Defenders of the Forest - Liber Fanatica
Defenders of the Forest - Liber Fanatica
Defenders of the Forest - Liber Fanatica
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• Luminescents: These odd Spites normally appear as gently<br />
bouncing, multi-coloured will o’ wisps. Wherever Luminescents<br />
come in contact with <strong>the</strong> ground, <strong>the</strong>y leave small puddles<br />
<strong>of</strong> phosphorescent residue. Their excretions are poisonous to<br />
magical creatures; those coming into contact with it must pass a<br />
Will Power Test or suffer 1d10 Wounds. O<strong>the</strong>r spirits <strong>the</strong>refore<br />
prefer to leave Luminescents alone. Weapons coated in <strong>the</strong><br />
substance count as Magical but <strong>the</strong> residue evaporates within 5+<br />
1d10 minutes.<br />
• Despairs: The most feared <strong>of</strong> all Spites are <strong>the</strong> Despairs. These<br />
spirits always appear as a trio but can take on different forms:<br />
old crones, red-eyed ravens, or a triad consisting <strong>of</strong> a hag, a<br />
Chapter X: Friends <strong>of</strong><br />
<strong>the</strong> <strong>Forest</strong><br />
woman and a girl. A trio <strong>of</strong> Despairs may cast a powerful Hex as<br />
a Full Action. The target <strong>of</strong> <strong>the</strong> Hex must pass a Fellowship Test<br />
or suffer a severe heart attack causing 2d10+4 Wounds, ignoring<br />
Toughness and armour.<br />
• Radiants: These shy Spites appear as blurry, floating will o’<br />
wisps, but can also take <strong>the</strong> shape <strong>of</strong> small, winged elflings.<br />
Radiants absorb excess magical energy from <strong>the</strong> surrounding<br />
forest. A cluster <strong>of</strong> Radiants will reduce <strong>the</strong> Magic score <strong>of</strong> any<br />
spellcaster within 20 yards by 1, and temporarily bestows <strong>the</strong><br />
Resistance to Magic trait on any character within that radius.<br />
Radiants never join Elves or o<strong>the</strong>r mortals as Companions.<br />
Tr e e Kin<br />
Source: WFRP Companion, pg. 119 and 126.<br />
The Spirits Within<br />
All forests are inhabited by spirits born <strong>of</strong> pure magic. These<br />
beings can take <strong>the</strong> form <strong>of</strong> dancing Spites, or inhabit trees and<br />
animals. Virtually every tree is a spirit host in magical forests<br />
like <strong>the</strong> Loren, but <strong>Forest</strong> spirits are less common in civilised<br />
areas. <strong>Forest</strong> spirits can dwell within living trees for a full season,<br />
causing <strong>the</strong>m to bear magical fruit or even relocate (albeit very<br />
slowly) to ano<strong>the</strong>r part <strong>of</strong> <strong>the</strong> forest.<br />
103<br />
Dead trees can only serve as spirit hosts for short periods <strong>of</strong><br />
time. However, <strong>the</strong>ir old, rotted husks are less firmly rooted, enabling<br />
spirits to animate <strong>the</strong>m like wooden golems (called “Tree<br />
Kin” by <strong>the</strong> Elves). Whilst living trees are usually inhabited by<br />
benign spirits, Tree Kin are animated by vindictive entities seeking<br />
vengeance against <strong>the</strong> forest’s intruders.<br />
<strong>Forest</strong> spirits <strong>of</strong>ten manifest as reflections <strong>of</strong> emotions expressed<br />
by those who’ve perished in <strong>the</strong> forest. In peaceful forests like<br />
<strong>the</strong> mystical Avelorn, Tree Kin rarely manifest and those that do<br />
are proud and noble creatures. Embattled forests like A<strong>the</strong>l Loren<br />
produce Tree Kin with more violent and vindictive temperaments,<br />
while those stalking <strong>the</strong> Empire’s forests are nightmarish<br />
creatures with glowing eyes and gaping maws.