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(Scars do not appear to be cause of death –shock ... - Bad Request

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"You <strong>do</strong> that."<br />

I circumvented the trap with the correct amount <strong>of</strong> twists, positive that I'd<br />

nearly unlocked the <strong>do</strong>decahedron. Now for the final facet positions. The<br />

click <strong>of</strong> the plates sounded a<strong>not</strong>her memory, and as I locked the twelfth<br />

pentagon in<strong>to</strong> place, I knew <strong>of</strong> the sorcerous runes hidden within the<br />

<strong>do</strong>decahedron that would blast the unwitting holder with bolts <strong>of</strong> magical<br />

lightning. After disarming the trap with the correct num<strong>be</strong>r <strong>of</strong> facet<br />

rotations, the <strong>do</strong>decahedron clicked and <strong>be</strong>gan <strong>to</strong> open in my hands...<br />

Gently like the petals <strong>of</strong> a flower, the <strong>do</strong>decahedron unfolded, splitting<br />

once, twice, and eventually opened itself impossibly in<strong>to</strong> a perfectly<br />

rectangular tablet the size <strong>of</strong> a large book. Etched in<strong>to</strong> its surface were a<br />

series <strong>of</strong> bizarre symbols. It looked <strong>to</strong> <strong>be</strong> a code or language, and a sense<br />

that it should've <strong>be</strong>en familiar pricked at my scalp... but it wasn't. I rolled it<br />

in my hands, turning it this way and that and found that, by twisting the<br />

pentagonal facets that were upon the underside <strong>of</strong> the tablet, different<br />

'pages' could <strong>be</strong> displayed across the tablet's face. It was all <strong>to</strong>o clear, then...<br />

that this was a <strong>to</strong>me or journal <strong>of</strong> some sort.<br />

"Hmm... until I learn <strong>to</strong> read this language, I might as well just put it away."<br />

~~~~~<br />

Sensates had a reputation for <strong>be</strong>ing fickle, with attentions that ended with<br />

one experience and <strong>be</strong>gan with the next.<br />

Sometimes I tread <strong>do</strong>wn <strong>to</strong> the sensoriums, drawn along this way or that by<br />

alluring scents. Behind me haunting snatches <strong>of</strong> music flit <strong>do</strong>wn the<br />

corri<strong>do</strong>rs, each tune brushing feather-light against old memories. I place my<br />

hand along one wall and feel its texture shift and boil <strong>be</strong>neath my fingertips<br />

as I walk. The air tastes sweet one moment, then bitter as regret the next.<br />

Sculptures and paintings line the hall, each dazzling, grotesque, sublime.<br />

The wayward path <strong>of</strong>ten leads me back <strong>to</strong> one place, though.<br />

Deionarra's sensory s<strong>to</strong>ne.<br />

I could just visit her, <strong>of</strong> course. I'd just talk my way past the Dustmen, or<br />

even sneak in. Meet with her again <strong>to</strong> comfort her fragile spirit. She'd paw<br />

800

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