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Defenders of the Forest - Liber Fanatica

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Talents: Hardy, Specialist Weapon Group (Longbow, Twohanded,<br />

Cavalry, Throwing), Coolheaded, Excellent Vision,<br />

Keen Senses, Lightning Parry, Marksman, Menacing, Mighty<br />

Shot, Rover, Night Vision, Orientation, Quick Draw, Warrior<br />

Born, Very Resilient, Rapid Reload, Sure Shot, Strike Mighty<br />

Blow, Strike to Injure, Unsettling, Wrestling.<br />

Kithband Talents: Braveheart, Weaponmaster<br />

Special Rules:<br />

• Aura <strong>of</strong> Kurnous: Orion is infused with <strong>the</strong> wild magic <strong>of</strong><br />

<strong>the</strong> hunt, gaining <strong>the</strong> Berserker and Predator Divine Marks (see<br />

ToS pg. 246). Any time a non-magical weapon hits Orion, his<br />

Toughness Bonus is +2. Additionally, Orion’s own attacks are<br />

considered to be magical.<br />

• Hounds <strong>of</strong> <strong>the</strong> Hunt: Orion can call upon 1d10 spectral<br />

hounds by blowing upon <strong>the</strong> Horn <strong>of</strong> <strong>the</strong> Wild Hunt. These<br />

hounds use <strong>the</strong> War Dog pr<strong>of</strong>ile (see WFRP pg. 233) and are<br />

counted as <strong>Forest</strong> Spirits. Their attacks count as being magical.<br />

• Bound to <strong>the</strong> Seasons: Orion’s strength waxes and wanes with<br />

<strong>the</strong> seasons, using <strong>the</strong> Seasonal Divine Mark (see ToS pg. 246)<br />

until his self-sacrifice in <strong>the</strong> midwinter.<br />

• Silent as <strong>the</strong> Beasts <strong>of</strong> <strong>the</strong> Woods: Orion’s animalistic legs<br />

grant him <strong>the</strong> same bonuses as Beastmen (see ToC pg. 99),<br />

conferring +20% to Silent Move Tests and +10% to Concealment<br />

Tests.<br />

Trappings: Cloak <strong>of</strong> Isha, Horn <strong>of</strong> <strong>the</strong> Wild Hunt (see sidebar)<br />

Armour: (None) Antlers (Arms 0, Body 0 Legs 0, Head 2)<br />

Weapons: Spear <strong>of</strong> Kurnous, Hawk’s Talon (see sidebar)<br />

Us i n g Or i o n<br />

Often found brooding on his throne during <strong>the</strong> spring, Orion<br />

only ventures forth to confront threats to A<strong>the</strong>l Loren when<br />

requested by Ariel. PCs are more likely to encounter Orion in<br />

<strong>the</strong> summer and autumn seasons when he becomes increasingly<br />

restless. During winter, after Orion has departed Loren for<br />

<strong>the</strong> Wild Hunt, A<strong>the</strong>l Loren is ruled by Ariel alone. Orion is<br />

easily angered and does not suffer foolish behaviour. In WFRP<br />

adventures, Orion fulfils <strong>the</strong> role <strong>of</strong> travelling judge, jury and<br />

executioner. During <strong>the</strong> Wild Hunt, Orion and his Horned<br />

Hunters become an elemental force <strong>of</strong> nature that can demolish<br />

entire villages.<br />

Th e Ho r n e d Hu n t e r s<br />

The reclusive Horned Hunters, or Equerries <strong>of</strong> Kurnous, are<br />

immortal priests and guardians <strong>of</strong> <strong>the</strong> great conjunction, when<br />

Orion’s immortal spirit is bound to a mortal Elf. Every spring<br />

in A<strong>the</strong>l Loren, High Priest Atolmis <strong>the</strong> Hunter and four o<strong>the</strong>r<br />

horned riders search for a new candidate to be reborn as Orion.<br />

The apo<strong>the</strong>osis ritual is an agonising physical transformation in<br />

which <strong>the</strong> new Orion is immolated, has sacred herbs sewn into<br />

his flesh, and receives an oak heart implanted next to his own.<br />

He i r l o o m s o f Or i o n<br />

The following enchanted items are carried by Orion and should<br />

not be easily accessible to o<strong>the</strong>rs.<br />

Cloak <strong>of</strong> Isha<br />

Woven by Ariel herself to ward <strong>of</strong>f evil magic, <strong>the</strong> Cloak <strong>of</strong> Isha<br />

is made from leaves <strong>of</strong> <strong>the</strong> sacred rowan trees from <strong>the</strong> Grove <strong>of</strong><br />

Isha. Orion gains a +20% bonus on Will Power Tests to resist<br />

magic.<br />

Horn <strong>of</strong> <strong>the</strong> Wild Hunt<br />

The Horn <strong>of</strong> <strong>the</strong> Wild Hunt is crafted from <strong>the</strong> horn <strong>of</strong> a<br />

mighty forest creature. This enormous hunting horn sends a<br />

shiver <strong>of</strong> fear through all those hearing its call. Everyone in close<br />

proximity must pass a Will Power Test or suffer <strong>the</strong> effects <strong>of</strong><br />

Terror (see WFRP pg. 198). Animals and Elves who succeed<br />

must make a second Will Power Test or be drawn into <strong>the</strong> Wild<br />

Hunt.<br />

Spear <strong>of</strong> Kurnous<br />

When Orion goes to battle, he takes up <strong>the</strong> Spear <strong>of</strong> Kurnous<br />

from its shrine within <strong>the</strong> Oak <strong>of</strong> Ages. This mighty weapon is<br />

double <strong>the</strong> size <strong>of</strong> a normal Wood Elf Hunting Spear (OWA pg.<br />

32), and always receives <strong>the</strong> Impact Quality, even when thrown.<br />

When used in a Charge Action, <strong>the</strong> spear also receives <strong>the</strong> Fast<br />

and Armour Piercing Qualities, and inflicts SB+2 damage.<br />

Hawk’s Talon<br />

This immense and powerful longbow, made from <strong>the</strong> talon <strong>of</strong> a<br />

mighty Warhawk, can only be drawn by somebody with Orion’s<br />

strength. Hawk’s Talon doubles <strong>the</strong> normal range <strong>of</strong> an Elfbow,<br />

receives <strong>the</strong> Impact and Armour Piercing Qualities, and strikes<br />

with Damage 5.<br />

The Horned Hunters are muscle-bound Elves that stand around<br />

8’ feet tall and have eyes <strong>of</strong> feral savagery. These bare-chested giants<br />

are <strong>of</strong>ten covered in a red sheen <strong>of</strong> blood from a recent kill,<br />

and carry trophies upon <strong>the</strong>ir belts. Spellsingers <strong>the</strong>orise that<br />

Horned Hunters are Elves who were elevated to <strong>the</strong> status <strong>of</strong><br />

Kurnous’ divine servants after surviving <strong>the</strong>ir ordeal at Hunter’s<br />

Vale, or Wild Riders who endured <strong>the</strong> carnage <strong>of</strong> <strong>the</strong> Wild<br />

Hunt.<br />

Main Pr<strong>of</strong>ile<br />

– Horned Hunter –<br />

WS BS S T Ag Int WP Fel<br />

67% 47% 48% 55% 65% 61% 67% 44%<br />

Secondary Pr<strong>of</strong>ile<br />

A W SB TB M Mag IP FP<br />

3 18 4 5 6 3 0 0<br />

Skills: Academic Knowledge (Spirits +10), Channelling +10,<br />

Common Knowledge (Elves), Common Knowledge (A<strong>the</strong>l<br />

Loren), Concealment +10, Dodge Blow +20, Follow Trail +20,<br />

Intimidate, Navigation +10, Magical Sense +10, Ride +20,<br />

22

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