26.11.2015 Views

Star Trek Voyager RPG d20 System

ST-VO v23c

ST-VO v23c

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

Amendment to ‘Weapons Group Proficiency’<br />

These have now been separated out into the following skills:<br />

Skill Stat Notes<br />

Sidearms (Projectile) DEX Pistols etc<br />

Sidearms (Energy) DEX Phaser Pistols etc<br />

Rifles (Projectile) DEX Carbines, Rifles, Assault Rifles etc<br />

Rifles (Energy) DEX Type-3 phasersetc<br />

Grenades DEX Frag, Stun etc<br />

Martial Weapons (melee) STR Swords, Axes, Batons etc<br />

Ship Based Weapons (Photon INT<br />

Torpedo)<br />

Ship Based Weapons (Phasers) INT<br />

All <strong>Star</strong> Fleet personnel or military trained characters start with 1 rank in Sidearms(Energy), Grenades<br />

and Martial Weapons (melee).<br />

But these are class skills for Tactical/Security only.<br />

Your rank in any given weapon type is added to your attack roll. (Note that the skill mod is already<br />

applied elsewhere on the character sheet).<br />

Your weapon skills will increase quickly with the IP system. Your skills can go over the level cap by<br />

using IPs. Levelling up skill points can be used on Weapons Skills, but this cannot push it over the<br />

cap, even if already advanced by IPs.

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!