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Defenders of the Forest - Liber Fanatica

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Chapter X: Friends <strong>of</strong><br />

<strong>the</strong> <strong>Forest</strong><br />

Ch a p t e r X: Fr i e n d s o f t h e Fo r e s t<br />

“The forest is nei<strong>the</strong>r friend nor foe; it is simply <strong>the</strong> wild forest. My great grandfa<strong>the</strong>r, whom I am<br />

named after, was taken by <strong>the</strong> forest, but I still follow <strong>the</strong> family tradition and honour A<strong>the</strong>l Loren.<br />

It is said that <strong>the</strong> fey venerate <strong>the</strong> oldest trees and <strong>the</strong>y are <strong>the</strong> true Lords <strong>of</strong> <strong>the</strong> <strong>Forest</strong>. Still it is<br />

rumoured that older creatures still inhabit its darkest depths.”<br />

Earl Le<strong>of</strong>ric Carrard, Knight <strong>of</strong> Bretonnia<br />

An im a l Bo n d i n g<br />

The Asrai view all creatures in <strong>the</strong> animal kingdom as equals and<br />

<strong>the</strong>refore refuse to capture or train <strong>the</strong>m as Humans do. Instead,<br />

Wood Elves attempt to form spiritual links, called Sen’aythoi<br />

(literally meaning “<strong>the</strong> bond” in Elvish), which allow Elves and<br />

beasts to sense each o<strong>the</strong>r’s emotions and impulses. Sen’aythoi<br />

is part <strong>of</strong> <strong>the</strong> Wood Elves’ sacred pact with <strong>the</strong> forest, so abusing<br />

an animal’s trust is a serious breach <strong>of</strong> that accord.<br />

The Asrai are <strong>the</strong> only Elves who perform this bonding ritual;<br />

<strong>the</strong>ir kin in Ulthuan use charisma and willpower to command<br />

and control animals, while <strong>the</strong> Naggaroth Elves break creatures’<br />

wills to <strong>the</strong>ir bidding.<br />

Th e Bo n d i n g<br />

In order to form a bond <strong>of</strong> Sen’aythoi, <strong>the</strong> Elf in question must<br />

first present an animal with a gift, such as food or a shiny trinket<br />

to adorn its nest or cave. While presenting <strong>the</strong> gift, <strong>the</strong> Elf must<br />

pass a Charm Animal Test or risk <strong>of</strong>fending <strong>the</strong> creature. The<br />

gift is not part <strong>of</strong> <strong>the</strong> bonding process, but is required in order<br />

to gain <strong>the</strong> animal’s trust and enable <strong>the</strong> Elf to approach safely.<br />

Offending <strong>the</strong> animal during initial contact may result in <strong>the</strong> Elf<br />

being attacked or rejected.<br />

If <strong>the</strong> gift is well-received, <strong>the</strong> Elf may approach <strong>the</strong> animal and<br />

begin <strong>the</strong> bonding process. The Elf must have a clear and calm<br />

mind to become attuned with <strong>the</strong> animal; <strong>the</strong>refore counting as<br />

Surprised and Unaware if attacked during <strong>the</strong> ritual. Attunement<br />

takes about a minute before a successful Fellowship Test<br />

allows <strong>the</strong> Elf to bond with <strong>the</strong> animal. An unsuccessful bonding<br />

attempt has <strong>the</strong> same result as a rejected gift (see above).<br />

Should <strong>the</strong> Elf wish to use <strong>the</strong> bonded animal as a mount, <strong>the</strong>y<br />

must immediately attempt to ride <strong>the</strong> creature. A successful<br />

Ride Test is required to confirm <strong>the</strong> bond and enable <strong>the</strong> Elf to<br />

ride <strong>the</strong> creature at will. If unsuccessful, <strong>the</strong> Elf is thrown from<br />

<strong>the</strong> prospective mount (see WFRP pg. 138, Table 6-10: Falling<br />

Damage). Those who survive being thrown (Warhawk Riders<br />

<strong>of</strong>ten do not) may attempt to remount <strong>the</strong> animal 1d10 times<br />

before <strong>the</strong> creature permanently rejects <strong>the</strong>m (as with <strong>the</strong> giftgiving,<br />

rejection can be fatal for <strong>the</strong> Elf if <strong>the</strong> animal is hungry).<br />

94<br />

An Elf can be bonded with more than one animal, but only one<br />

<strong>of</strong> each species, so for example a Elven Steed and Warhawk, but<br />

not two Warhawks.<br />

Special Rules<br />

Elves who bond successfully with an Animal Companion observe<br />

<strong>the</strong> following special rules:<br />

• Broken-hearted: Upon <strong>the</strong> death <strong>of</strong> your beloved animalfriend,<br />

you must pass a Will Power Test or gain 1 Insanity<br />

Point.<br />

• Kindred: You share a kindred spirit, and on a successful Fellowship<br />

Test, your animal-friend is able to read your emotions<br />

and perform more advanced tasks than anyone with <strong>the</strong> Animal<br />

Training Skill could hope to.<br />

• Sixth Sense: Your animal-friend senses your needs instinctively,<br />

giving you an extra Fortune Point that can be used for<br />

any Ride Skill Test.<br />

• The Calling: On a successful Opposed Will Power Test, you<br />

may call your animal-friend to your side. The GM may apply<br />

modifiers for distance and past experiences between <strong>the</strong> Elf and<br />

animal.<br />

Be f r i e n d i n g Fo r e s t Spirits<br />

<strong>Forest</strong> Spirits are not evil by nature; never<strong>the</strong>less outsiders <strong>of</strong>ten<br />

find <strong>the</strong>mselves on <strong>the</strong> wrong end <strong>of</strong> <strong>the</strong> stick, both figuratively<br />

and literally. As civilisation encroaches upon <strong>the</strong> woodland<br />

realms, trespassers are greeted as hostile or exploitive forces unless<br />

proven o<strong>the</strong>rwise.<br />

In highly magical forests like A<strong>the</strong>l Loren, travellers must appease<br />

<strong>the</strong> forest spirits for <strong>the</strong> simple privilege <strong>of</strong> entering <strong>the</strong><br />

woods (see Trials <strong>of</strong> <strong>the</strong> <strong>Forest</strong>, pg. 56-57). Elven travellers are<br />

not exempt from <strong>the</strong> forest’s judgment ei<strong>the</strong>r, however <strong>the</strong> elder<br />

race has honoured its sylvan pacts over many generations and<br />

<strong>the</strong> forest spirits are more positively disposed toward <strong>the</strong>m.

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