06.09.2021 Views

Design for Learning- Principles, Processes, and Praxis, 2021a

Design for Learning- Principles, Processes, and Praxis, 2021a

Design for Learning- Principles, Processes, and Praxis, 2021a

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

allows designers to learn by doing as they explore ideas (Camere &<br />

Bordegoni, 2015). This is a practice common to many fields, including<br />

experience design (Buchenau & Suri, 2000), education (Barab &<br />

Plucker, 2002), engineering (Alley et al., 2011), social innovation<br />

(Brown & Wyatt, 2015), <strong>and</strong> instructional design (Merrill & Wilson,<br />

2007).<br />

As an example, engineers at a precision pump manufacturing<br />

organization were tasked with creating a new line of pumps <strong>for</strong> a food<br />

processing chain. The pumps needed to be more efficient <strong>and</strong> have<br />

fewer parts than the originals. The core design team was co-located<br />

<strong>and</strong> created prototypes to test their new designs. The use of<br />

prototypes contributed to the direct aural <strong>and</strong> visual communication<br />

team members had with each other. The prototypes were critiqued<br />

<strong>and</strong> approved, <strong>and</strong> in this way they structured the design process <strong>for</strong><br />

the engineers (Perry & S<strong>and</strong>erson, 1998).<br />

As this engineering example illustrates, product builds are a valuable<br />

communication tool. They can provide a shared, tangible view of an<br />

idea <strong>and</strong> facilitate answering questions concretely (Yang, 2005). They<br />

can also be used to persuade others to adopt a new mindset because<br />

they tangibly demonstrate the merit of an idea. Prototypes can be a<br />

source of positive peer pressure to move <strong>for</strong>ward with the<br />

development of ideas (Norris & Tisdale, 2013).<br />

Product builds also reveal in<strong>for</strong>mation about the designs through the<br />

process of fabrication. Creating prototypes reduces design risk<br />

because designers can learn about the product-to-be without investing<br />

the time <strong>and</strong> cost required <strong>for</strong> full production (Yang, 2005). This<br />

technique helps designers determine how to fulfill the tasks <strong>and</strong><br />

requirements that must be accomplished <strong>for</strong> a given project (Smith,<br />

2014). <strong>Design</strong>ers learn from the mistakes they make on prototypes<br />

<strong>and</strong> the feedback they receive about their prototypes, which then<br />

leads to improved designs, as was the case with the prototype<br />

pictured in Figure 4. This is an iterative process that continues until<br />

<strong>Design</strong> <strong>for</strong> <strong>Learning</strong> 217

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!