06.09.2021 Views

Design for Learning- Principles, Processes, and Praxis, 2021a

Design for Learning- Principles, Processes, and Praxis, 2021a

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An example would be classifying music as pop, country, or classical.<br />

Rule using is applying a rule to a given situation or condition. A<br />

learner will need to relate two or more simpler concepts, as a rule<br />

states the relationship among concepts. In many cases, it is helpful to<br />

think of these as “if-then” statements. For example, “if the tire is flat,<br />

then I either need to put air in the tire or change the flat tire.” Finally,<br />

problem solving is combining lower-level rules <strong>and</strong> applying them to<br />

previously unencountered situations. This could include generating<br />

new rules through trial <strong>and</strong> error until a problem is solved.<br />

Nine Events of Instruction<br />

Beyond his assertion that not all learning is equal, Gagné also<br />

theorized an effective learning process consisting of nine separate <strong>and</strong><br />

distinct steps or events (see Figure 2). These events build naturally<br />

upon each other <strong>and</strong> improve the communication supporting the<br />

learning process. The events facilitate learner engagement as well as<br />

retention of the content being presented. For an instructional<br />

designer, they provide a framework or outline to structure the<br />

delivery of instructional content.<br />

Figure 2<br />

Gagné’s Nine Events of Instruction<br />

<strong>Design</strong> <strong>for</strong> <strong>Learning</strong> 418

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