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(Scars do not appear to be cause of death –shock ... - Bad Request

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that stagger the imagination, built by the accumulation <strong>of</strong> <strong>be</strong>lief. Belief<br />

creates the planes. Belief is power here. Change <strong>be</strong>lief, and you can change<br />

the nature <strong>of</strong> reality. The creatures that are born here - the planeborn, like<br />

the fiends and celestials - are truly borne <strong>of</strong> the thoughts and concepts <strong>of</strong><br />

mortals. They each express some sort <strong>of</strong> ideal, and the more powerful the<br />

ideal, the more powerful the <strong>be</strong>ing - thus, the <strong>be</strong>ing that symbolizes love is<br />

one <strong>of</strong> the strongest <strong>of</strong> all."<br />

"That's why the powers - gods, some call them - live out here. This is where<br />

all the faith in them comes - this is where they are at their most pure and<br />

most strong. Their realms are extensions <strong>of</strong> their very <strong>be</strong>ings, manifestations<br />

<strong>of</strong> their godly essence, all <strong>of</strong> it informed by <strong>be</strong>lief. It is a place where moral<br />

alignment is arranged and interacts, rather than matter. At the heart <strong>of</strong> the<br />

Outer Planes is the Outlands, the realm <strong>of</strong> absolute neutrality. Probably the<br />

<strong>be</strong>st place for a body <strong>to</strong> visit in the Outer Planes, outside <strong>of</strong> Sigil, if you <strong>do</strong>n't<br />

want <strong>to</strong> have a plane's morality forced in<strong>to</strong> your heart. Everything balances<br />

out in the Outlands - as it should <strong>be</strong>, for the plane that sits at the center <strong>of</strong><br />

the Outer Planes. Powers' realms are scattered about here, and there are<br />

handfuls <strong>of</strong> 'gate <strong>to</strong>wns' that open in<strong>to</strong> the rest <strong>of</strong> the Outer Planes. The<br />

gate <strong>to</strong>wns usually mirror the philosophy <strong>of</strong> the plane their gates open on <strong>to</strong><br />

- and if the balance <strong>of</strong> <strong>be</strong>lief isn't kept in the <strong>to</strong>wn, the <strong>to</strong>wn slips in<strong>to</strong> the<br />

nearby plane. It's a bad situation for everyone, <strong>be</strong><strong>cause</strong> few <strong>of</strong> the folks in<br />

the <strong>to</strong>wns really want that change. Encircling the Outlands is the Great Ring:<br />

where good and evil, law and chaos stand in opposition instead <strong>of</strong> water and<br />

fire, earth and air."<br />

Candrian's fingers formed a steeple, "And at the center <strong>of</strong> the Outlands is an<br />

infinitely tall spire, and a<strong>to</strong>p that great spike floats Sigil, where we are now."<br />

I chuckled, "You seem very well-traveled, then."<br />

He smiled, "I have mapped many <strong>of</strong> the portals here, and have traveled<br />

through most. If you ever need a guide, you know where <strong>to</strong> look."<br />

I blinked, "I <strong>do</strong>n't, but someone else <strong>do</strong>es."<br />

Candrian raised an eyebrow, "Oh?"<br />

"I met a woman named Ingress with very bad teeth. She said she had come<br />

through a portal from some world that was opened by a tune hummed near<br />

two crossed trees. Can you get her home?"<br />

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