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1 P M J O U R N A L O F D I G I T A L R ESEARCH & P UBLISHING<br />

<strong>The</strong> interaction between technology,<br />

people and society<br />

——In the case <strong>of</strong> Happy Farm<br />

By Chen Chen<br />

UNIVERSITY OF SYDNEY<br />

Abstract<br />

Since the popularization <strong>of</strong> computer, online game became ubiquitous around us. It was currently<br />

an essential part <strong>of</strong> our life. Although it appeared that these games were constructed by all kinds <strong>of</strong><br />

technologies, as a constituent part <strong>of</strong> the society, it can not avoid being affected by other social factors.<br />

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and how these technologies exerted a reaction force. Taking an emerging and very popular online game<br />

Happy Farm as the case <strong>of</strong> analysis, this article tried to <strong>research</strong> the interaction among technology, people<br />

and society. It sought to answer following questions: is there a mechanism among technology, people and<br />

society? How this mechanism worked?<br />

Keywords<br />

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Happy Farm was an online social game developed by Five Minute Company in 2008. In<br />

this game, players played the role <strong>of</strong> an owner <strong>of</strong> a farm. In the farm, players can experience<br />

the whole process from buying seeds, cultivating, watering, applying fertilizer, spraying<br />

insecticides to harvesting and selling products to the market. By working hard virtually,<br />

players can feel a sense <strong>of</strong> accomplishment brought by the growing <strong>of</strong> their own crops and<br />

operating <strong>of</strong> the farm.<br />

Happy Farm has gained a huge market success based on following features:<br />

1. Interactivity. On the one hand, the player can water and spray insecticide for their<br />

friends. On the other hand, they can also steal the products <strong>of</strong> their friends. No matter<br />

what kind <strong>of</strong> role they chose to play, they can not play the game individually without any<br />

interaction with their friends.<br />

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82

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