Melco Compilation
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Creating a Walk Element<br />
Straights, Curves, and Quantity of Points<br />
1. 2.<br />
2.<br />
1.<br />
3.<br />
Straight Lines<br />
To create a straight line using a walk input<br />
method, simply choose the tool, then<br />
1. Left-click to create a straight point at<br />
the beginning of the line.<br />
2. Move the mouse to the end of the line<br />
and left-click to create a straight point at<br />
the end of the line. (If you want to constrain<br />
the line angle to 15° increments,<br />
hold [Alt] while moving the mouse.)<br />
3. Press [Enter] on your keyboard to complete<br />
the element.<br />
Curve Lines<br />
To create a curve line using a walk input<br />
method, simply choose the tool, then<br />
1. Left-click to create a straight point at<br />
the beginning of the line.<br />
2. Move to the center of the curve and<br />
right-click to create a curve point.<br />
3. Move to the end of the line and leftclick<br />
to create a straight point.<br />
4. Press [Enter] on your keyboard to complete<br />
the element.<br />
Complex Shapes<br />
• When creating curved segments, try to<br />
divide the curves into equal portions<br />
and use as few points as possible. However,<br />
if a curve exceeds 180°, use multiple<br />
curve points.<br />
• To create Sharp angles, use a straight<br />
point. Straight points allow a line to<br />
change drastically from a curve to a<br />
straight line, or from one angle to another.<br />
Straight Points vs. Curve Points<br />
• Both straight points and curve points<br />
can have Bezier handles extending<br />
from them.<br />
2.<br />
1.<br />
6.<br />
1. Straight<br />
2. Curve<br />
3. Straight<br />
5.<br />
4.<br />
4. Straight<br />
5. Curve<br />
6. Straight<br />
7. [Enter]<br />
3.<br />
Straight points have<br />
Bezier handles that<br />
can be moved independently.<br />
Curve points have<br />
Bezier handles that<br />
move in tandem.<br />
DSV9_QRG_Walks.pub 5 Rev: 08/12/09