06.09.2021 Views

Design for Learning- Principles, Processes, and Praxis, 2021a

Design for Learning- Principles, Processes, and Praxis, 2021a

Design for Learning- Principles, Processes, and Praxis, 2021a

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But you can present challenges in ways other than through questions.<br />

You can also add some more ambitious aspects into each challenge,<br />

like having them try a procedure or a skill.<br />

Also, since this is a game, you might want to have an overall score<br />

that is visible to the learner. When the learner gets the challenge<br />

correct, the score increases. To make it even more challenging, points<br />

could be taken away when the learner does not answer correctly. You<br />

could also add a timer or other sense of urgency <strong>for</strong> students to<br />

complete the game.<br />

Managing Interactions in Simulations <strong>and</strong><br />

Games<br />

Simulations <strong>and</strong> games require you to manage interactions that<br />

students have with the program, such as when you have to pass<br />

<strong>Design</strong> <strong>for</strong> <strong>Learning</strong> 583

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