Defenders of the Forest - Liber Fanatica
Defenders of the Forest - Liber Fanatica
Defenders of the Forest - Liber Fanatica
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Ot h e r w o r l d Po r t a l s<br />
Misty Hollow (Tree): By eating a Limillin Apple, travellers can<br />
emerge from <strong>the</strong> mist at a Damsel academy in <strong>the</strong> O<strong>the</strong>rworld.<br />
Misty Hollow (Castle): By holding a branch, leaf or petal while<br />
submersing oneself in <strong>the</strong> lake beside <strong>the</strong> castle, travellers can<br />
return from <strong>the</strong> O<strong>the</strong>rworld to <strong>the</strong> forest location from which<br />
<strong>the</strong> ingredient was taken.<br />
Sacred Yew Grove: Several <strong>of</strong> <strong>the</strong> yew trees are song portals to<br />
<strong>the</strong> O<strong>the</strong>rworld. One <strong>of</strong> <strong>the</strong>m leads to <strong>the</strong> Lost Boys’ Grove<br />
if <strong>the</strong> correct fable-song is known. Any Wood Elf can attempt<br />
to recall <strong>the</strong> Aria <strong>of</strong> <strong>the</strong> Faerie Child by passing a Common<br />
Knowledge (A<strong>the</strong>l Loren) Test.<br />
Lost Boys’ Grove: A giant rabbit hole in <strong>the</strong> woods leads to<br />
Strangle Wood. Characters can also return to <strong>the</strong> Sacred Yew<br />
Grove through <strong>the</strong> song portal.<br />
Strangle Wood: A giant rabbit hole located 3 miles from Bhati’s<br />
Grove leads to <strong>the</strong> Lost Boys’ Grove.<br />
human Damsels who snap under <strong>the</strong> pressure <strong>of</strong> <strong>the</strong>ir magical<br />
training.<br />
Castle: If Marianne is present, she pleads with PCs to hurry:<br />
“you aren’t supposed to be here!” If any PCs advance within<br />
20 yards <strong>of</strong> <strong>the</strong> castle, three angry Spellsingers appear on <strong>the</strong><br />
parapet and attempt to Grapple <strong>the</strong>m from range using <strong>the</strong> Fury<br />
<strong>of</strong> <strong>the</strong> <strong>Forest</strong> spell (pg. 32). Marianne flees into <strong>the</strong> lake with<br />
Jean-Michel. Subdued PCs are bound and escorted through <strong>the</strong><br />
lake to <strong>the</strong> House <strong>of</strong> Enreth (3).<br />
6. Sa c r e d Ye w Gr o v e<br />
Elves ga<strong>the</strong>r from miles around to dance and meditate in this<br />
clearing among <strong>the</strong> yew trees. The yew grove counts as a Sacred<br />
Glade with <strong>the</strong> Inspiration and Sanctuary Auras (pg. 16). Playful<br />
Spites flit about <strong>the</strong> grove and converge around characters<br />
with magical ability. One <strong>of</strong> <strong>the</strong> grove’s hidden secrets is an<br />
O<strong>the</strong>rworld portal through a large yew, leading to <strong>the</strong> Lost Boy’s<br />
Grove (7).<br />
Arriving With Marianne: Marianne can open <strong>the</strong> O<strong>the</strong>rworld<br />
portal by singing <strong>the</strong> Aria <strong>of</strong> <strong>the</strong> Faerie Child, which she learned<br />
from <strong>the</strong> Elves <strong>of</strong> Enreth. Opening <strong>the</strong> portal requires a Sing or<br />
Musicianship Test that can be repeated every 10 minutes.<br />
Wardancers: An hour after <strong>the</strong> PCs’ arrival, a troupe <strong>of</strong> 7<br />
Wardancers led by Radulan arrives from <strong>the</strong> House <strong>of</strong> Enreth to<br />
dance among <strong>the</strong> magical yews. Unless a Wood Elf is present,<br />
<strong>the</strong>y will evict PCs from <strong>the</strong> grove.<br />
Cerulan: If Cerulan previously guided <strong>the</strong> PCs, he accompanies<br />
his bro<strong>the</strong>r’s Wardancer troupe. Cerulan insists that Jean-Michel<br />
must stay in A<strong>the</strong>l Loren, and will use force to detain him if<br />
necessary. The Wardancers support Cerulan in a violent confrontation<br />
and defiant PCs are removed to <strong>the</strong> House <strong>of</strong> Enreth<br />
(3) for confinement.<br />
Chapter XII: Revolutions<br />
in Progress<br />
7. Lo s t Bo y s ’ Gr o v e<br />
This O<strong>the</strong>rworld realm is contained within a large ravine nestled<br />
between a cliff and a wooded hill. Twenty-odd human boys<br />
(aged 3-12) armed with wooden swords scramble over rocks and<br />
plank bridges amidst a heated battle with illusory goblins. Several<br />
sullen-looking boys with branches for limbs watch <strong>the</strong> fracas<br />
from <strong>the</strong> opposite side <strong>of</strong> <strong>the</strong> ravine. In a nearby clearing stands<br />
an egg-shaped structure covered in bells, whistles and gemstones.<br />
A patched, saggy hot air balloon is staked to <strong>the</strong> ground<br />
just beyond. The sun radiates only a pale nimbus <strong>of</strong> light, which<br />
fades to twilight on <strong>the</strong> horizon.<br />
15 30<br />
Battle Boys: These Bretonnian rascals might mistake PCs for<br />
illusionary foes. After a round <strong>of</strong> <strong>the</strong> PCs being whacked with<br />
wooden swords, a whistle blows from <strong>the</strong> egg, causing <strong>the</strong> boys<br />
to stand down and ga<strong>the</strong>r around <strong>the</strong> egg for “story time”. Each<br />
boy has a random Fay Aspect (pg. 28). Most <strong>of</strong> <strong>the</strong>m wish to<br />
remain in <strong>the</strong> O<strong>the</strong>rworld, although four <strong>of</strong> <strong>the</strong> younger ones<br />
would prefer to return home.<br />
Branch Boys: These boys can only speak Fan-ba-larin, a simplified<br />
dialect <strong>of</strong> spirit-tongue. They spend most <strong>of</strong> <strong>the</strong>ir time with<br />
forest spirits, and will flee into <strong>the</strong> woods if approached.<br />
Wonder Egg: Examining this strange contraption reveals<br />
a hatch that’s locked from <strong>the</strong> inside. If damage is inflicted<br />
upon <strong>the</strong> egg, <strong>the</strong> hatch flips open, and a little old man named<br />
Ambrose Zarathusius emerges to plead for mercy. O<strong>the</strong>rwise,<br />
Ambrose will wait quietly inside <strong>the</strong> egg until <strong>the</strong> PCs go away.<br />
Ambrose Zarathusius<br />
The boys’ silver-haired guardian is a former circus illusionist<br />
from Bretonnia known as “Uncle Oscar”. Many years ago, his<br />
hot air balloon was carried into Loren by an autumn storm<br />
during an astral conjunction. If PCs arrive without Jean-Michel,<br />
Ambrose <strong>of</strong>fers <strong>the</strong>m <strong>the</strong> use <strong>of</strong> his balloon. Although he claims<br />
<strong>the</strong> conveyance will carry <strong>the</strong>m home on a westward wind, it<br />
only drifts as far as <strong>the</strong> Scrying Pool (4) before running out <strong>of</strong><br />
air. You can describe a vast field <strong>of</strong> stars engulfing <strong>the</strong> balloon<br />
before it passes through <strong>the</strong> Space Between Worlds back into <strong>the</strong><br />
<strong>Forest</strong>. Though <strong>the</strong> PCs may invite Ambrose along, he enjoys<br />
<strong>the</strong> children’s company and has no plans to leave.<br />
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