06.01.2013 Views

journal of digital research & publishing - The Sydney eScholarship ...

journal of digital research & publishing - The Sydney eScholarship ...

journal of digital research & publishing - The Sydney eScholarship ...

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

1 P M J O U R N A L O F D I G I T A L R ESEARCH & P UBLISHING<br />

changed this signal into different technology to relieve them from the reality. On the other<br />

+3"8S&6+%&0$"8&7D&6+%&6>3"*0$66%>&G3*&%3*$#9&67&)%&3DD%56%8&)9&6+%&6%5+"7#7,9&3"8&4"3##9&<br />

lead to the change <strong>of</strong> their behavior in the real world. Some scholars pointed out that most<br />

players suffer from some kinds <strong>of</strong> effects on both their body and mind when they join the<br />

world <strong>of</strong> games (Ken s. Mcallister, 2004).<br />

But it is unfair and incorrect to conclude that people are totally passive receivers. To<br />

*70%&%P6%"6&'%7'#%&53"&57"6>7#&6+$*&'>75%**M&`"&6+%&4>*6&*63,%S&*70%&'%7'#%&+3I%&6+%&3)$#$69&<br />

to resist the attraction from technology. Some group boycotts against Happy Farm was<br />

the best example. <strong>The</strong>y had the ability <strong>of</strong> control to decide what kind <strong>of</strong> technology could<br />

be adopted and whether it could be prompted to the market. So people had the power to<br />

8%5$8%&6+%&4"3#&D36%&7D&6%5+"7#7,9M&`"&6+%&*%57"8&*63,%S&'%7'#%&+38&6+%&*()R%56$I%&$"$6$36$I%&<br />

67&*%#%56&,778&)%+3I$7>*&67&)%"%46&6+%&*75$%69M&&A70%&)38&57"8(56*&53(*%8&)9&7"#$"%&,30%*&<br />

could be corrected by people. For example, when more and more people were addicted to<br />

6+%&7"#$"%&,30%S&'%7'#%&G%>%&("$6%8&67,%6+%>&67&4,+6&G$6+&6+%&'>7)#%0&$"5#(8$",&*5+77#&<br />

education and net addiction treatment.<br />

1'($234&'(<br />

From the whole article it could be found that technology, people and society were not<br />

only three isolated individual factors. <strong>The</strong>y were tightly connected with each other and<br />

worked as a whole. Technology, people and society formed a linear mechanism with people<br />

in the middle and technology and society at the two ends respectively just as following<br />

picture shows.<br />

Technology People Society<br />

<strong>The</strong> above is the interaction mechanism between technology, people and society. With<br />

“people” at the centre <strong>of</strong> them exchanging information <strong>of</strong> those two, “technology” and<br />

“society” can communicate and interact with each other. On the right, society can put<br />

some pressure such as economic pressure and emotional problem on people. Forced by<br />

these pressures, people automatically turn to technology for help. <strong>The</strong>y use technology as<br />

3"&%D45$%"6&677#&67&>%#%3*%&6+%0&D>70&*75$3#&'>%**(>%*M&!"&6+%&#%D6S&6%5+"7#7,9&53"&'#3"6&<br />

itself in people’s mind once they get into the world <strong>of</strong> technology. Affected by the technology<br />

unconsciously, people will gradually behavior according to rules from technological world<br />

even in their real life. Technology successfully shapes the society by the hand <strong>of</strong> people.<br />

87

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!