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Defenders of the Forest - Liber Fanatica

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Chapter XII: Revolutions<br />

in Progress<br />

El v e n Politics<br />

The Elves <strong>of</strong> Anaereth are divided over <strong>the</strong> issue <strong>of</strong> what to<br />

do with <strong>the</strong> Vaubon twins. The Glamourweavers <strong>of</strong> Galadrin<br />

see Marianne as a potentially useful tool in <strong>the</strong> court <strong>of</strong> Duke<br />

Tancred, especially with her twin bro<strong>the</strong>r embedded amongst<br />

<strong>the</strong> nobility. However, in order to gain Lady Enreth’s blessing to<br />

return Jean-Michel, Alonara was forced to position <strong>the</strong> boy as a<br />

future threat to A<strong>the</strong>l Loren’s security. This <strong>of</strong> course prompted<br />

cries for <strong>the</strong> boy to be killed, but Lady Enreth ruled in Alonara’s<br />

favour.<br />

Although Cerulan loves Alonara, his first loyalty is to Loec <strong>the</strong><br />

Trickster God. So when Zephyr told Cerulan that Jean-Michel<br />

must remain in Loren to satisfy Loec’s will, Cerulan was forced<br />

to oppose his beloved companion’s plan. Cerulan represents <strong>the</strong><br />

moderate faction among Anaereth’s Elves. He is willing to let<br />

Marianne leave and Jean-Michel live, but <strong>the</strong> boy must remain<br />

forever in a secluded grove with <strong>the</strong> spirit Bhati. Cerulan will<br />

harm Marianne if necessary to enforce Loec’s decree, but he will<br />

not turn against Alonara.<br />

After Cerulan delivers Loec’s decree to Lady Enreth, she changes<br />

her decision in favour <strong>of</strong> keeping Jean-Michel. Alonara would<br />

still like for Jean-Michel to escape, but she doesn’t wish to<br />

create tension between <strong>the</strong> Glamourweavers and <strong>the</strong> Yew Court.<br />

Therefore, Alonara reluctantly concedes to Cerulan’s proposal<br />

for compromise. Alonara respects <strong>the</strong> spirit Zephyr and <strong>the</strong> old<br />

traditions, but she has divined that Isha has a greater plan for<br />

<strong>the</strong> boy, which <strong>the</strong> herald <strong>of</strong> Loec wouldn’t understand. Therefore,<br />

she will subtly aid in <strong>the</strong> twins’ escape if presented with<br />

an opportunity. Alonara has no qualms about defying <strong>the</strong> spirit<br />

Bhati.<br />

• If <strong>the</strong> PCs are abandoned by Cerulan, go to “Damsel in Distress”<br />

after 1 hour <strong>of</strong> wandering.<br />

• If Cerulan succeeds in separating <strong>the</strong> twins, Jean-Michel is<br />

returned to Zephyr, who in turn delivers <strong>the</strong> boy to Bhati. Marianne<br />

is led back to <strong>the</strong> House <strong>of</strong> Galadrin with <strong>the</strong> PCs, and<br />

from <strong>the</strong>re to Le Preneur. However, at <strong>the</strong> house <strong>of</strong> Galadrin,<br />

Marianne attempts a daring nighttime excursion to <strong>the</strong> Scrying<br />

Pool to rescue her bro<strong>the</strong>r (with or without <strong>the</strong> PCs).<br />

Da m s e l in Distress<br />

Time: PCs travel alone for 1 hour after visiting <strong>the</strong> House <strong>of</strong><br />

Galadrin, House <strong>of</strong> Enreth, Scrying Pool or Strangle Wood<br />

Locations: <strong>Forest</strong> near Scrying Pool (4), House <strong>of</strong> Enreth (3) or<br />

Strangle Wood (8)<br />

This encounter is most likely to occur ei<strong>the</strong>r during or immediately<br />

after “Guests <strong>of</strong> <strong>the</strong> Elves”. After entering Loren, <strong>the</strong> PCs<br />

were shadowed by 3 Lilids awaiting an opportunity to ambush<br />

<strong>the</strong>m. One <strong>of</strong> <strong>the</strong> Lilids tries to bait <strong>the</strong> travellers by adopting<br />

Maiden Form, while <strong>the</strong> o<strong>the</strong>r two hide nearby in Tree Form<br />

(see Dryads, pg. 97). The baiting Lilid appears as a human Grail<br />

Damsel entangled in thickets, crying “help…help me!” in Bretonnian.<br />

It cannot speak any Bretonnian beyond basic mimicry<br />

<strong>of</strong> its former victims.<br />

Ta k i n g t h e Ba i t<br />

PCs must pass a Hard (-20) Perception Test to notice <strong>the</strong><br />

Damsel’s disguise. Spotting <strong>the</strong> 2 hidden Lilids requires an Opposed<br />

Perception Test against <strong>the</strong>ir Concealment 80%. When<br />

someone approaches within 8 yards <strong>of</strong> <strong>the</strong> illusory Damsel,<br />

<strong>the</strong> 2 hidden Lilids shift to War Form and charge, triggering<br />

immediate Fear Tests. The “Damsel” also feigns fright and tears<br />

herself free <strong>of</strong> <strong>the</strong> thickets before fleeing into <strong>the</strong> woods. The 2<br />

fighting Lilids will flee if reduced to 50% <strong>of</strong> <strong>the</strong>ir Wounds or<br />

harmed with fire. Pursuers are led to Strangle Wood through <strong>the</strong><br />

Shadow Walk (pg. 33).<br />

Ze p h y r ’s Ba r g a i n<br />

After <strong>the</strong> ambush, Zephyr announces his arrival with eerie,<br />

child-like laughter. He observes wryly that <strong>the</strong> PCs appear to<br />

have found <strong>the</strong>mselves in trouble. If <strong>the</strong> Riddle <strong>of</strong> Zephyr wasn’t<br />

answered previously, he asks it now (see sidebar, pg. 128).<br />

• If <strong>the</strong> riddle was answered correctly, Zephyr might help PCs<br />

find Marianne. In exchange for a promise that <strong>the</strong>y will never<br />

return to <strong>the</strong> Halls <strong>of</strong> Anaereth, Zephyr provides one <strong>of</strong> <strong>the</strong> following<br />

directions:<br />

o Encountered En Route to Scrying Pool: Zephyr<br />

tells <strong>the</strong> characters: “Stay your course, and make<br />

haste!” PCs might catch up to <strong>the</strong> twins at <strong>the</strong> Scrying<br />

Pool if <strong>the</strong>y haven’t been delayed significantly.<br />

o Encountered Elsewhere: Zephyr says: “Follow <strong>the</strong><br />

second cloud to <strong>the</strong> left <strong>of</strong> yonder rise, and carry on<br />

straight until nightfall.” An Outdoor Survival Test or<br />

Easy (+20) Navigation Test leads PCs to <strong>the</strong> Sacred<br />

Yew Grove (6) if <strong>the</strong>y follow <strong>the</strong>se directions.<br />

• If <strong>the</strong> riddle was not answered correctly, Zephyr beckons <strong>the</strong>m<br />

to follow. After several hours <strong>of</strong> hiking, <strong>the</strong> party finds itself lost<br />

in Strangle Wood (8) with Zephyr nowhere to be seen.<br />

131

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