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(Scars do not appear to be cause of death –shock ... - Bad Request

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"Rubikon: Project goal is <strong>to</strong> determine the dynamics, both social and asocial,<br />

surrounding the environment commonly construed as a dungeon and <strong>to</strong><br />

attempt <strong>to</strong> explain the a<strong>be</strong>rrations that tend <strong>to</strong> occur in such<br />

environments."<br />

"What a<strong>be</strong>rrations are you talking about?"<br />

"Queries <strong>to</strong> <strong>be</strong> answered: What attracts people <strong>to</strong> dungeons? Why <strong>do</strong><br />

people <strong>of</strong>ten seek <strong>to</strong> enter them if they are places <strong>of</strong> such danger? Why are<br />

dungeons there in the first place? What are the dynamics <strong>of</strong> a workable<br />

dungeon? I <strong>do</strong> <strong>not</strong> understand..." It paused. "We... <strong>do</strong> <strong>not</strong>..."<br />

"You started <strong>to</strong> say I instead <strong>of</strong> we..."<br />

The modron gave a concerned look then glanced about the room. The other<br />

modrons were now looking at it with mild curiosity, "You are in error. We<br />

are modron. We are the whole... We will <strong>not</strong> discuss this."<br />

"I know what I heard. You started <strong>to</strong> say I and..."<br />

The modron frowned at me. A hint <strong>of</strong> anger thrummed its voice as it replied,<br />

"No. We are modron. We are a part <strong>of</strong> the whole. We will <strong>not</strong> discuss this<br />

further." An angry buzzing filled the room then subsided.<br />

Something was definitely odd here. As bastions <strong>of</strong> perfection and order a<br />

casual slip like that was definitely out <strong>of</strong> place. Hell, the fact that it could get<br />

upset was something even stranger.<br />

Better <strong>not</strong> press it though. The modrons here were in charge, and as<br />

mechanical entities they had no shortage <strong>of</strong> pointy things, "Tell me more<br />

about Rubikon."<br />

"Rubikon is capable <strong>of</strong> forming a series <strong>of</strong> rooms linked in such a fashion as<br />

<strong>to</strong> form what is commonly referred <strong>to</strong> as a dungeon. Each dungeon can have<br />

one <strong>of</strong> three difficulty settings: easy, normal, or hard. The dungeon is then<br />

populated with monsters, traps, and treasure, according <strong>to</strong> the difficulty<br />

level chosen. After creation the dungeon can <strong>be</strong> fully explored." The modron<br />

<strong>be</strong>gan <strong>to</strong> emit a low hum.<br />

"What is that humming sound?"<br />

783

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