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some will claim that Ignus followed the Nameless One <strong>to</strong> his end, or that<br />

Vhailor survived and slew him. Some will say that the Blade <strong>of</strong> the Immortal<br />

was left intact and that the Nameless One slit his own throat <strong>be</strong>fore his<br />

mortality. Others will forget one <strong>of</strong> the Nameless One's friends or a<strong>not</strong>her,<br />

while others will em<strong>be</strong>llish with little details <strong>of</strong> their own. In one telling the<br />

Nameless One is a madman prowling with the Xaositects, while in a<strong>not</strong>her<br />

he was as wicked and cruel as his past incarnation. In a lifetime from now,<br />

shrines will <strong>be</strong> built in his image and a minor cult will pray for his salvation.<br />

Fifteen years after that, the cult will fall <strong>to</strong> assassins <strong>to</strong> prevent his rise <strong>to</strong><br />

godhood, that he might one day return <strong>to</strong> Sigil and tell <strong>of</strong> his deeds.<br />

For now, though, you step out <strong>of</strong> the Tavern <strong>of</strong> Broken Dreams with the<br />

crowd, letting your cloak hang loosely about you <strong>to</strong> hide the bulges in your<br />

pockets. The Nameless One's eye squirms in your <strong>be</strong>lt pouch, and the<br />

Chaos-Mad Tome whispers and gib<strong>be</strong>rs and gives <strong>of</strong>f odd smells, but none<br />

seem <strong>to</strong> <strong>not</strong>ice. Even the empty vial may <strong>be</strong> <strong>of</strong> some use. The city-man was<br />

the main worry... who could know what powers such a creature possessed?<br />

Fortunately however it seemed that paradise knew <strong>not</strong>hing <strong>of</strong> pickpockets.<br />

You wrinkle your nose as you stroll through the fetid stink <strong>of</strong> the Hive.<br />

Shopkeepers are only just now setting up for the day, and already the stench<br />

<strong>of</strong> the Ward is rising <strong>to</strong> putrid levels. An old friend had bidden you <strong>to</strong> come<br />

and visit, and he had never shown up at the designated time. Shaking your<br />

head and grumbling with frustration, you are about <strong>to</strong> turn <strong>do</strong>wn a crossing<br />

<strong>to</strong> ask for the nearest portal out <strong>of</strong> here.<br />

"Hey!" a familiar voice cries out.<br />

~~~~~<br />

Annah spins about, letting the hood <strong>of</strong> her cloak drop at the shout. There,<br />

floating <strong>do</strong>wn the street, happy as a clam, is Morte. At his side three<br />

modrons clop <strong>do</strong>wn.<br />

"Where've yeh <strong>be</strong>en?!" she snaps, "Yer a day late!"<br />

If Morte had eyelids he would <strong>be</strong> blinking, and he pauses in surprise. "Late?<br />

Uh, you're a day early, fiendling."<br />

"What are yeh talkin' about? I checked me timepiece three times a'fore I<br />

<strong>to</strong>ok th' string o' portals this way!"<br />

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