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Defenders of the Forest - Liber Fanatica

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Chapter X: Friends <strong>of</strong><br />

<strong>the</strong> <strong>Forest</strong><br />

Special Rules:<br />

• Branchwraiths: apply <strong>the</strong> Brute template (WFRP pg. 227) to<br />

<strong>the</strong> base Dryad pr<strong>of</strong>ile.<br />

• Soul Drinker: Branchwraiths and Winter Dryads are capable<br />

<strong>of</strong> mimicking Elves, Humans and Dwarfs with near perfect accuracy.<br />

Perception Tests to spot <strong>the</strong>ir disguises are Hard (-20).<br />

Ha n d m a i d e n s<br />

The majority <strong>of</strong> Dryads serve Treemen as guardians, marching<br />

with <strong>the</strong> Lord <strong>of</strong> <strong>the</strong> <strong>Forest</strong> into battle against intruders (see<br />

Shepherds <strong>of</strong> <strong>the</strong> <strong>Forest</strong> pg. 104). When a Treeman is in <strong>the</strong><br />

long sleep, <strong>the</strong> Dryads watch over his dormant form and tend to<br />

his every need. The term Handmaiden is <strong>of</strong>ten given to Dryads<br />

in this role, as <strong>the</strong>y will fetch water for <strong>the</strong> sleeping Treeman in<br />

times <strong>of</strong> drought, or awaken <strong>the</strong>ir lord should <strong>the</strong> need arise.<br />

When a Treeman is destroyed, its Handmaidens become cold<br />

<strong>of</strong> heart and vengeful. While some are able to serve ano<strong>the</strong>r<br />

Lord <strong>of</strong> <strong>the</strong> <strong>Forest</strong>, <strong>the</strong> majority turn into Winter Dryads and<br />

Branchwraiths.<br />

Ro l e p l a y Tip: Is h a’s Se c r e t s<br />

Most Asrai know something about <strong>the</strong>ir spirit-neighbours. GMs<br />

can provide basic information about magical forest creatures to<br />

Wood Elf players who pass a Common Knowledge (Woodland<br />

Realm) Test. However, Elves do not trust o<strong>the</strong>r races to respect<br />

<strong>the</strong> woodlands as <strong>the</strong>y do. When asked questions about <strong>the</strong><br />

<strong>Forest</strong> Spirits by <strong>the</strong>ir non-Elven colleagues, Wood Elves usually<br />

respond cryptically, change <strong>the</strong> topic, or lie outright.<br />

El v e n St e e d s<br />

Source: Old World Bestiary, pg. 122.<br />

El v e n St e e d Co m p a n i o n s<br />

While <strong>the</strong> warhorses <strong>of</strong> Brettonia and <strong>the</strong> Empire are bred for<br />

strength and fidelity, <strong>the</strong> horses <strong>of</strong> <strong>the</strong> Asrai are encouraged<br />

from birth to be agile and cunning. Elven riders work in close<br />

partnership with <strong>the</strong>ir steeds, forgoing <strong>the</strong> need for mounts to<br />

be broken or dominated as in human custom. Elven riders do<br />

not view horses as subservient beasts or property.<br />

The bond between rider and steed develops over many years<br />

and is <strong>of</strong>ten deeper than ties <strong>of</strong> friendship or family. This bond<br />

allows Elven Steeds to form an empa<strong>the</strong>tic link with <strong>the</strong>ir riders<br />

and receive directions without <strong>the</strong> need for bit or bridle.<br />

Eventually, <strong>the</strong> cooperation between horse and rider evolves to<br />

<strong>the</strong> point where <strong>the</strong>y act as one. The silent interaction between<br />

an experienced mount and rider is impossible to detect by <strong>the</strong><br />

untrained eye.<br />

Even those Elves who are not bonded to an Elven Steed gain<br />

a +10% bonus on Ride Tests because <strong>the</strong> superior Asrai stock<br />

can sense a rider’s intentions intuitively. However, Elven steeds<br />

are also empathic enough to sense a rider’s motives and may<br />

<strong>the</strong>refore refuse to carry “evil” riders (enemies <strong>of</strong> Elves, anyone<br />

aligned to <strong>the</strong> Ruinous Powers, <strong>the</strong> Restless Dead, etc.).<br />

Elven Steeds gain a +20% bonus to Fear and Terror tests while<br />

carrying <strong>the</strong>ir companions, representing increased trust and confidence<br />

in <strong>the</strong> face <strong>of</strong> danger. Saddles are almost never employed<br />

although an Elven Steed might consent to wearing one for an<br />

ailing or disabled rider.<br />

St a b l e Gl a d e s<br />

When an Elven Steed is not needed by its rider, it returns to a<br />

special Stable Glade where <strong>the</strong> most delicious and nutrient-rich<br />

grasses grow. Glade locations are carefully selected to provide<br />

fresh water, freedom <strong>of</strong> movement and protection from marauders,<br />

horse thieves and <strong>the</strong> elements. Supposedly, even carnivorous<br />

animals do not attack steeds within <strong>the</strong>ir Stable Glades.<br />

98

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