journal of digital research & publishing - The Sydney eScholarship ...
journal of digital research & publishing - The Sydney eScholarship ...
journal of digital research & publishing - The Sydney eScholarship ...
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1 P M J O U R N A L O F D I G I T A L R ESEARCH & P UBLISHING<br />
<strong>The</strong> 3D evolution after AVATAR:<br />
Welcome to 3D at homes<br />
Jaeun Yun<br />
UNIVERSITY OF SYDNEY<br />
Abstract<br />
Recent technological advances <strong>of</strong> 3D TV services are close to deployment <strong>of</strong> the arrival <strong>of</strong> the 3D experience<br />
in the home. <strong>The</strong> large scale <strong>research</strong> on its challenges and opportunities are evaluated in this article. <strong>The</strong><br />
purpose <strong>of</strong> this paper is to examine the 3D movie phenomenon after the huge success <strong>of</strong> AVATAR and the media<br />
industry’s next step towards the standardization <strong>of</strong> 3D at home. This article examines current technological<br />
processes <strong>of</strong> the major home entertainment manufacturers for delivering 3D content at home. <strong>The</strong> primary sources<br />
that are used to investigate the 3D phenomenon and information about 3D technology are!"#"$%&'#!()*+,"-./!0-&!<br />
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Keywords<br />
AVATAR ,'3D CONTENTS ,'DIGITAL TECHNOLOGY , THE FUTURE OF 3D ,'3D HOME TECHNOLOGY<br />
2009 was a turning point for the 3D content history with the success <strong>of</strong> AVATAR, which is<br />
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attracted adult viewers to 3D screens, but has also given us a glimpse <strong>of</strong> 3D content’s bright<br />
future. <strong>The</strong> worldwide success <strong>of</strong> AVATAR has demonstrated that audience are willing to<br />
pay a premium for 3D experience and, in 2010, more than 24 3D movies are slated to take<br />
over the success <strong>of</strong> AVATAR. Moreover, with the convergence <strong>of</strong> the audiences’ desire for<br />
a new media experience and technological advances <strong>of</strong> home entertainment equipment,<br />
the arrival <strong>of</strong> the 3D experience in the home world is just around the corner. <strong>The</strong> evolution<br />
<strong>of</strong> stereoscopic 3D effects in feature animation extends its power to a more popular form<br />
<strong>of</strong> media. <strong>The</strong> media industries are exploring a way to deliver major events such as sports<br />
games or music concerts with 3D applications to fans. In addition, recent technological<br />
advances are close to the actual deployment <strong>of</strong> 3D TV services in homes. <strong>The</strong> purpose <strong>of</strong><br />
this paper is to examine the 3D movie phenomenon after the huge success <strong>of</strong> AVATAR<br />
3"8&\Y&4#0&$"8(*6>$%*L&"%P6&*6%'&D7>&6+%&*63"83>8$K36$7"&7D&\Y&4#0*&$"&6+%&6+%36%>*M&i$6+&<br />
6%5+"$53#&('836%*S&4#0*&03H%>*&3>%&3#*7&%3,%>&67&355%**&6+%&"%G&6%5+"7#7,$%*&67&38I3"5%&<br />
3D experience at homes. As a result, I examine the current technological process <strong>of</strong> the<br />
major home entertainment equipment for delivering 3D content homes. <strong>The</strong> primary<br />
*7(>5%*&7D&6+$*&3>6$5#%&3>%&D>70&3538%0$5&R7(>"3#*S&4#0&$"8(*6>$%*L&>%'7>6*S&4#0&#$6%>36(>%S&<br />
technology literature and other science magazines.<br />
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