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Star Trek Voyager RPG d20 System

ST-VO v23c

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8. Equipment<br />

Amidst species that have made it to the stars, technology and equipment can be as advanced or as<br />

primitive as the local inventors and profiteers have the capacity to create. In this chapter there are<br />

lists for standard equipment, trade goods, weapons, defensive items and medical goods. The<br />

prices are all given in<br />

A note about money<br />

All prices are given in the Terran Credit. The Terran Credit is the currency of Earth until 2198<br />

when the New World Economy is instituted and money goes the way of the dinosaur.<br />

An important note is that to other species the Terran Credit, the Andorian Mark or any other form<br />

of planetary currency is pretty useless. There are however several items that have a fairly<br />

standard value throughout the sector and are normally readily accepted in trade. The items are as<br />

follows: warp plasma, plasma injectors, warp coils, dilithium, platinum, gold and trillium (the<br />

latter three being classified as ‘precious metals’). The precious metals are highly valued by warp<br />

capable species because of their excellent conductivity and various uses in electronic devices of<br />

the era. The prices of these items tend to not fluctuate from star system to star system as much as<br />

other commodities and therefore provide a stable base of exchange.<br />

Replicator Rations as Credit<br />

Onboard <strong>Voyager</strong>, Replicator Rations were used as currency:<br />

Each day, each person is given a 1 day ration pack - this is from long term ships storage and provides<br />

enough food and water to keep you for one day.<br />

On top of that each crewman also receives replicator rations for the day.<br />

This is 100 grams per day - about 2 slices of bread or 4 biscuits or a cup of tea.<br />

Non-crew receive 50 grams per day<br />

People on parole receive none.<br />

People started saving them up on the ship to have larger meals.<br />

Items can also be traded for RRs with the Quartermasters. Generally the bigger the item the more<br />

grams you get. But if it has more complex parts that can be salvaged then they would get more<br />

(GoRR = Grams of Replicator Rations)<br />

A kilo of lead = 5 GoRR<br />

A wrist watch = 10 GoRR<br />

A phaser pistol = 100 GoRR<br />

The price you get though depends on how friendly the Quartermaster is with you and how positively<br />

you are viewed in general on the ship. You can of course trade with other people on board in the hope<br />

of getting a better price.<br />

So remember Away Mission Kids! Loot = GoRR! Load up those backpacks!

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