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(Scars do not appear to be cause of death –shock ... - Bad Request

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value and worth in what they held, and yearned for more. It was time for me<br />

<strong>to</strong> join one.<br />

It only made sense, really. Factions had power, resources far <strong>be</strong>yond what a<br />

group <strong>of</strong> five can achieve in their lifetimes... even if one <strong>of</strong> them was an<br />

immortal. They had knowledge, networks. And more importantly, they tied<br />

me <strong>to</strong> Sigil and gave me a place <strong>to</strong> come back <strong>to</strong>.<br />

The Godsmen had <strong>be</strong>en good <strong>to</strong> me, even if the fear <strong>of</strong> commitment pricked<br />

at my soul. The commitment <strong>to</strong> a <strong>cause</strong> and <strong>to</strong> its followers... I might've<br />

<strong>be</strong>en born yesterday (well, recently anyway) but I wasn't going <strong>to</strong> peddle<br />

away my individuality so easily and wind up a fanatic.<br />

But so far they were the <strong>be</strong>st option. The ability <strong>to</strong> cycle through lifetimes,<br />

<strong>to</strong> test oneself through each incarnation and, hopefully, <strong>be</strong> <strong>be</strong>tter for it in<br />

the next life. Granted my soul stays in one spot throughout the whole<br />

process, but I have the added luxury <strong>of</strong> living and dying again while carrying<br />

the same lessons <strong>of</strong> the past. I'd <strong>be</strong>t <strong>not</strong> many Godsmen have that.<br />

"If you wish <strong>to</strong> join the Believers <strong>of</strong> the Source, you must complete three<br />

quests," Kel<strong>do</strong>r had <strong>to</strong>ld me, "The first quest is this: You must go <strong>to</strong> the<br />

forge, and create an item. This will show that you are capable <strong>of</strong> seeing the<br />

possibilities inherent in even a base lump <strong>of</strong> iron; that you are capable <strong>of</strong><br />

bringing forth something that will stand the test <strong>of</strong> time. It measures your<br />

vision and your ability <strong>to</strong> make the potential actual. Talk <strong>to</strong> Alissa, the<br />

Foundry Supervisor, in the Main Foundry <strong>to</strong> see how it all works."<br />

Easy enough.<br />

In the heart <strong>of</strong> the Foundry was a short woman with slight horns in her<br />

forehead and ears that curved sharply back on her skull. She smelled faintly<br />

<strong>of</strong> sulfur, even over the reek <strong>of</strong> the Foundry's fires. She had eyes like steel,<br />

and her gaze snapped on<strong>to</strong> me with an authority that made me wonder if I<br />

should salute or something, "Greetings. What can I <strong>do</strong> for you?"<br />

"Who are you?"<br />

"I am Alissa Tield, supervisor for this area - this area <strong>be</strong>ing the main foundry<br />

area <strong>of</strong> the Great Foundry, where much <strong>of</strong> our current, public work takes<br />

place. The Foundry is larger than this, <strong>of</strong> course, but we have a large<br />

contract we're working on, and we've <strong>be</strong>en sworn <strong>to</strong> secrecy, so most <strong>of</strong> the<br />

605

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