06.09.2021 Views

Design for Learning- Principles, Processes, and Praxis, 2021a

Design for Learning- Principles, Processes, and Praxis, 2021a

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in<strong>for</strong>mation from one screen to another based on how students<br />

respond to a question. Three common ways of managing interactions<br />

you should know about are Variables, Triggers, <strong>and</strong> Conditions.<br />

Variables<br />

Variables are storage locations. They hold in<strong>for</strong>mation that can<br />

change or be updated later. The most common type of variable <strong>for</strong> a<br />

game is the Number variable which will store a number value. This is<br />

perfect <strong>for</strong> scoring or being able to calculate end results in a final<br />

interaction. For instance, if you create a game with a score, you want<br />

to create a variable that holds the initial starting value (probably 0),<br />

but can then be changed depending on whether learners earn points<br />

or have them taken away.<br />

Let’s explore how to create a variable in this video in a common<br />

instructional authoring tool.<br />

<strong>Design</strong> <strong>for</strong> <strong>Learning</strong> 584

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