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journal of digital research & publishing - The Sydney eScholarship ...

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1 P M J O U R N A L O F D I G I T A L R ESEARCH & P UBLISHING<br />

background and images. <strong>The</strong> use <strong>of</strong> these colours throughout is not only consistent but<br />

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‘personality.’ <strong>The</strong> colours and layout <strong>of</strong> NME make it easy to navigate for virtually anyone,<br />

as it presents itself as a more serious and informative site, than the over the top, fun and<br />

bright Cosmopolitan.<br />

One <strong>of</strong> the advantages <strong>of</strong> the magazine website is that it is constantly updated as there<br />

is a ‘commercially driven need to continuously move forward’ (Ingham & Weedon 2008,<br />

p.217). Whilst NME and Cosmopolitan use very different virtual signs and symbols to gain<br />

reader’s attention, they are both very successful in using these design elements to navigate<br />

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that ‘the medium is the message’ (p.487). <strong>The</strong> magazine website being the medium in<br />

talking, has created virtual communities, through it’s use <strong>of</strong> differing visuals and audio<br />

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<strong>The</strong> highly female symbolic visuals <strong>of</strong> Cosmopolitan have resulted in the creation <strong>of</strong> a<br />

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from hair and beauty to relationship and sex advice on Cosmopolitan. On the website<br />

members receive the weekly Cosmo newsletter, they can submit questions and chat in the<br />

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page, para. 2) section the site <strong>of</strong>fers. An example <strong>of</strong> one <strong>of</strong> the games on <strong>of</strong>fer is that an<br />

individual can put an image <strong>of</strong> her or her friends onto an online template <strong>of</strong> Cosmopolitan<br />

magazine. ‘If you’ve ever dreamed <strong>of</strong> being on the cover <strong>of</strong> Cosmo, then here’s your chance!<br />

Upload your photo, write your own coverlines, and viola!’ (Hearst Communication 2010,<br />

quizzes & games link, para.3) This example <strong>of</strong> a game shows the intensely interactive<br />

nature <strong>of</strong> the magazine website, allowing the women on Cosmopolitan to form an online<br />

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and images which have been curtailed by the dimensions and advertising compression<br />

demanded within the print version, are allowed free rein within the online version.’<br />

(Ingham & Weedon 2008, p.217) Hermes (1995) praises the ubiquity <strong>of</strong> the internet, as her<br />

studies have shown that when reading magazines, it is important for ‘women to be part<br />

<strong>of</strong> the community <strong>of</strong> readers, as letter pages and personal stories engage them in social<br />

experience.’ (p.206) Whilst the readers value the feedback elements <strong>of</strong> the magazine, the<br />

magazine website provides much more space and choice in this department, creating a<br />

52

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