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1 P M J O U R N A L O F D I G I T A L R ESEARCH & P UBLISHING<br />

What is worth noting is that “people” is crucial in this process. It is not only a bridge but<br />

also a transmitter. This reveals the importance <strong>of</strong> us people and how we can do to make a<br />

better use <strong>of</strong> technology and do good to the society.<br />

References<br />

Wiki, 2009, “the introduction <strong>of</strong> Happy Farm”, 2009, viewed 17 May 2010, < http://www.hudong.com/wiki/<br />

%E5%BC%80%E5%BF%83%E5%86%9C%E5%9C%BA ><br />

CINIC, 2009, “the report <strong>of</strong> China online game users”, Mar. 2009, viewed 17 May 2010, < http://www.cnnic.<br />

"%6M5"o('#7384#%*o'8DoV;;^o:oE;oEEV:\FM'8D&y<br />

Joost Raessens & Jeffrey Goldstein. (2004). Handbook <strong>of</strong> computer game studies. London: <strong>The</strong> MIT Press<br />

Bernard Perron &Mark J. P. Wolf. (2009). <strong>The</strong> video game theory 2. London: Routledge<br />

Graeme Kirkpatrick. (2004). Critical Technology. Great Britain: MPG Books Ltd<br />

Ken s. Mcallister. (2004). Game Work. Tuscaloosa: <strong>The</strong> University <strong>of</strong> Alabama Press<br />

88

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