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1 P M J O U R N A L O F D I G I T A L R ESEARCH & P UBLISHING<br />

<strong>The</strong> 3D evolution after AVATAR:<br />

Welcome to 3D at homes<br />

Jaeun Yun<br />

UNIVERSITY OF SYDNEY<br />

Abstract<br />

Recent technological advances <strong>of</strong> 3D TV services are close to deployment <strong>of</strong> the arrival <strong>of</strong> the 3D experience<br />

in the home. <strong>The</strong> large scale <strong>research</strong> on its challenges and opportunities are evaluated in this article. <strong>The</strong><br />

purpose <strong>of</strong> this paper is to examine the 3D movie phenomenon after the huge success <strong>of</strong> AVATAR and the media<br />

industry’s next step towards the standardization <strong>of</strong> 3D at home. This article examines current technological<br />

processes <strong>of</strong> the major home entertainment manufacturers for delivering 3D content at home. <strong>The</strong> primary sources<br />

that are used to investigate the 3D phenomenon and information about 3D technology are!"#"$%&'#!()*+,"-./!0-&!<br />

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Keywords<br />

AVATAR ,'3D CONTENTS ,'DIGITAL TECHNOLOGY , THE FUTURE OF 3D ,'3D HOME TECHNOLOGY<br />

2009 was a turning point for the 3D content history with the success <strong>of</strong> AVATAR, which is<br />

6+%&07*6&30)$6$7(*&\Y&4#0&%I%>&>%#%3*%8M&B+$*&vV\F&0$##$7"&)(8,%6&\Y&4#0&+3*&"76&7"#9&<br />

attracted adult viewers to 3D screens, but has also given us a glimpse <strong>of</strong> 3D content’s bright<br />

future. <strong>The</strong> worldwide success <strong>of</strong> AVATAR has demonstrated that audience are willing to<br />

pay a premium for 3D experience and, in 2010, more than 24 3D movies are slated to take<br />

over the success <strong>of</strong> AVATAR. Moreover, with the convergence <strong>of</strong> the audiences’ desire for<br />

a new media experience and technological advances <strong>of</strong> home entertainment equipment,<br />

the arrival <strong>of</strong> the 3D experience in the home world is just around the corner. <strong>The</strong> evolution<br />

<strong>of</strong> stereoscopic 3D effects in feature animation extends its power to a more popular form<br />

<strong>of</strong> media. <strong>The</strong> media industries are exploring a way to deliver major events such as sports<br />

games or music concerts with 3D applications to fans. In addition, recent technological<br />

advances are close to the actual deployment <strong>of</strong> 3D TV services in homes. <strong>The</strong> purpose <strong>of</strong><br />

this paper is to examine the 3D movie phenomenon after the huge success <strong>of</strong> AVATAR<br />

3"8&\Y&4#0&$"8(*6>$%*L&"%P6&*6%'&D7>&6+%&*63"83>8$K36$7"&7D&\Y&4#0*&$"&6+%&6+%36%>*M&i$6+&<br />

6%5+"$53#&('836%*S&4#0*&03H%>*&3>%&3#*7&%3,%>&67&355%**&6+%&"%G&6%5+"7#7,$%*&67&38I3"5%&<br />

3D experience at homes. As a result, I examine the current technological process <strong>of</strong> the<br />

major home entertainment equipment for delivering 3D content homes. <strong>The</strong> primary<br />

*7(>5%*&7D&6+$*&3>6$5#%&3>%&D>70&3538%0$5&R7(>"3#*S&4#0&$"8(*6>$%*L&>%'7>6*S&4#0&#$6%>36(>%S&<br />

technology literature and other science magazines.<br />

75

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