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Design for Learning- Principles, Processes, and Praxis, 2021a

Design for Learning- Principles, Processes, and Praxis, 2021a

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not, in reality, interacting with a real product.<br />

Figure 5<br />

Turtle Talk at Disney World<br />

Note. Photo CC-BY/SA from Josh Hallet <strong>and</strong> available at<br />

https://edtechbooks.org/-SmA.<br />

User-Driven Prototypes<br />

Dam <strong>and</strong> Siang (2018) described one final prototyping strategy, where<br />

instead of designers creating prototypes <strong>for</strong> users, the users create<br />

prototypes <strong>for</strong> the designers. They explained that this can be a way of<br />

underst<strong>and</strong>ing the users <strong>and</strong> developing empathy. “When you ask the<br />

user to design a solution, rather than provide feedback on a<br />

<strong>Design</strong> <strong>for</strong> <strong>Learning</strong> 221

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