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Defenders of the Forest - Liber Fanatica

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Viydagg<br />

Viydagg, <strong>the</strong> Laurëlorn Brúidd spirit <strong>of</strong> life, is <strong>the</strong> counterpart to<br />

<strong>the</strong> death spirit called <strong>the</strong> Mardagg. On rare occasions, Viydagg<br />

intervenes when <strong>the</strong> Death elemental comes to deliver final<br />

judgement on <strong>the</strong> living. Viydagg appears as a beautiful woman<br />

with long flowing hair that moves as if blown by unseen wind.<br />

Her robes and tresses are entwined with flowers and vines that<br />

symbolise <strong>the</strong> Life elemental’s connection to <strong>the</strong> goddess Isha.<br />

Ar i e l, Ma g e Qu e e n o f Lo r e n<br />

When walking amongst her<br />

subjects, Ariel, <strong>the</strong> Queen <strong>of</strong> <strong>the</strong><br />

Wood, appears as a beautiful Elf<br />

maiden. Flora blooms all around<br />

her as Ariel’s divine aura invigorates<br />

all living things that she passes. At<br />

council meetings and sacred rites<br />

such as <strong>the</strong> Even-Night, Ariel assumes<br />

a majestic appearance, growing<br />

to almost twice <strong>the</strong> height <strong>of</strong> an<br />

ordinary Elf with huge wings like<br />

those <strong>of</strong> a gigantic moth. Antennae emerge from Ariel’s head,<br />

she becomes clad in shimmering green scales, and her lower<br />

body trails into infinity like an e<strong>the</strong>real or elemental being.<br />

Us i n g Ar i e l<br />

Only Elves with exceptional skills or status are able to gain an<br />

audience with <strong>the</strong> Queen <strong>of</strong> A<strong>the</strong>l Loren. Ariel is rarely encountered<br />

outside <strong>of</strong> her throne room at <strong>the</strong> Oak <strong>of</strong> Ages (see pg.<br />

65). And while she can sense <strong>the</strong> pain felt by every living thing<br />

in Loren, during <strong>the</strong> winter months Ariel can only be roused to<br />

protect <strong>the</strong> forest from <strong>the</strong> most serious threats. Ariel’s ability to<br />

shadow-walk and her propensity for direct intervention make<br />

her an ideal “deus ex machina” figure.<br />

Main Pr<strong>of</strong>ile<br />

– Ariel Statistics –<br />

WS BS S T Ag Int WP Fel<br />

47% 50% 43% 45% 95% 71% 82% 64%<br />

Secondary Pr<strong>of</strong>ile<br />

A W SB TB M Mag IP FP<br />

3 36 4 4 5 5 0 0<br />

Skills: Academic Knowledge (Magic +20, Spirits +20, Astronomy,<br />

History), Animal Care, Channelling +20, Charm<br />

+10, Charm Animal +20, Common Knowledge (Elves +20,<br />

A<strong>the</strong>l Loren +20, Bretonnia +10, Dwarfs), Heal +20, Gossip<br />

+10, Magical Sense +20, Outdoor Survival +10, Perception<br />

+10, Performer (Dancer, Singer +20), Intimidate, Read/Write<br />

+10 , Search, Speak Arcane Language (Arcane Elf +20), Speak<br />

Language (Elthárin +20, Breton +10, Reikspiel, Malla-room-balarin<br />

+20), Trade (Herbalist +20, Tattooist).<br />

19<br />

Talents: Aethyric Attunement, Coolheaded, Devotee (Isha),<br />

Excellent Vision, Fast Hands, Lightning Reflexes, Lore <strong>of</strong> A<strong>the</strong>l<br />

Loren, Lore <strong>of</strong> <strong>the</strong> <strong>Forest</strong>, Lore <strong>of</strong> Isha, Petty Magic (Arcane &<br />

Divine), Public Speaking, Unsettling, Rover, Seasoned Traveller,<br />

Spellcraft, Specialist Weapon Group (Throwing), Strong-minded,<br />

Savvy, Night Vision, Very Resilient, Lesser Magic (any six),<br />

Meditation, Mighty Missile.<br />

Kithband Talents: Glamourweaver, Dreamwalker, Treewalker,<br />

Windtalker.<br />

Special Rules:<br />

• Aura <strong>of</strong> Isha: Ariel is infused with Earthbound Magic, gaining<br />

<strong>the</strong> Enlivened Flora and Tranquil Fauna Divine Marks (see ToS<br />

pg. 246), so that wherever she walks living things are invigorated<br />

by her presence. Any time a non-magical weapon hits Ariel, her<br />

Toughness Bonus is treated as +2 higher. Additionally, Ariel’s<br />

own attacks are considered to be magical. Should she fall in<br />

battle, <strong>the</strong> Elves will return Ariel’s remains to <strong>the</strong> Oak <strong>of</strong> Ages to<br />

regenerate, and await her resurrection in <strong>the</strong> spring.<br />

• War Form: Ariel can change into her sylph-like War Form as a<br />

Free Action, granting her <strong>the</strong> following abilities:<br />

• Hoverer: Ariel gains <strong>the</strong> Hoverer Talent (WFRP pg.<br />

99).<br />

• Shrill: Once per round as a Half Action, Ariel may<br />

emit a shrill, piercing screech against opponents (use<br />

<strong>the</strong> cone template). Ariel’s opponents must make an<br />

Opposed Will Power Test against her. If Ariel wins, she<br />

inflicts 1d10 Wounds on her victim, ignoring Tougness<br />

Bonus and armour, and stuns <strong>the</strong>m for 1 round.<br />

• E<strong>the</strong>real: The lower half <strong>of</strong> Ariel’s body becomes<br />

e<strong>the</strong>real (OWB pg. 77).<br />

Trappings: Wand <strong>of</strong> Wych Elm (see sidebar)<br />

Armour: War Form only - (Medium) Scales (Arms 2, Body 2,<br />

Head 0).<br />

Weapons: Dart <strong>of</strong> Doom (see sidebar)<br />

He i r l o o m s o f Ar i e l<br />

The following enchanted items are carried by Ariel and should<br />

not be easily accessible to o<strong>the</strong>rs.<br />

Wand <strong>of</strong> Wych Elm<br />

The gnarled and twisted sacred Wych Elm tree stores magical<br />

energy from <strong>the</strong> ground as it grows. Once per day, by passing<br />

a Will Power Test, <strong>the</strong> wielder <strong>of</strong> this staff can roll up to two<br />

extra d10s when casting a spell.<br />

Dart <strong>of</strong> Doom<br />

The thorn tipped Dart <strong>of</strong> Doom (use Throwing Dagger/Star<br />

WFRP pg. 111) is carved from a twig broken from <strong>the</strong> Tree <strong>of</strong><br />

Woe. Should it inflict a single Wound, it causes <strong>the</strong> same effect<br />

as <strong>the</strong> Steal Life spell (RoS pg. 144).

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