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Design for Learning- Principles, Processes, and Praxis, 2021a

Design for Learning- Principles, Processes, and Praxis, 2021a

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each skill into its smallest step but also to identify any additional steps<br />

or skills, often called subordinate skills, that must be mastered be<strong>for</strong>e<br />

mastering the main skill.<br />

Entry Behaviors <strong>and</strong> Characteristics<br />

It is also essential to identify the behaviors <strong>and</strong> characteristics of the<br />

learner in order to provide the optimum learning experience. This<br />

involves determining what the learner already knows or can do—these<br />

are called entry skills. However, it is also important to gather<br />

in<strong>for</strong>mation on their attitudes toward learning, their motivation <strong>for</strong><br />

learning, education backgrounds, ability levels, <strong>and</strong> personal<br />

characteristics such as age or experience with technology.<br />

Per<strong>for</strong>mance Objectives<br />

Per<strong>for</strong>mance objectives are what the learner will be able to do<br />

following instruction. While there are variations on how to write<br />

per<strong>for</strong>mance objectives, a general rule is to include a condition, a<br />

behavior, <strong>and</strong> a criterion. Many designers use Bloom’s Taxonomy or<br />

Mager’s ABCD model to help define measurable behaviors in their<br />

objectives. Ultimately, objectives should be specific <strong>and</strong> measurable.<br />

Criterion-Referenced Test Items<br />

Criterion-referenced test items are used to measure the per<strong>for</strong>mance<br />

objectives. These items can be used on assessments such as pre- <strong>and</strong><br />

post-tests as well as per<strong>for</strong>mance-based measures such as<br />

per<strong>for</strong>mance observations using rubrics or attitude changes.<br />

Instructional Strategy<br />

When the assessment has been defined, the designer can work on<br />

mapping out an instructional strategy. The designer will need to<br />

review <strong>and</strong> sequence the content into a meaningful lesson. They will<br />

<strong>Design</strong> <strong>for</strong> <strong>Learning</strong> 426

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