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Defenders of the Forest - Liber Fanatica

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Chapter VI: Careers<br />

Substitutions: Replace Common Knowledge (Empire or Kislev)<br />

with (Elves or relevant Woodland Realm); replace Speak Language<br />

(Kislevite) option with (Bretonnian); replace Sail option<br />

with Secret Language (Ranger Tongue).<br />

Kindreds: None<br />

Entries: Kithband Warrior<br />

Exits: Boatman, Priest (Mathlann), Smuggler<br />

Ro g u e<br />

Wood Elves who live amongst humans are caught between two<br />

cultures. They emulate human dress and customs, but <strong>the</strong>ir free<br />

elven spirits inhibit <strong>the</strong>m from working normal jobs. For many<br />

<strong>of</strong> <strong>the</strong>se misfits, a rogue’s life is <strong>the</strong> best option.<br />

Substitutions: None<br />

Kindreds: Younger<br />

Entries: Entertainer, Envoy,<br />

Gambler, Horse Archer, Noble,<br />

Raconteur, Thief<br />

Exits: Charlatan, Demagogue, Entertainer,<br />

Gambler, Outlaw, Raconteur, Thief<br />

Sc r i b e (Archivist)<br />

Common lore is ingrained in <strong>the</strong> Asrai racial<br />

memory and passed along orally without need <strong>of</strong><br />

books. Therefore, Scribes are only found in remote<br />

Spellsinger Kithbands where Ariel’s magic hasn’t been<br />

mastered. These archivists translate and catalogue<br />

arcane scrolls collected from <strong>the</strong> outside world.<br />

Substitutions: Replace Secret Language (Guild Tongue)<br />

with (Arcane Elf).<br />

Kindreds: Spellsinger<br />

Entries: Apprentice Wizard, Cartographer, Initiate<br />

Exits: Apprentice Wizard, Cartographer, Initiate<br />

Sm u g g l e r<br />

Systemic racism makes it difficult for Wood Elves to join human<br />

guilds. Aspiring Asrai traders usually find <strong>the</strong>mselves operating<br />

outside <strong>the</strong> law. Their keen eyesight enables elves to transport<br />

goods at night without torchlight.<br />

Substitutions: Replace Drive with Ride; replace Speak Language<br />

(Kislevian) option with (Tilean). Replace Cart trapping option<br />

with Saddlebags; delete Torches.<br />

Kindreds: Younger<br />

Entries: Riverwarden<br />

Exits: Boatman, Charlatan, Thief<br />

St u d e n t<br />

Wood Elf students can learn esoteric Asrai <strong>the</strong>ories by listening<br />

closely to <strong>the</strong> lore songs <strong>of</strong> <strong>the</strong>ir elders. Students dwelling outside<br />

<strong>the</strong> forest read avidly, but o<strong>the</strong>rwise books are only studied for<br />

comparative insights into o<strong>the</strong>r cultures. Favoured subjects<br />

include History, Animistic Theology, Astrophysical Philosophy<br />

and Art Magic.<br />

48<br />

Substitutions: Replace Consume Alcohol option with Performer<br />

(Musician); replace Speak Language (Reikspiel) with (Eltharin).<br />

Kindreds: Spellsinger<br />

Entries: Dilettante, Envoy, Minstrel, Noble<br />

Exits: Apo<strong>the</strong>cary, Apprentice Wizard, Cartographer, Envoy,<br />

Gambler, Initiate, Raconteur<br />

Th i e f<br />

In Asrai society, <strong>the</strong>ft <strong>of</strong> an individual’s property is considered a<br />

crime against <strong>the</strong> entire Kinband, and is treated very seriously.<br />

Substitutions: Replace Gamble option with Swim.<br />

Kindreds: Vengeance, Younger<br />

Entries: Entertainer, Outlaw, Rogue, Smuggler, Vagabond<br />

Exits: Cat Burglar, Charlatan, Entertainer, Gambler, Rogue<br />

Th u g<br />

Wood Elves who work for human criminals are usually<br />

resentful <strong>of</strong> having sunk so low. Elf thugs are given <strong>the</strong><br />

dirtiest jobs because <strong>of</strong> <strong>the</strong>ir undeserved reputation for<br />

being cruel by nature.<br />

Substitutions: Replace Consume Alcohol with Shadowing;<br />

replace Gamble with Torture. Replace Knuckleduster<br />

trapping with Garrotte.<br />

Kindreds: Vengeance, Younger<br />

Entries: Protagonist<br />

Exits: Bodyguard, Interrogator, Mercenary, Pit Fighter, Racketeer<br />

Tr a d e s m a n<br />

All Wood Elves view <strong>the</strong>ir craft as an art, and <strong>the</strong>ir longevity<br />

allows <strong>the</strong>m to master several different forms, making <strong>the</strong>m<br />

respected members <strong>of</strong> a community.<br />

Substitutions: Replace Animal Care with Charm; replace Drive<br />

with Intimidate; replace Read/Write with Trade (Bowyer); replace<br />

Secret Language (Guilder) with Speak Language (Eltharin).<br />

Kindreds: None<br />

Entries: Dilettante<br />

Exits: Artisan, Cartographer, Envoy, Priest (Vaul)<br />

Va g a b o n d<br />

Wood Elf vagabonds travelling in <strong>the</strong> lands <strong>of</strong> Man are seen as<br />

a lower class <strong>of</strong> scum than most peasants, because <strong>the</strong>y attempt<br />

to blend in by wearing human styles. This normally results in a<br />

tasteless mixture <strong>of</strong> Wood Elf and human fashions.<br />

Substitutions: Replace Secret Language (Ranger Tongue or<br />

Thieves’ Tongue) with Concealment; replace Secret Signs (Ranger<br />

or Thief) with Set Trap. Replace Fleet-footed Talent with Hardy.<br />

Kindreds: Younger<br />

Entries: Cartographer, Cat Burglar, Entertainer, Envoy, Kithband<br />

Warrior, Pilgrim, Outlaw<br />

Exits: Entertainer, Gambler, Raconteur, Rapscallion, Scout,<br />

Thief

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