journal of digital research & publishing - The Sydney eScholarship ...
journal of digital research & publishing - The Sydney eScholarship ...
journal of digital research & publishing - The Sydney eScholarship ...
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1 P M J O U R N A L O F D I G I T A L R ESEARCH & P UBLISHING<br />
the whole society and the social network. In order to avoid this trend and build a positive<br />
and healthy personal network, people need to seek a new communication channel to<br />
connect him with his friends and colleagues. Computer games can provide chances for<br />
people who have few friends and are separated from the society to be connected with a<br />
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group. This provided a communication platform for different friends. In the process <strong>of</strong><br />
playing, people may steal their friends’ vegetables and be stolen by their friends. This to<br />
some extent added the possibility <strong>of</strong> interaction. Apart from this, having the same leisure<br />
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a friend atmosphere in workplace. Not only strengthen the connection with old friends,<br />
Happy Farm can also provide an opportunity for meeting new friends. If you were added<br />
into your friends’ group, it meant that you are introduced to all his friends in that group. It<br />
could greatly broaden people’s social network.<br />
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Emotion theorist Keith Oatley said one <strong>of</strong> the major enjoyments that games <strong>of</strong>fer lies in<br />
the goals it set for players (Bernard Perron &Mark J. P. Wolf, 2009). In the world <strong>of</strong> online<br />
game, people can easily gain a sense <strong>of</strong> accomplishment by reaching all kinds <strong>of</strong> goals they<br />
may not manage to do in everyday life. Take Happy Farm for example, people can realize<br />
their dreams to be a successful farm owner, can realize their dreams to live a peaceful life<br />
and can realize their dreams to be a team leader.<br />
Based on people’s original incentive to join the game, we could get such an idea that<br />
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Social factors pushed people to use technologies to build a virtual ideal world. But<br />
technology was far from being a passive role waiting to be selected. It could also affect<br />
people and society to some extent.<br />
1. <strong>The</strong> virtual world built by technology could be moved to the reality by people.<br />
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