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Defenders of the Forest - Liber Fanatica

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Existing Ad v a n c e d Ca r e e r s<br />

The following Advanced Careers are those most suitable for<br />

Wood Elves (see <strong>the</strong> Appendix for revised Career Exit and Entry<br />

options).<br />

An o i n t e d Pr i e s t<br />

In Asrai culture, Spellsingers are expected to maintain <strong>the</strong> spiritual<br />

link between Elves and <strong>the</strong> forest, making Priestesses <strong>of</strong> Isha<br />

<strong>the</strong> most important and powerful figures in Asrai settlements.<br />

Substitutions: Replace Speak Arcane Language (Magick) with<br />

(Arcane Elf). Wardancer Priests do not use divine spells, preferring<br />

to worship through <strong>the</strong> Shadow Dances <strong>of</strong> Loec (pg. 35),<br />

<strong>the</strong>refore <strong>the</strong>y should modify <strong>the</strong> career using <strong>the</strong> rules in ToS<br />

(Mundane Priests pg. 184). Note: New divine spells will be<br />

included in <strong>the</strong> Magic Expansion for DotF.<br />

Kindreds: Glamourweave (Isha), Wild Hunter (Kurnous), Wardancer<br />

(Loec)<br />

Entries: Priest<br />

Exits: Demagogue, High Priest<br />

Ar t i s a n<br />

Elven artisans are able to master many different crafts because<br />

<strong>of</strong> <strong>the</strong>ir longevity. The most dedicated and famous Asrai artisans<br />

are lay priests <strong>of</strong> Vaul, <strong>the</strong> Smith God. Items crafted by Wood<br />

Elves are viewed as collectibles by human nobility, and possibly<br />

magical. The best works <strong>of</strong> Asrai artwork are moved on <strong>the</strong> black<br />

market.<br />

Substitutions: Replace Drive with Intimidate; replace Secret<br />

Language (Guilder) with Speak Language (Eltharin); replace<br />

Speak Language (Khazalid, Breton, or Tilean) with Aethyric<br />

Artistry Talent.<br />

Kindreds: Spellsinger, Glamourweave<br />

Entries: Apo<strong>the</strong>cary, Cartographer, Spellweaver, Tradesman;<br />

Exits: Demagogue, Priest (Vaul)<br />

Ca t Bu r g l a r<br />

Wood Elves who live in human settlements can become quite<br />

skilful at breaking into buildings, and <strong>the</strong>y relish having freedom<br />

<strong>of</strong> space in <strong>the</strong> claustrophobic city. Elven Cat Burglars are <strong>of</strong>ten<br />

in <strong>the</strong> employment <strong>of</strong> a Crime Lord so <strong>the</strong>y can benefit from his<br />

protection.<br />

Substitutions: None<br />

Kindreds: Younger<br />

Entries: Charlatan, Thief<br />

Exits: Fence, Master Thief, Racketeer, Vagabond<br />

Ch a m p i o n<br />

The greatest Asrai warriors are held in high esteem and are <strong>of</strong>ten<br />

honoured with a title such as “Hound <strong>of</strong> Winter” or “Red Wolf”.<br />

Champions <strong>of</strong>ten lead units into battle on behalf <strong>of</strong> a Highborn,<br />

but <strong>the</strong> Wood Elves do not have a military hierarchy.<br />

Substitutions: Replace Master Gunner with Stout-Hearted.<br />

49<br />

Chapter VI: Careers<br />

Kindreds: Wardancer, Eternal<br />

Entries: Bladesinger, Targeteer, Veteran<br />

Exits: Scout<br />

Ch a r l a t a n<br />

Within Asrai culture it is difficult to masquerade as something<br />

you are not. However, Wood Elves travelling through human<br />

settlements are known to pass <strong>the</strong>mselves <strong>of</strong>f as fey spellcasters or<br />

nobles to obtain special privileges, or avoid harassment.<br />

Substitutions: None<br />

Kindreds: Younger<br />

Entries: Entertainer, Envoy, Gambler, Horse Archer, Journeyman<br />

Wizard, Minstrel, Raconteur, Rapscallion, Rogue, Smuggler,<br />

Thief<br />

Exits: Cat Burglar, Demagogue, Outlaw, Spy<br />

De m a g o g u e<br />

In Asrai culture, all members <strong>of</strong> a Kinband are allowed to petition<br />

its leader. Wood Elf Demagogues are most common in<br />

settlements located nearby areas <strong>of</strong> deforestation, where <strong>the</strong>y<br />

preach to humans about <strong>the</strong> natural order <strong>of</strong> things and protection<br />

<strong>of</strong> <strong>the</strong> trees.<br />

Substitutions: None<br />

Kindreds: Younger<br />

Entries: Anointed Priest, Artisan, Charlatan, Gambler, Initiate,<br />

Minstrel, Outlaw, Outlaw Chief, Pilgrim, Raconteur, Rogue<br />

Exits: Mercenary, Outlaw Chief<br />

Ex p l o r e r<br />

Explorers search distant forests for o<strong>the</strong>r Wood Elf settlements,<br />

in <strong>the</strong> hope <strong>of</strong> bringing <strong>the</strong>se “lost” communities into <strong>the</strong> larger<br />

woodland kingdoms and replenishing <strong>the</strong> dwindling populations<br />

<strong>of</strong> <strong>the</strong> Asrai homelands.<br />

Substitutions: None<br />

Kindreds: Waywatcher<br />

Entries: Cartographer, Herald, Master Thief, Master Wizard,<br />

Scholar, Scout, Spy, Wizard Lord<br />

Exits: Priest (Mathlann), Spy<br />

Gh o s t St r i d e r (Wa y w a t c h e r)<br />

These elite rangers are called Waywatchers in <strong>the</strong> realm <strong>of</strong> A<strong>the</strong>l<br />

Loren, where <strong>the</strong>y guard <strong>the</strong> sacred ways through <strong>the</strong> wood. Unlike<br />

<strong>the</strong> travelling Ghost Striders <strong>of</strong> Laurëlorn, Waywatchers are<br />

usually deployed defensively.<br />

Substitutions: None<br />

Kindreds: Waywatcher<br />

Entries: Scout<br />

Exits: Outlaw Chief, Priest (Kurnous), Targeteer<br />

He r a l d<br />

Many old High Elven customs are still practiced within Asrai<br />

noble courts. The Herald is considered a position <strong>of</strong> importance,

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