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Creating a Walk Element<br />

Straights, Curves, and Quantity of Points<br />

1. 2.<br />

2.<br />

1.<br />

3.<br />

Straight Lines<br />

To create a straight line using a walk input<br />

method, simply choose the tool, then<br />

1. Left-click to create a straight point at<br />

the beginning of the line.<br />

2. Move the mouse to the end of the line<br />

and left-click to create a straight point at<br />

the end of the line. (If you want to constrain<br />

the line angle to 15° increments,<br />

hold [Alt] while moving the mouse.)<br />

3. Press [Enter] on your keyboard to complete<br />

the element.<br />

Curve Lines<br />

To create a curve line using a walk input<br />

method, simply choose the tool, then<br />

1. Left-click to create a straight point at<br />

the beginning of the line.<br />

2. Move to the center of the curve and<br />

right-click to create a curve point.<br />

3. Move to the end of the line and leftclick<br />

to create a straight point.<br />

4. Press [Enter] on your keyboard to complete<br />

the element.<br />

Complex Shapes<br />

• When creating curved segments, try to<br />

divide the curves into equal portions<br />

and use as few points as possible. However,<br />

if a curve exceeds 180°, use multiple<br />

curve points.<br />

• To create Sharp angles, use a straight<br />

point. Straight points allow a line to<br />

change drastically from a curve to a<br />

straight line, or from one angle to another.<br />

Straight Points vs. Curve Points<br />

• Both straight points and curve points<br />

can have Bezier handles extending<br />

from them.<br />

2.<br />

1.<br />

6.<br />

1. Straight<br />

2. Curve<br />

3. Straight<br />

5.<br />

4.<br />

4. Straight<br />

5. Curve<br />

6. Straight<br />

7. [Enter]<br />

3.<br />

Straight points have<br />

Bezier handles that<br />

can be moved independently.<br />

Curve points have<br />

Bezier handles that<br />

move in tandem.<br />

DSV9_QRG_Walks.pub 5 Rev: 08/12/09

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