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Design for Learning- Principles, Processes, and Praxis, 2021a

Design for Learning- Principles, Processes, and Praxis, 2021a

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they reach a product that will accomplish the desired results.<br />

Figure 4<br />

Product Build of an Early Iteration of a Museum Exhibit<br />

Bodystorming, or Role-Playing<br />

Bodystorming is a method in which brainstorming is made physical.<br />

During bodystorming, role-playing <strong>and</strong> simulation with simple<br />

prototypes is done to create in<strong>for</strong>mative per<strong>for</strong>mances that illustrate<br />

what it might be like to use a product that is under development<br />

(Martin & Hanington, 2012). Bodystorming is a way of developing<br />

greater user empathy: designers immerse themselves in situations<br />

end users might experience <strong>and</strong> then focus on the decisions,<br />

<strong>Design</strong> <strong>for</strong> <strong>Learning</strong> 218

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