06.09.2021 Views

Design for Learning- Principles, Processes, and Praxis, 2021a

Design for Learning- Principles, Processes, and Praxis, 2021a

Design for Learning- Principles, Processes, and Praxis, 2021a

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Conditions<br />

Triggers are great, but there may be times you only want the trigger<br />

to happen if a certain condition is true. Consider the following<br />

statement: "If you're happy <strong>and</strong> you know it, clap your h<strong>and</strong>s."<br />

This is a simple statement, but it reflects so much of what a condition<br />

is. It starts with the key word if. Meaning, we only want this condition<br />

to happen if certain conditions are true, <strong>and</strong> the conditions are, "if you<br />

are happy <strong>and</strong> you know it." We are checking <strong>for</strong> two conditions, then<br />

running the action if the condition is true.<br />

<strong>Design</strong> <strong>for</strong> <strong>Learning</strong> 587

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