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Defenders of the Forest - Liber Fanatica

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Chapter XI: Flora, Fauna<br />

and Foes <strong>of</strong> <strong>the</strong> <strong>Forest</strong><br />

Ch a p t e r XI: Fl o r a , Fa u n a<br />

a n d Fo e s o f t h e Fo r e s t<br />

“The forest is a wild and dangerous place, my child. It should be treated with respect and never<br />

taken for granted. Make <strong>of</strong>ferings to both plants and animals, so that Isha and Kurnous will watch<br />

us, <strong>the</strong>n <strong>the</strong> forest will warn us <strong>of</strong> danger and we can do our part in protecting kith and kin.”<br />

Gethdaine Bluefea<strong>the</strong>r, Warhawk Rider<br />

The woodland realms <strong>of</strong> <strong>the</strong> Asrai are more dangerous than most<br />

in <strong>the</strong> Old World. Human children are taught that <strong>the</strong> Old<br />

World’s forests are dangerous for a variety <strong>of</strong> reasons, and not all<br />

<strong>of</strong> <strong>the</strong>m have fangs. Certain plants and trees are known to have<br />

mind-altering or dangerous properties and are also best avoided.<br />

Needless to say, A<strong>the</strong>l Loren and o<strong>the</strong>r Wood Elf forests are<br />

an entirely different order <strong>of</strong> strangeness, because <strong>the</strong> flows <strong>of</strong><br />

magic have awakened <strong>the</strong> flora, and subtly changed <strong>the</strong> fauna<br />

that dwells within <strong>the</strong>m.<br />

El v e n He r b a l i s m<br />

The Old World’s forests contain a diverse range <strong>of</strong> plants available<br />

for use in herbal remedies. Wood Elves believe <strong>the</strong>ir bodies<br />

are sacred and should be nurtured accordingly (see Gaelen’s<br />

Theory in WFRP Companion pg. 53). The magic <strong>of</strong> <strong>the</strong> woodland<br />

realms imbues many plants with special properties that<br />

make <strong>the</strong>m desirable to herbalists and apo<strong>the</strong>caries. The Asrai<br />

are considered to be <strong>the</strong> greatest herbalists in <strong>the</strong> Old World,<br />

able to cure ailments <strong>of</strong> <strong>the</strong> heart and mind as effectively as afflictions<br />

<strong>of</strong> <strong>the</strong> body.<br />

Silverleaf<br />

Availabilty: Scarce<br />

Enviroment: <strong>Forest</strong><br />

Form: Leaves<br />

Application: Vapours<br />

Blessing: See below<br />

Side Effects: Hallucinations<br />

These white flowers grow mainly upon <strong>the</strong> banks <strong>of</strong> <strong>the</strong> Mirror<br />

Pools <strong>of</strong> Ithorien (see pg. 66). They are identifiable by <strong>the</strong> vein<br />

structure on <strong>the</strong> leaves which has a silvery reflective sheen under<br />

moonlight. Leaves crushed and boiled as tea give <strong>the</strong> drinker a<br />

+5% bonus towards tests for navigating <strong>the</strong> Shadow Walk and<br />

<strong>the</strong> forest <strong>of</strong> A<strong>the</strong>l Loren for 2d10 hours. Fur<strong>the</strong>rmore, <strong>the</strong><br />

drinker receives Witch Sight, but only for <strong>the</strong> purpose <strong>of</strong> noticing<br />

Darkhounds/Handmaidens or Rot Wyrms (see WFRP pg.<br />

210). Any Chaos Manifestations witnessed under <strong>the</strong> influence<br />

<strong>of</strong> Silverleaf tea gain <strong>the</strong> viewer 1 Insanity Point unless a Will<br />

Power Test is passed.<br />

Crystal-Creeper<br />

Availabilty: Very Rare<br />

Enviroment: <strong>Forest</strong><br />

Form: Petals<br />

Application: Tonic<br />

Blessing: See below<br />

Side Effects: Dry Mouth, Diarrhoea<br />

The Crystal-Creeper is a vine that grows upon dormant Treemen<br />

(see pg. 104). Older vines crystallise every year as new vines<br />

grow, and when <strong>the</strong>ir flowers are pollinated in <strong>the</strong> summer <strong>the</strong>y<br />

also turn into crystal, protecting a tiny seed-pod. Spites cherish<br />

<strong>the</strong> crystal flowers and bring <strong>the</strong>m as <strong>of</strong>ferings to o<strong>the</strong>r Treemen,<br />

thus spreading <strong>the</strong> Crystal-Creeper throughout <strong>the</strong> forest. If <strong>the</strong><br />

petals <strong>of</strong> a late summer flower are ground into crystal dust, <strong>the</strong><br />

tonic mixed from this powder and water from <strong>the</strong> Crystal Mere<br />

will cause a mutation to vanish after 1d10 hours. However, <strong>the</strong><br />

user suffers from a dry mouth and diarrhoea, incurring a -10%<br />

penalty to all tests for 1d10 days as <strong>the</strong> corruption is flushed<br />

out. The Treeman’s Handmaidens (see Dryads pg. 97) and Spites<br />

(see pg. 102) will not take kindly to flowers being picked from<br />

<strong>the</strong>ir slumbering lord. Attacking or awakening <strong>the</strong> Treeman<br />

shatters <strong>the</strong> vine, and causes its flowers to disintegrate upon <strong>the</strong><br />

ground.<br />

Love-in-Idleness<br />

Availabilty: Very Rare<br />

Enviroment: <strong>Forest</strong><br />

Form: Petals<br />

Application: Powder<br />

Blessing: Curse – see below<br />

Side Effects: Memory loss<br />

This small violet grows in late spring on <strong>the</strong> banks <strong>of</strong> rivers<br />

where Naiads swim. The powder <strong>of</strong> dried Love-in-Idleness petals<br />

can be sprinkled on <strong>the</strong> eyes <strong>of</strong> a sleeping character to make<br />

<strong>the</strong>m fall in love. When <strong>the</strong> affected character awakens from<br />

sleep, <strong>the</strong>y must pass a Hard (-20) Will Power Test or become<br />

smitten with <strong>the</strong> first person (or even animal!) <strong>the</strong>y see, gaining<br />

<strong>the</strong> Lost Heart Insanity (WFRP pg. 206).<br />

108

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