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Defenders of the Forest - Liber Fanatica

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Chapter II: Kindreds<br />

Beastfriend<br />

Prerequisites: Charm Animal +10 or Outdoor Survival +10,<br />

Rover<br />

Description: You possess a unique empathy with <strong>the</strong> creatures<br />

<strong>of</strong> <strong>the</strong> forest. This allows you to communicate telepathically with<br />

all animals at a basic level, as determined by <strong>the</strong> GM. Animals<br />

that are classed as spirit or magical creatures can be easier to<br />

converse with. You also gain a +10% bonus on all Bonding<br />

Tests (see pg. 94).<br />

Braveheart<br />

Prerequisites: Warrior Born or Will Power 50%+<br />

Description: You are exceptionally brave and unflinching in<br />

<strong>the</strong> face <strong>of</strong> adversity. You gain a +10% bonus to all Fear and<br />

Terror Tests, and also a +10% bonus to Intimidate Tests owing<br />

to <strong>the</strong> prestige <strong>of</strong> this honoured title.<br />

Blademaster<br />

Prerequisites: Weapon Skill 50%+ or Lightning Reflexes<br />

Description: You possess exceptional martial prowess and can<br />

wield two blades with ease. When using a blade in each hand<br />

(see WFRP pg. 129) you may swap <strong>the</strong> Parry for an extra 1<br />

attack as a Free Action, applying <strong>the</strong> normal -20% penalty for<br />

<strong>of</strong>f-hand attacks.<br />

Channeller<br />

Prerequisites: Magic Characteristic +3 or Will Power 50+<br />

Description: You are able to channel vast amounts <strong>of</strong> magical<br />

energy, increasing <strong>the</strong> potency <strong>of</strong> any spell you cast. You<br />

may double a number <strong>of</strong> its quantitative effects: range, area <strong>of</strong><br />

effect, duration, and so on - equal to your Magic Characteristic.<br />

However, for each effect doubled, a Chaos Die is added and <strong>the</strong><br />

Casting Number is increased by +1.<br />

Deathdancer<br />

Prerequisites: Priest (Loec), Performer (Acrobat) +20%<br />

Description: You have achieved such grace and poise <strong>of</strong> movement<br />

that you are able to dance and leap between opponents,<br />

leaving a trail <strong>of</strong> carnage in your wake. You gain a +1 bonus to<br />

<strong>the</strong> Casting Roll when using spells from <strong>the</strong> Lore <strong>of</strong> Mirth and<br />

Mayhem.<br />

Dreamwalker<br />

Prerequisites: Will Power 50%+<br />

Description: When traversing <strong>the</strong> Shadow Walk, you feel an<br />

uncanny sense <strong>of</strong> direction and may walk its silver paths with<br />

confidence. You know <strong>the</strong> tricks <strong>of</strong> its inhabitants and <strong>the</strong><br />

danger <strong>of</strong> becoming lost. Whe<strong>the</strong>r you are leading a group or<br />

walking alone, your party gains a +10% bonus to Will Power<br />

Tests for navigating <strong>the</strong> Shadow Walk (pg. 33).<br />

Eternal Guard<br />

Prerequisites: Specialist Weapon Group (Two-handed),<br />

Weapon Skill 50%+<br />

Description: You have mastered <strong>the</strong> Saearath, a traditional<br />

twin-bladed stave used by <strong>the</strong> Eternal Guard, that’s wielded in<br />

a flurry <strong>of</strong> deadly arcs. Such is your skill that you count as if<br />

wielding two weapons (see two-weapon fighting, WFRP pg.<br />

130).<br />

13<br />

<strong>Forest</strong>-Walker<br />

Prerequisites: Silent Move +10%, Rover<br />

Description: You have spent your life beneath <strong>the</strong> wooded<br />

canopy, making you naturally adept at moving within forest<br />

environments. You are able to traverse woodland terrain (including<br />

Difficult Ground) without any movement penalty (see<br />

WFRP pg. 137).<br />

Glamourweaver<br />

Prerequisites: Priest (Isha), Lore <strong>of</strong> A<strong>the</strong>l Loren, Females only.<br />

Description: Your love <strong>of</strong> <strong>the</strong> woodland realm has led you<br />

down a path <strong>of</strong> dedication to maintaining nature’s balance. You<br />

receive a +1 bonus to all Casting Rolls when using spells from<br />

<strong>the</strong> Lore <strong>of</strong> A<strong>the</strong>l Loren, as well as a +10% bonus to Fellowship-based<br />

tests when dealing with spirits <strong>of</strong> <strong>the</strong> forests such as<br />

Dryads, Spites, and Treemen.<br />

Hawk-Eye<br />

Prerequisites: Ballistics 50%+, Marksman<br />

Description: After countless hours <strong>of</strong> practise and dedication,<br />

you have developed an exceptional ability with ranged weapons.<br />

When using a ranged weapon such as a bow or crossbow, you<br />

are able to adjust <strong>the</strong> Hit Location (see WFRP pg. 129) by +/-<br />

10%.<br />

Healer<br />

Prerequisites: Heal +10%, Intelligence 40%+<br />

Description: You have years <strong>of</strong> experience using <strong>the</strong> herbs <strong>of</strong><br />

<strong>the</strong> wild, allowing you to find and use a wide range <strong>of</strong> medicinal<br />

flora. You may re-roll once any tests relating to herbs, including<br />

Perception Tests to spot <strong>the</strong> desired herbs, Common Knowledge<br />

Tests to recall <strong>the</strong>ir whereabouts, or Trade (Apo<strong>the</strong>cary)<br />

Tests to prepare <strong>the</strong>m.<br />

Horsemaster<br />

Prerequisites: Ride +10%, Rover<br />

Description: You have a natural bond with horses and can<br />

trace your lineage to <strong>the</strong> ancient Horsemasters <strong>of</strong> Ellyrion in<br />

Ulthuan, <strong>the</strong> Elven Kingdoms. Your ancestral heritage is so<br />

strong that you may re-roll once any failed tests that involve<br />

horses, including Ride, Animal Care or Charm Animal.<br />

Mountaineer<br />

Prerequisites: Scale Sheer Surface +10%<br />

Description: Over time, you have developed a love for <strong>the</strong> wild<br />

mountain ranges. You can move with ease in any mountainous<br />

terrain (including Difficult Ground) without penalty (see<br />

WFRP pg. 137).<br />

Outlander<br />

Prerequisites: Sleight <strong>of</strong> Hand +10%, Alley Cat or Streetwise<br />

Description: You have turned your back on <strong>the</strong> Elven ways to<br />

follow your own code. Life outside <strong>the</strong> Elven community has<br />

taught you alternative survival skills. As Elves <strong>of</strong>ten do, you<br />

have honed <strong>the</strong>se new skills to perfection and are now an expert<br />

at sleight-<strong>of</strong>-hand and misdirection. You may re-roll once any<br />

Gamble, Charm (Bluff) and Sleight <strong>of</strong> Hand Tests.

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