>ir disguise) and<br />
try to lure PCs to Strangle Wood (8) with siren song.<br />
129<br />
Allow characters to interact with <strong>the</strong> couple over dinner. Alonara<br />
is surprisingly open for a Wood Elf, assuring <strong>the</strong> party that<br />
Bretonnian children are expropriated for <strong>the</strong> greater good and<br />
are never harmed. Cerulan glares periodically at Alonara when<br />
he believes she has revealed too much. Through conversation,<br />
Alonara reveals that:<br />
• Marianne spent time at <strong>the</strong> House <strong>of</strong> Enreth after completing<br />
her studies.<br />
• Jean-Michel is a controversial topic amongst Elves, some <strong>of</strong><br />
whom consider his release a breach <strong>of</strong> an ancient treaty.<br />
After <strong>the</strong> second point is revealed, Cerulan tells Alonara (in<br />
Eltharin) that <strong>the</strong> spirits have decreed <strong>the</strong> boy must stay in<br />
Loren. Alonara disagrees at first, but eventually yields to her<br />
companion’s stubbornness. Cerulan <strong>the</strong>n informs <strong>the</strong> PCs that