Defenders of the Forest - Liber Fanatica
Defenders of the Forest - Liber Fanatica
Defenders of the Forest - Liber Fanatica
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Chapter XII: Revolutions<br />
in Progress<br />
— Ha l l s o f An a e r e t h —<br />
The forests around <strong>the</strong> Halls <strong>of</strong> Anaereth consist primarily <strong>of</strong><br />
beech and yew trees. Elven pilgrims from o<strong>the</strong>r halls commonly<br />
visit <strong>the</strong> sacred yew groves <strong>of</strong> this region. Anaereth’s proximity to<br />
Bretonnia also makes it a destination for questing knights seeking<br />
<strong>the</strong> Fay Enchantress’ blessing. Many <strong>of</strong> Bretonnia’s abducted<br />
children are brought here for training or safekeeping in secret<br />
O<strong>the</strong>rworld realms.<br />
This gazetteer describes two Elven settlements; <strong>the</strong> Houses <strong>of</strong><br />
Galadrin and Enreth. O<strong>the</strong>r houses can be created by GMs<br />
wishing to expand <strong>the</strong> adventure. See A<strong>the</strong>l Loren page 70 for<br />
more on <strong>the</strong> Halls <strong>of</strong> Anaereth. Gazetteer Locations are used in<br />
conjunction with <strong>the</strong> Encounters that follow this section. Each<br />
Encounter might involve multiple Locations.<br />
1. The Sentinel<br />
2. House <strong>of</strong> Galadrin<br />
3. House <strong>of</strong> Enreth<br />
4. Scrying Pool<br />
5. Misty Hollow<br />
6. Sacred Yew Grove<br />
7. Lost Boys’ Grove<br />
8. Strangle Wood<br />
O<strong>the</strong>rworld<br />
Realm<br />
O<strong>the</strong>rworld<br />
Portal<br />
1. Th e Se n t i n e l<br />
This ancient 20-foot stone menhir, called Le Preneur (“<strong>the</strong><br />
taker”) by Bretonnians, is one <strong>of</strong> <strong>the</strong> Sentinel waystones that<br />
protect Loren. Long ago, Elves ritually sacrificed magicallygifted<br />
humans on <strong>the</strong> stone every seven years. The custom<br />
was abandoned when it was discovered Le Preneur functioned<br />
normally without blood sacrifice. Some Elves believe <strong>the</strong> spirits<br />
<strong>of</strong> nearby Strangle Wood still demand tribute, however.<br />
Runes: The menhir’s wea<strong>the</strong>red surface is covered in patches <strong>of</strong><br />
moss. Clearing away <strong>the</strong> moss reveals Elven runes depicting <strong>the</strong><br />
Horns <strong>of</strong> Kurnous and <strong>the</strong> Eye <strong>of</strong> Isha. An inscription in<br />
Anoqeyån reads: “The mo<strong>the</strong>r giveth and <strong>the</strong> forest taketh<br />
away”. PCs without <strong>the</strong> Speak Language (Arcane Elf) skill<br />
must pass an Arcane Language (Magick or Runes) Test to<br />
decipher <strong>the</strong> symbols.<br />
2. Ho u s e o f Ga l a d r i n<br />
This small Elven settlement consists <strong>of</strong> 14 treetop dwellings<br />
situated along a stream. The tree-houses are veiled in illusion<br />
and practically invisible to casual observers. Locating <strong>the</strong>m<br />
requires a Perception Test. Most <strong>of</strong> <strong>the</strong> 36 inhabitants are members<br />
<strong>of</strong> <strong>the</strong> Spellsinger and Glamourweave Kindreds. The House<br />
<strong>of</strong> Galadrin’s proximity to <strong>the</strong> forest’s edge makes it a suitable<br />
point-<strong>of</strong>-call for visitors to Loren.<br />
Many animals live amongst <strong>the</strong> Elves <strong>of</strong><br />
Galadrin. Buthu <strong>the</strong> Great Owl is <strong>the</strong> settlement’s<br />
night watchman, and a former Wardancer<br />
champion <strong>of</strong> Loec visits occasionally<br />
in <strong>the</strong> form <strong>of</strong> a silver fox. Located 10 miles<br />
downstream <strong>of</strong> <strong>the</strong> settlement is a magical pool<br />
used for divination (see Scrying Pool, 4). The<br />
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