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(Scars do not appear to be cause of death –shock ... - Bad Request

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When sensation and warmth <strong>be</strong>gan <strong>to</strong> flow through me again, I stirred from<br />

my spot on the floor. The nightmarish visions were fluttering away already,<br />

like the brush <strong>of</strong> a moth's wing. Much <strong>of</strong> the sights and sounds were<br />

half-remem<strong>be</strong>red, already slipping through the cracks <strong>of</strong> my mind and in<strong>to</strong><br />

oblivion.<br />

I sat up, contented. There was a crick in my back from lying on the cold floor,<br />

but it was a good little k<strong>not</strong>, the kind that you twist and it pops from your<br />

joints and leaving you all the more satisfied.<br />

"Well? How was it?" Annah asked as Dak'kon helped me up.<br />

"I think... I just met Ravel."<br />

Chapter 63<br />

When you strip everything away, Sigil isn't a place, per se.<br />

On its own it isn't a place any more than a road is a realm, or a bridge or an<br />

arch is a <strong>do</strong>main. No, Sigil is the junction <strong>be</strong>tween destinations, and calling it<br />

a place is like saying there's a meaning <strong>to</strong> the pause <strong>be</strong>tween words. It's like<br />

how four walls by themselves <strong>do</strong>n't make a home. No matter how ornate a<br />

building is, how many rooms it has, it isn't a home until there's one simple<br />

requirement met.<br />

An idea.<br />

It's <strong>be</strong>lief that turns a tent in<strong>to</strong> a living space, a house in<strong>to</strong> a home. The idea<br />

that you own this little square <strong>of</strong> land, that this is a place <strong>to</strong> return <strong>to</strong> after a<br />

weary day <strong>of</strong> work. Ideas are what shape reality by giving a la<strong>be</strong>l <strong>to</strong> naked<br />

space, <strong>be</strong>decking it in ro<strong>be</strong>s and regalia as a <strong>do</strong>main complete with king or<br />

queen. It's rampant <strong>be</strong>lief that makes Sigil more than a waypoint or a road.<br />

And so it was Factions, with their piety and philosophies, that populated Sigil<br />

and made it in<strong>to</strong> a city. They crafted laws, carved out <strong>do</strong>mains <strong>of</strong> power, saw<br />

604

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