journal of digital research & publishing - The Sydney eScholarship ...
journal of digital research & publishing - The Sydney eScholarship ...
journal of digital research & publishing - The Sydney eScholarship ...
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1 P M J O U R N A L O F D I G I T A L R ESEARCH & P UBLISHING<br />
embody the interests <strong>of</strong> some groups in society.”(Graeme Kirkpatrick, p2). In the case <strong>of</strong><br />
Happy Farm, the interest <strong>of</strong> the users was expressed. <strong>The</strong> whole society found that so many<br />
people were interested in farm life. So after the emergence and popularity <strong>of</strong> the online<br />
game Happy Farm, real versions <strong>of</strong> Happy Farm have emerged in some cities <strong>of</strong> China.<br />
In these real farms, people can grow real vegetables and raise real animals. <strong>The</strong>se farms<br />
were getting gradually popularity among people. With little rent, people can rent a small<br />
piece <strong>of</strong> land from the owner. <strong>The</strong>n they can grow everything they want. In the process <strong>of</strong><br />
plowing and weeding, they exercised their physic body, interacted with their children and<br />
got close to the nature. When harvest, they can get fresh and green fruits and vegetables.<br />
With so many advantages, real Happy Farm has become a brand new life style and was<br />
becoming more and more popular among urbanite. <strong>The</strong> virtual world built in Happy Farm<br />
was gradually being moved to the real world.<br />
2. Psychological effect put by technology can affect people’s behavior<br />
From its birthday, computer games have always been connected with several kinds<br />
<strong>of</strong> psychological effects, not only negative but also positive (Joost Raessens & Jeffrey<br />
Goldstein, 2004).<br />
Major psychological effects caused by Happy Farm lied in its two most controversial<br />
side effects: the problem <strong>of</strong> addiction and bad example setting. <strong>The</strong> former one was very<br />
common among online games. Happy Farm was <strong>of</strong> no exception. After the emergence<br />
and popularity <strong>of</strong> the game, it was quite <strong>of</strong>ten to see following reports on newspaper and<br />
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quit her job in order to steal others’ vegetables on time and so on. “Evidence for addiction or<br />
dependency stems from an indication that playing computer or video games eats into time<br />
spent with other activities to an extreme degrees” (Joost Raessens & Jeffrey Goldstein,<br />
p146). A lot <strong>of</strong> people waste their time on playing online games. Students were addicted to<br />
it forgetting study; white collars were trapped in it leading to giving up job. Some behaviors<br />
<strong>of</strong> these players were very ridiculous for us to accept. But they did really exist. Computer<br />
games became the most important thing in their life which lead to a disorder <strong>of</strong> formal<br />
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<strong>The</strong> other bad impact <strong>of</strong> this game was that it set a bad example in affecting people’s<br />
conduct. One <strong>of</strong> the most important aspects in this game was to steal vegetables <strong>of</strong> others.<br />
If you want to build up a great deal <strong>of</strong> fortune and upgrade quickly, you may need to pay<br />
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