Defenders of the Forest - Liber Fanatica
Defenders of the Forest - Liber Fanatica
Defenders of the Forest - Liber Fanatica
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Chapter XI: Flora, Fauna<br />
and Foes <strong>of</strong> <strong>the</strong> <strong>Forest</strong><br />
Go r s<br />
Source: Tome <strong>of</strong> Corruption, pg. 99<br />
Ch i l d r e n o f Ch a o s<br />
Many details about <strong>the</strong> true origins <strong>of</strong> Beastmen are shrouded<br />
in <strong>the</strong> mists <strong>of</strong> time, but a few things are known. For instance,<br />
<strong>the</strong>ir lineage can be traced back to <strong>the</strong> twisted lands <strong>of</strong> <strong>the</strong><br />
north. Dwarf mythology speaks <strong>of</strong> nomadic Human tribes<br />
inhabiting <strong>the</strong> northlands at <strong>the</strong> time when <strong>the</strong> Gate <strong>of</strong> Heaven<br />
collapsed. Ancient High Elf manuscripts also record Prince<br />
Malekith’s discovery <strong>of</strong> a ruined city in <strong>the</strong> Wastes which housed<br />
<strong>the</strong> skeletons <strong>of</strong> a previously undocumented humanoid species.<br />
The most numerous species <strong>of</strong> Beastmen encountered are known<br />
as Gors by <strong>the</strong> Dwarfs.<br />
There are many varieties <strong>of</strong> Gors throughout <strong>the</strong> world. As Wild<br />
Chaos leaks through magical fulcrums, it is coloured by regional<br />
spirits and animals. Gors with <strong>the</strong> heads <strong>of</strong> tigers inhabit <strong>the</strong><br />
lands <strong>of</strong> Ind, while ape-like creatures populate <strong>the</strong> rainforests <strong>of</strong><br />
<strong>the</strong> Southlands and Lustria. Living amongst <strong>the</strong> Gors <strong>of</strong> sou<strong>the</strong>rn<br />
lands are some that worship specific Chaos gods, but most<br />
do not. In <strong>the</strong> grand scheme <strong>of</strong> things, <strong>the</strong> Beastmen’s origins<br />
are less important than <strong>the</strong> question <strong>of</strong> how to deal with <strong>the</strong>m.<br />
The forest <strong>of</strong> Loren is said to consciously open its hidden paths<br />
in order to instigate conflict between Beastman warherds and<br />
Wood Elves. As defenders <strong>of</strong> <strong>the</strong> forest, it is <strong>the</strong> Elves’ responsibility<br />
to eliminate Beastmen quickly before <strong>the</strong>y can cause<br />
harm. Consequently, Wood Elf scouts are ever watchful for <strong>the</strong><br />
encroachment <strong>of</strong> warherds and warn <strong>the</strong>ir kin <strong>of</strong> potential invasion<br />
at <strong>the</strong> earliest opportunity. Spites have also been known to<br />
inform <strong>the</strong> Elves <strong>of</strong> Beastmen concealed among <strong>the</strong> trees waiting<br />
in ambush.<br />
Sites for pitched battles are <strong>of</strong>ten chosen by <strong>the</strong> Wood Elves<br />
for tactical advantage. The Asrai use guerrilla tactics against<br />
Beastman warherds, setting traps and ambushes in <strong>the</strong> hope <strong>of</strong><br />
weakening <strong>the</strong> enemy’s morale or killing <strong>the</strong>ir leader to create<br />
disarray amongst <strong>the</strong> o<strong>the</strong>rs.<br />
Beastmen culture is based on survival <strong>of</strong> <strong>the</strong> fittest, and warherd<br />
leaders are always wary <strong>of</strong> challenges to <strong>the</strong>ir leadership. In<br />
battle, Beastlords seek to affirm <strong>the</strong>ir position within <strong>the</strong> warherd<br />
by killing enemy leaders personally. The smartest Beastlords<br />
take advantage <strong>of</strong> wounded enemy leaders, only moving in for<br />
<strong>the</strong> kill when victory is certain. Should a Beastlord fall in battle,<br />
its warherd can suddenly lose cohesion as <strong>the</strong> contenders for<br />
leadership fight amongst <strong>the</strong>mselves.<br />
Ta c t i c s Ag a i n s t Be a s t m e n<br />
Ce n t i g o r s<br />
Source: Tome <strong>of</strong> Corruption, pg. 104<br />
Be a s t s o f Le g e n d<br />
The earliest records <strong>of</strong> Centigors are found on ancient pottery<br />
fragments discovered in <strong>the</strong> Border Princes. Many <strong>of</strong> <strong>the</strong>se fragments<br />
have been recovered from <strong>the</strong> Blood River region, which<br />
marks <strong>the</strong> boundary between <strong>the</strong> sou<strong>the</strong>rn Old World and <strong>the</strong><br />
Badlands. Imperial scholars hypo<strong>the</strong>sise that ancient horselords<br />
<strong>of</strong> <strong>the</strong> sou<strong>the</strong>rn lands must have fused with <strong>the</strong>ir mounts as a<br />
result <strong>of</strong> <strong>the</strong> warping influence <strong>of</strong> Chaos. O<strong>the</strong>r legends suggest<br />
Centigors originated in <strong>the</strong> north, as evidenced by variations in<br />
form, such as those with <strong>the</strong> hindquarters <strong>of</strong> an Ox. The majority<br />
<strong>of</strong> Centigors today are encountered in <strong>the</strong> nor<strong>the</strong>ast Empire;<br />
only occasionally are <strong>the</strong>y sighted roaming <strong>the</strong> sou<strong>the</strong>rn plains.<br />
Centigors are usually encountered in groups and <strong>the</strong>y are <strong>of</strong>ten<br />
inebriated, which makes <strong>the</strong>m bold and volatile. They are<br />
nomadic by nature, but are occasionally drawn to join with<br />
successful Beastlords for <strong>the</strong> promise <strong>of</strong> violence and plunder. In<br />
martial formations, Centigors <strong>of</strong>ten serve as <strong>the</strong> shock-troops <strong>of</strong><br />
a Beastman warherd, charging into enemy flanks or disrupting<br />
<strong>the</strong>ir ranks with brutal frontal assaults.<br />
Bray-Shamans sometimes direct Centigors to pursue a secondary<br />
goal, using <strong>the</strong> main battle as a distraction for <strong>the</strong>m to slip into<br />
<strong>the</strong> forest unnoticed. Numerous legends and folktales surround<br />
<strong>the</strong>se beasts, many <strong>of</strong> which involve Centigors stealing women<br />
and children, only to end with a valiant hero saving <strong>the</strong>m from<br />
being eaten alive.<br />
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