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Defenders of the Forest - Liber Fanatica

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Chapter XI: Flora, Fauna<br />

and Foes <strong>of</strong> <strong>the</strong> <strong>Forest</strong><br />

Cy a n a t h a i r t h e Co r r u p t o r<br />

The current incarnation <strong>of</strong> <strong>the</strong> entity known by Wood Elves<br />

as “Cyanathair” was born to a Bretonnian mo<strong>the</strong>r. Under<br />

Morrslieb’s glow 300 years ago, <strong>the</strong> misshapen baby clawed itself<br />

from <strong>the</strong> womb. When <strong>the</strong> horrified fa<strong>the</strong>r tried to strangle his<br />

freakish infant, his hands mutated into ho<strong>of</strong>s, and Cyanathair<br />

scurried away with a preternatural sense <strong>of</strong> purpose. The bloodslicked<br />

babe found a cave in <strong>the</strong> <strong>Forest</strong> <strong>of</strong> Arden and nursed<br />

itself on a diet <strong>of</strong> mushrooms and mice.<br />

Kept alive by its own raw Chaos energy, <strong>the</strong> child grew into a<br />

boy-calf, and eventually a man-beast. As Cyanathair’s power also<br />

grew, <strong>the</strong> trees and plants blackened around its cave in <strong>the</strong> heart<br />

<strong>of</strong> Arden. Animals mutated, and Beastmen ga<strong>the</strong>red in greater<br />

numbers. Over time, <strong>the</strong> shaman gained notoriety amongst<br />

humans and become known as Morghur, Master <strong>of</strong> Skulls.<br />

However, <strong>the</strong> Asrai understand that Morghur’s spirit is ancient<br />

and immortal, because <strong>the</strong>y have slain <strong>the</strong> creature twice already<br />

in centuries past.<br />

From its abyssal lair with stone walls that ripple like water, Cyanathair<br />

can traverse <strong>the</strong> Shadow Walk to o<strong>the</strong>r caves in distant<br />

forests. The Corruptor summons Beastmen from thousands <strong>of</strong><br />

miles away to despoil <strong>the</strong> beauty he so despises. See A<strong>the</strong>l Loren<br />

Adventure Seeds (pg. 58) for more information on Cyanathair.<br />

Us i n g Cy a n a t h a i r<br />

Cyanathair is an epic campaign villain who’s rarely encountered<br />

directly. If ever his shuffling form is spotted lurking amongst<br />

a throng <strong>of</strong> slavering beasts, <strong>the</strong>n it’s usually <strong>the</strong> last thing one<br />

sees. PCs will encounter warped flora and fauna in Cyanathair’s<br />

wake, but <strong>the</strong> Corruptor himself is elusive. Only by questioning<br />

animals and forest spirits can Cyanathair’s next destination be<br />

ascertained. Cyanathair is a divisive force, turning animals and<br />

forest spirits against Wood Elves, however he also provides a<br />

strong motivation for <strong>the</strong> Asrai to seek allies against him.<br />

Main Pr<strong>of</strong>ile<br />

– Cyanathair Statistics –<br />

WS BS S T Ag Int WP Fel<br />

63% 36% 46% 49% 52% 58% 81% 59%<br />

Secondary Pr<strong>of</strong>ile<br />

A W SB TB M Mag IP FP<br />

3 31 4 4 5 5 0 1<br />

Skills: Channelling +20, Command +10, Concealment, Common<br />

Knowledge (Drakwald, <strong>Forest</strong> <strong>of</strong> Arden), Dodge Blow,<br />

Heal, Follow Trail, Intimidate +20, Magical Sense, Outdoor<br />

Survival, Perception +20, Performer (Storyteller +10), Speak<br />

Arcane Language (Daemonic) Shadowing, Silent Move, Speak<br />

Language (Dark Tongue +20), Speak Language (Beast Tongue),<br />

Speak Language (Eltharin, Reikspiel, Breton).<br />

Talents: Aethyric Attunement, Arcane Lore (Beasts, Chaos,<br />

Death, Shadows), Fast Hands, Fearless, Keen Senses, Lesser<br />

Magic (any two), Master Orator, Mighty Missile, Meditation,<br />

Menacing, Petty Magic (Chaos), Rover, Specialist Weapon<br />

Group (Two-handed), Strike to Injure, Strong-minded, Very<br />

Strong.<br />

Special Rules:<br />

• Chaos Mutations: Cyanathair has <strong>the</strong> following mutations,<br />

Animalistic Legs, Bestial Appearance, and Horns (see ToC pg.<br />

28).<br />

• Silent as <strong>the</strong> Beasts <strong>of</strong> <strong>the</strong> Woods: See ToC pg. 99 for details.<br />

• Essence <strong>of</strong> Chaos: Cyanathair despises civilisation to such a<br />

degree that his immortal spirit cannot be quashed and is reborn<br />

whenever his physical form is destroyed. With chaotic energy<br />

in his very essence, Cyanathair can access <strong>the</strong> Shadow Walk (see<br />

Magic Chapter, pg. 33) using <strong>the</strong> Path Between Worlds spell<br />

from <strong>the</strong> Lore <strong>of</strong> A<strong>the</strong>l Loren. Cyanathair requires longer to<br />

reincarnate after being destroyed by magic. Putting him to rest<br />

forever would be a truly epic campaign for a Wood Elf party.<br />

• The Taint: The corrupting influence <strong>of</strong> Cyanathair leaks from<br />

his physical form affecting all those within 16 yards (8 squares).<br />

All characters must pass a Toughness Test or gain a Mutation,<br />

animals must pass a Toughness Test or roll on Table 11.2:<br />

Fauna Corruption, and plants must roll 1d10 with <strong>the</strong> following<br />

results: 1-3: no effect, 4-6: <strong>the</strong> plant wi<strong>the</strong>rs, and 7-10: roll<br />

on Table 11.1: Flora Corruption.<br />

• Beast-Roar: Cyanathair is able to emit a piercing, unearthly<br />

and warping roar, taking a Full Action, which resounds through<br />

<strong>the</strong> forest drawing Beastmen to his call. Upon hearing <strong>the</strong> roar<br />

all Beastmen can re-roll failed Fear or Terror Tests, and an additional<br />

1d10 Beastmen will answer <strong>the</strong> call and arrive on <strong>the</strong><br />

scene in 1d10+2 Rounds (assuming any are nearby).<br />

Trappings: Hallucinogenic Herbs<br />

Armour: (Medium) Hides (Arms 2, Body 2, Head 2).<br />

Weapons: Braystaff & <strong>the</strong> Stones <strong>of</strong> <strong>the</strong> Crystal Skull Cave (see<br />

sidebar).<br />

Br a y s t a f f & t h e St o n e s o f t h e<br />

Cr y s t a l Sk u l l Ca v e<br />

The twisted braystaff <strong>of</strong> Cyanathair is a potent talisman <strong>of</strong> Chaotic<br />

power when combined with <strong>the</strong> Stones <strong>of</strong> <strong>the</strong> Crystal Cave,<br />

a site <strong>of</strong> ritualistic importance to <strong>the</strong> Beastmen. The Winds <strong>of</strong><br />

Magic become unstable and dangerous to all those wishing to<br />

manipulate <strong>the</strong>m within 48 yards (24 squares) <strong>of</strong> <strong>the</strong> fell braystaff,<br />

adding an extra Chaos Die to all spells. Should Tzeench’s<br />

Curse be triggered and a double rolled on <strong>the</strong> Chaos Manifestation<br />

table, <strong>the</strong> caster is turned into a Chaos Spawn (see ToC pg.<br />

57-59).<br />

See ToC pg. 102 for details and statistics <strong>of</strong> a Braystaff.<br />

117

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