Defenders of the Forest - Liber Fanatica
Defenders of the Forest - Liber Fanatica
Defenders of the Forest - Liber Fanatica
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Chapter VI: Careers<br />
There are some Wood Elves who feel <strong>the</strong> lure <strong>of</strong> <strong>the</strong> wild more<br />
strongly than o<strong>the</strong>rs, adopting feral temperaments and animalistic<br />
traits. Wildkin are unsettling to normal Elves, and <strong>the</strong>y are<br />
<strong>of</strong>ten driven away from <strong>the</strong>ir communities for antisocial behaviour.<br />
The majority <strong>of</strong> <strong>the</strong> Wildkin live in secluded parts <strong>of</strong> <strong>the</strong><br />
forest such as <strong>the</strong> Wildwood in<br />
A<strong>the</strong>l Loren, where <strong>the</strong>y join<br />
o<strong>the</strong>r kindred spirits<br />
in small Cavern<br />
Halls. Wildkin are<br />
easily distinguishable<br />
from o<strong>the</strong>r Wood<br />
Elves by <strong>the</strong> animal<br />
traits <strong>the</strong>y mimic.<br />
It is whispered<br />
amongst <strong>the</strong><br />
Asrai that some<br />
Wildkin have<br />
<strong>the</strong> ability to<br />
transform<br />
<strong>the</strong>mselves<br />
into <strong>the</strong> very animals <strong>the</strong>y honour. In<br />
more civilised Elven halls, neighbours<br />
gossip cheerfully about <strong>the</strong> Wildkin being corrupted by malicious<br />
forest spirits, and possibly even having a taste for Elf-flesh.<br />
Existing Ca r e e r s<br />
Although Wood Elves follow many <strong>of</strong> <strong>the</strong> same career paths as<br />
<strong>the</strong>ir Human counterparts, <strong>the</strong>re are some differences in <strong>the</strong>ir<br />
approaches, methods and skill sets.<br />
Existing Ba s i c Ca r e e r s<br />
Following is a list <strong>of</strong> <strong>the</strong> Basic Careers found on Table 1.1:<br />
Wood Elf Careers, including Skill, Talent and Trapping substitutions<br />
and Kindred Eligibilities (see <strong>the</strong> Appendix for revised<br />
Career Exit and Entry options).<br />
Ap o t h e c a r y (He r b a l i s t)<br />
Wood Elf herbalists ga<strong>the</strong>r plants, roots and fungi as ingredients<br />
for medicinal teas or salads. Their preparation techniques are<br />
simpler than a human apo<strong>the</strong>cary’s, but no less effective.<br />
Substitutions: Replace Gossip skill with Outdoor Survival;<br />
replace Haggle with Search; replace Read/Write with Charm<br />
Animal, replace Secret Language (Guild Tongue) with (Ranger<br />
Tongue). Replace Suave talent option with Orientation.<br />
Kindreds: Alter, Spellsinger<br />
Entries: Apprentice Wizard, Student<br />
Exits: Apprentice Wizard, Artisan<br />
Wildkin (Ad v a n c e d)<br />
45<br />
Main Pr<strong>of</strong>ile<br />
- Wildkin Advance Scheme -<br />
WS BS S T Ag Int WP Fel<br />
+20% - +15% +15% +20 - +15% -<br />
Secondary Pr<strong>of</strong>ile<br />
A W SB TB M Mag IP FP<br />
+1 +6 - - - - - -<br />
Skills: Charm Animal or Command, Concealment, Disguise,<br />
Dodge Blow, Follow Trail, Intimidate, Outdoor Survival,<br />
Perception, Scale Sheer Surface or Search, Silent<br />
Move, Shadowing or Swim.<br />
Talents: Flee! or Frenzy, Hardy, Menacing, Mimic, Orientation,<br />
Rover, Sixth Sense or Street Fighting, Strike to Injure,<br />
Swashbuckler or Strike Mighty Blow, Warrior Born or<br />
Wrestling.<br />
Trappings: Pelt <strong>of</strong> animal being mimicked, Claws to fit over<br />
hands (may fight as though with <strong>the</strong> Natural Weapons<br />
Talent).<br />
Career Entries: Handmaiden, Hunter, Kithband Warrior.<br />
Career Exits: Bone Picker, Hunter, Outlaw, Priest (Kurnous),<br />
Scout, Vampire Hunter.<br />
Kindred: Alter<br />
Ap p r e n t ic e Wi z a r d (Ha n d m a i d e n/St e w-<br />
a r d)<br />
Young Wood Elf mages do not apprentice under an individual or<br />
college as humans do. Instead, <strong>the</strong>y follow <strong>the</strong> mystical path <strong>of</strong><br />
Isha, receiving instruction from multiple Spellsingers along <strong>the</strong><br />
way.<br />
Substitutions: Replace <strong>the</strong> Apprentice Wizard career with <strong>the</strong><br />
new Handmaiden/Steward career on page 42.<br />
Kindreds: Spellsinger<br />
Bo d y g u a r d<br />
Although Elven bodyguards are valued for <strong>the</strong>ir quick reflexes,<br />
few take up <strong>the</strong> pr<strong>of</strong>ession fulltime. Highborns and Spellsingers<br />
sometimes enlist bodyguards for excursions into human lands, or<br />
as insurance against assassins.<br />
Substitutions: Replace Buckler and Knuckle-duster trappings<br />
with Sword-breaker (OWA pg. 36).<br />
Kindreds: Vengeance, Warrior, Younger<br />
Entries: Kithband Warrior, Mercenary, Thug<br />
Exits: Bounty Hunter, Mercenary, Racketeer<br />
Bo u n t y Hu n t e r<br />
Most Wood Elves have little use for gold and feel no compulsion<br />
to enforce human justice. However, Wood Elves living near human<br />
settlements occasionally enter <strong>the</strong> bounty hunter pr<strong>of</strong>ession<br />
if nobody will hire <strong>the</strong>m o<strong>the</strong>rwise.