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Defenders of the Forest - Liber Fanatica

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Chapter VI: Careers<br />

There are some Wood Elves who feel <strong>the</strong> lure <strong>of</strong> <strong>the</strong> wild more<br />

strongly than o<strong>the</strong>rs, adopting feral temperaments and animalistic<br />

traits. Wildkin are unsettling to normal Elves, and <strong>the</strong>y are<br />

<strong>of</strong>ten driven away from <strong>the</strong>ir communities for antisocial behaviour.<br />

The majority <strong>of</strong> <strong>the</strong> Wildkin live in secluded parts <strong>of</strong> <strong>the</strong><br />

forest such as <strong>the</strong> Wildwood in<br />

A<strong>the</strong>l Loren, where <strong>the</strong>y join<br />

o<strong>the</strong>r kindred spirits<br />

in small Cavern<br />

Halls. Wildkin are<br />

easily distinguishable<br />

from o<strong>the</strong>r Wood<br />

Elves by <strong>the</strong> animal<br />

traits <strong>the</strong>y mimic.<br />

It is whispered<br />

amongst <strong>the</strong><br />

Asrai that some<br />

Wildkin have<br />

<strong>the</strong> ability to<br />

transform<br />

<strong>the</strong>mselves<br />

into <strong>the</strong> very animals <strong>the</strong>y honour. In<br />

more civilised Elven halls, neighbours<br />

gossip cheerfully about <strong>the</strong> Wildkin being corrupted by malicious<br />

forest spirits, and possibly even having a taste for Elf-flesh.<br />

Existing Ca r e e r s<br />

Although Wood Elves follow many <strong>of</strong> <strong>the</strong> same career paths as<br />

<strong>the</strong>ir Human counterparts, <strong>the</strong>re are some differences in <strong>the</strong>ir<br />

approaches, methods and skill sets.<br />

Existing Ba s i c Ca r e e r s<br />

Following is a list <strong>of</strong> <strong>the</strong> Basic Careers found on Table 1.1:<br />

Wood Elf Careers, including Skill, Talent and Trapping substitutions<br />

and Kindred Eligibilities (see <strong>the</strong> Appendix for revised<br />

Career Exit and Entry options).<br />

Ap o t h e c a r y (He r b a l i s t)<br />

Wood Elf herbalists ga<strong>the</strong>r plants, roots and fungi as ingredients<br />

for medicinal teas or salads. Their preparation techniques are<br />

simpler than a human apo<strong>the</strong>cary’s, but no less effective.<br />

Substitutions: Replace Gossip skill with Outdoor Survival;<br />

replace Haggle with Search; replace Read/Write with Charm<br />

Animal, replace Secret Language (Guild Tongue) with (Ranger<br />

Tongue). Replace Suave talent option with Orientation.<br />

Kindreds: Alter, Spellsinger<br />

Entries: Apprentice Wizard, Student<br />

Exits: Apprentice Wizard, Artisan<br />

Wildkin (Ad v a n c e d)<br />

45<br />

Main Pr<strong>of</strong>ile<br />

- Wildkin Advance Scheme -<br />

WS BS S T Ag Int WP Fel<br />

+20% - +15% +15% +20 - +15% -<br />

Secondary Pr<strong>of</strong>ile<br />

A W SB TB M Mag IP FP<br />

+1 +6 - - - - - -<br />

Skills: Charm Animal or Command, Concealment, Disguise,<br />

Dodge Blow, Follow Trail, Intimidate, Outdoor Survival,<br />

Perception, Scale Sheer Surface or Search, Silent<br />

Move, Shadowing or Swim.<br />

Talents: Flee! or Frenzy, Hardy, Menacing, Mimic, Orientation,<br />

Rover, Sixth Sense or Street Fighting, Strike to Injure,<br />

Swashbuckler or Strike Mighty Blow, Warrior Born or<br />

Wrestling.<br />

Trappings: Pelt <strong>of</strong> animal being mimicked, Claws to fit over<br />

hands (may fight as though with <strong>the</strong> Natural Weapons<br />

Talent).<br />

Career Entries: Handmaiden, Hunter, Kithband Warrior.<br />

Career Exits: Bone Picker, Hunter, Outlaw, Priest (Kurnous),<br />

Scout, Vampire Hunter.<br />

Kindred: Alter<br />

Ap p r e n t ic e Wi z a r d (Ha n d m a i d e n/St e w-<br />

a r d)<br />

Young Wood Elf mages do not apprentice under an individual or<br />

college as humans do. Instead, <strong>the</strong>y follow <strong>the</strong> mystical path <strong>of</strong><br />

Isha, receiving instruction from multiple Spellsingers along <strong>the</strong><br />

way.<br />

Substitutions: Replace <strong>the</strong> Apprentice Wizard career with <strong>the</strong><br />

new Handmaiden/Steward career on page 42.<br />

Kindreds: Spellsinger<br />

Bo d y g u a r d<br />

Although Elven bodyguards are valued for <strong>the</strong>ir quick reflexes,<br />

few take up <strong>the</strong> pr<strong>of</strong>ession fulltime. Highborns and Spellsingers<br />

sometimes enlist bodyguards for excursions into human lands, or<br />

as insurance against assassins.<br />

Substitutions: Replace Buckler and Knuckle-duster trappings<br />

with Sword-breaker (OWA pg. 36).<br />

Kindreds: Vengeance, Warrior, Younger<br />

Entries: Kithband Warrior, Mercenary, Thug<br />

Exits: Bounty Hunter, Mercenary, Racketeer<br />

Bo u n t y Hu n t e r<br />

Most Wood Elves have little use for gold and feel no compulsion<br />

to enforce human justice. However, Wood Elves living near human<br />

settlements occasionally enter <strong>the</strong> bounty hunter pr<strong>of</strong>ession<br />

if nobody will hire <strong>the</strong>m o<strong>the</strong>rwise.

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