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Defenders of the Forest - Liber Fanatica

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Chapter I: Playing Wood<br />

Elf Characters<br />

Le a v i n g t h e Fo r e s t<br />

Although Wood Elves are naturally reclusive and rarely encountered<br />

by outsiders, <strong>the</strong>y are occasionally compelled to leave <strong>the</strong>ir<br />

beloved forest homes. Some travelling Wood Elves have clear<br />

objectives such as following a prophecy or carrying out directions<br />

from <strong>the</strong>ir lord. O<strong>the</strong>rs strike outwards in an attempt to<br />

discover <strong>the</strong>ir role in life, exploring <strong>the</strong> world beyond <strong>the</strong> forest<br />

and learning <strong>of</strong> o<strong>the</strong>r cultures.<br />

Occasionally, Wood Elves depart in pursuit <strong>of</strong> enemies who have<br />

harmed <strong>the</strong> forest or <strong>the</strong>ir elven kin, and will stop at nothing<br />

until vengeance is claimed. On rare occasion, Wood Elves can<br />

be banished for bringing harm upon <strong>the</strong> forest or dishonour<br />

to <strong>the</strong>ir elven lord. Elves banished in this way <strong>of</strong>ten take up<br />

Ro l e p l a y Tip: Justifiable Pr e j u d i c e<br />

Although <strong>the</strong>y play a crucial part in <strong>the</strong> overall struggle against<br />

Chaos, <strong>the</strong> Asrai are justifiably bitter. O<strong>the</strong>r races fail to understand<br />

that <strong>the</strong> sacred glades <strong>the</strong>y protect are vital to preserving<br />

<strong>the</strong> world’s magical balance. Dwarfs and Humans bli<strong>the</strong>ly deplete<br />

and deforest <strong>the</strong> world’s natural defences while pr<strong>of</strong>essing<br />

to oppose Chaos, but are too closed-minded to see <strong>the</strong> hypocrisy<br />

<strong>of</strong> <strong>the</strong>ir actions.<br />

Ne w In s a n i t y: Is h a’s Or p h a n<br />

The aethyric te<strong>the</strong>r that once connected your soul to <strong>the</strong> forest is<br />

severed. You become unfocused and morose, permanently losing<br />

5% from both Will Power and Fellowship scores. In addition,<br />

Animal or Spirit Companions leave your side (pg. 94). O<strong>the</strong>r<br />

Wood Elves shun you; future Kinband membership is restricted<br />

to ei<strong>the</strong>r Vengeance or Younger Kindreds (pg. 11-12). Existing<br />

membership in o<strong>the</strong>r Kindreds is lost immediately.<br />

Undertaking a pilgrimage to <strong>the</strong> darkest depths <strong>of</strong> <strong>the</strong> woods<br />

and meditating alone for a year is <strong>the</strong> only way to cure this<br />

Insanity.<br />

Human careers and turn away from <strong>the</strong> moral lessons <strong>the</strong>y once<br />

learned from fable-songs. This radical change <strong>of</strong> environment<br />

has a lasting effect on <strong>the</strong>ir psyche and Wood Elves who leave<br />

<strong>the</strong> forest are forever changed.<br />

After being away from <strong>the</strong>ir forest-home for longer than a<br />

month, a Wood Elf must make a successful Will Power Test or<br />

gain 1 Insanity Point. Those who gain an Insanity as a result<br />

<strong>of</strong> this IP will develop <strong>the</strong> special “Isha’s Orphan” disorder (see<br />

sidebar). Will Power tests must be repeated after every full<br />

month, until <strong>the</strong> character ei<strong>the</strong>r returns home for a season or<br />

becomes one <strong>of</strong> Isha’s Orphans.<br />

7

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