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Defenders of the Forest - Liber Fanatica

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Chapter XII: Revolutions<br />

in Progress<br />

Lo r e n ’s Lo s t Bo y s<br />

There are several reasons why Elves keep magically-gifted Bretonnian<br />

boys in <strong>the</strong> O<strong>the</strong>rworld while allowing girls to return<br />

home. First and foremost, <strong>the</strong> Cult <strong>of</strong> <strong>the</strong> Lady <strong>of</strong> <strong>the</strong> Lake is for<br />

female prophets only; males cannot join. The Bretonnian codes<br />

<strong>of</strong> chivalry afford Grail Damsels tremendous influence in human<br />

society, and Damsels are in turn influenced by Elven Glamourweavers,<br />

<strong>the</strong>refore it serves <strong>the</strong> Elves’ interests to reintegrate girls.<br />

Bretonnian boys are also deemed more susceptible to corruption<br />

than girls. Every magically-gifted boy might be a future Chaos<br />

Sorcerer or Necromancer. However, Glamourweavers do not<br />

wish <strong>the</strong> boys’ talents to be wasted. By keeping <strong>the</strong>m forever<br />

young in <strong>the</strong> O<strong>the</strong>rworld, <strong>the</strong> boys might live to see a day when<br />

Mankind is more enlightened and <strong>the</strong>y can return home safely.<br />

Child-sanctuaries <strong>of</strong> A<strong>the</strong>l Loren are situated in <strong>the</strong> O<strong>the</strong>rworld<br />

realms, where children are safe from <strong>the</strong> lure <strong>of</strong> Chaos. Occasionally,<br />

boys who are judged “delinquent” must leave <strong>the</strong><br />

O<strong>the</strong>rworld to prevent <strong>the</strong>ir taint from spreading to <strong>the</strong> o<strong>the</strong>rs.<br />

Some <strong>of</strong> <strong>the</strong>se boys live in Elven settlements as Fay servants,<br />

whilst o<strong>the</strong>rs are sent to live with forest spirits such as Bhati.<br />

Jean-Michel has been entrusted to Bhati through no fault <strong>of</strong> his<br />

own. He represents a security threat in <strong>the</strong> O<strong>the</strong>rworld where<br />

Marianne can locate him telepathically. Until recently, living<br />

with Bhati has been <strong>the</strong> only alternative to killing him.<br />

Although some Elves consider Bhati to be a Chaos daemon,<br />

o<strong>the</strong>rs regard her as an essential part <strong>of</strong> nature’s balance, old as<br />

Loren itself. Some Elves even send <strong>the</strong>ir own children to Bhati<br />

for short periods as a form <strong>of</strong> discipline. Likewise, many Elves<br />

would not tolerate an adult human mage like Ambrose Zarathusius<br />

remaining at <strong>the</strong> Lost Boys’ Grove. However, most Elves<br />

are oblivious to ‘Uncle Oscar’s’ existence. Both Zephyr and <strong>the</strong><br />

Glamourweavers approve <strong>of</strong> Ambrose, believing he’s a pure soul<br />

and good for <strong>the</strong> children, so <strong>the</strong>y allow him to stay without<br />

ever mentioning his name to o<strong>the</strong>r Elves.<br />

Ch a s i n g Ze p h y r<br />

Time: Arrival at <strong>the</strong> Lost Boys’ Grove with Jean-Michel<br />

Locations: Lost Boys’ Grove (7), Strangle Wood (8)<br />

The child-spirit Zephyr arrives at <strong>the</strong> Lost Boys’ Grove ahead<br />

<strong>of</strong> Marianne and <strong>the</strong> PCs. He intends to capture Jean-Michel<br />

and return him to Bhati’s Grove with <strong>the</strong> o<strong>the</strong>r Branch Boys.<br />

At some point during <strong>the</strong> PCs’<br />

interaction with <strong>the</strong> boys or<br />

Uncle Oscar, one <strong>of</strong> <strong>the</strong> Battle<br />

Boys tries to lure Jean-Michel<br />

away from <strong>the</strong> party. The boy<br />

suddenly transforms into<br />

Zephyr, snatches Jean-Michel<br />

and dashes <strong>of</strong>f to a giant rabbit<br />

hole which exits <strong>the</strong> O<strong>the</strong>rworld<br />

into Strangle Wood.<br />

Pu r s u i t Th r o u g h St r a n g l e Wo o d<br />

Zephyr is almost impossible to catch (see Special Ability pg.<br />

128), but he can be tracked to <strong>the</strong> rabbit hole with a Follow<br />

Trail Test. In Strangle Wood, Zephyr proceeds directly to <strong>the</strong><br />

Grove <strong>of</strong> Wayward Children and turns Jean-Michel over to<br />

Bhati, <strong>the</strong>reby restoring <strong>the</strong> balance <strong>of</strong> things. Marianne is<br />

capable <strong>of</strong> tracking Jean-Michel telepathically to Bhati’s grove.<br />

If PCs previously passed <strong>the</strong> Trial <strong>of</strong> Zephyr (pg. 128), <strong>the</strong><br />

golden spirit attempts to lure <strong>the</strong> party away from Bhati’s Grove,<br />

making brief appearances and laughing eerily from a distance.<br />

If followed, Zephyr leads <strong>the</strong> party back to Le Preneur (for <strong>the</strong>ir<br />

own good, <strong>of</strong> course). PCs who did not answer Zephyr’s riddle<br />

and cannot find <strong>the</strong> rabbit hole must pass a Navigation Test or<br />

become Lost in <strong>the</strong> <strong>Forest</strong> (see sidebar on pg. 130).<br />

Co n f r o n t i n g Bh a t i<br />

Bhati phases between trees in an attempt to avoid direct combat<br />

and commands her Lilids from a distance. The Lilids will<br />

pursue any PCs who approach <strong>the</strong> grove, allowing for <strong>the</strong> use<br />

<strong>of</strong> diversion tactics to rescue Jean-Michel and <strong>the</strong> o<strong>the</strong>r Branch<br />

Boys. If <strong>the</strong> Lilids are vanquished, Bhati retreats into <strong>the</strong> depths<br />

<strong>of</strong> Strangle Wood. PCs who open Bhati’s pods and release <strong>the</strong><br />

Sleeping Boys hear a terrible, throaty wail echoing through<br />

<strong>the</strong> forest. See <strong>the</strong> Grove <strong>of</strong> Wayward Younglings (pg. 126) for<br />

fur<strong>the</strong>r details.<br />

After <strong>the</strong> Encounter<br />

Strangle Wood is one <strong>of</strong> <strong>the</strong> places from which Loren earns its<br />

grim reputation among humans. Trespassers face hit-and-run<br />

attacks by Lilids, along with deadly flora such as Deathly-Thorn<br />

and Strangle Root. Marianne won’t enter Strangle Wood unless<br />

a PC accompanies her (provided Jean-Michel is already safe). If<br />

<strong>the</strong> first Lilid combat goes poorly, Marianne urges retreat, even<br />

if it means leaving <strong>the</strong> Branch Boys behind.<br />

• If <strong>the</strong> PCs are with Marianne and Jean-Michel, Jean-Michel<br />

leads <strong>the</strong>m to a giant rabbit hole which connects Strangle Wood<br />

to <strong>the</strong> Lost Boys’ Grove.<br />

• If Marianne is with <strong>the</strong> PCs but not Jean-Michel, she leads<br />

<strong>the</strong>m to <strong>the</strong> Grove <strong>of</strong> Wayward Younglings by tracking her<br />

bro<strong>the</strong>r telepathically.<br />

• If <strong>the</strong> PCs are alone, <strong>the</strong>y must pass a Navigation Test or walk<br />

in circles for a day. After 3 failures, <strong>the</strong>y are visited by Ariel,<br />

Queen <strong>of</strong> <strong>the</strong> Wood (see “Becoming Lost” sidebar, pg. 130).<br />

Success means <strong>the</strong>y can find any previously visited location.<br />

Th r o u g h t h e Wi l d He a t h<br />

Time: Leaving A<strong>the</strong>l Loren en route back to Quenelles<br />

Locations: A few miles southwest <strong>of</strong> <strong>the</strong> Sentinel (1)<br />

Soon after <strong>the</strong> party departs <strong>the</strong> forest proper to journey across<br />

<strong>the</strong> Wild Heath, <strong>the</strong>y are hailed by a wounded ranger. The man<br />

introduces himself as Patrice, a gamekeeper serving Marquis de<br />

Vaubon (true). Patrice claims <strong>the</strong> Marquis sent him to find <strong>the</strong><br />

134

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