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8. Equipment<br />
Amidst species that have made it to the stars, technology and equipment can be as advanced or as<br />
primitive as the local inventors and profiteers have the capacity to create. In this chapter there are<br />
lists for standard equipment, trade goods, weapons, defensive items and medical goods. The<br />
prices are all given in<br />
A note about money<br />
All prices are given in the Terran Credit. The Terran Credit is the currency of Earth until 2198<br />
when the New World Economy is instituted and money goes the way of the dinosaur.<br />
An important note is that to other species the Terran Credit, the Andorian Mark or any other form<br />
of planetary currency is pretty useless. There are however several items that have a fairly<br />
standard value throughout the sector and are normally readily accepted in trade. The items are as<br />
follows: warp plasma, plasma injectors, warp coils, dilithium, platinum, gold and trillium (the<br />
latter three being classified as ‘precious metals’). The precious metals are highly valued by warp<br />
capable species because of their excellent conductivity and various uses in electronic devices of<br />
the era. The prices of these items tend to not fluctuate from star system to star system as much as<br />
other commodities and therefore provide a stable base of exchange.<br />
Replicator Rations as Credit<br />
Onboard <strong>Voyager</strong>, Replicator Rations were used as currency:<br />
Each day, each person is given a 1 day ration pack - this is from long term ships storage and provides<br />
enough food and water to keep you for one day.<br />
On top of that each crewman also receives replicator rations for the day.<br />
This is 100 grams per day - about 2 slices of bread or 4 biscuits or a cup of tea.<br />
Non-crew receive 50 grams per day<br />
People on parole receive none.<br />
People started saving them up on the ship to have larger meals.<br />
Items can also be traded for RRs with the Quartermasters. Generally the bigger the item the more<br />
grams you get. But if it has more complex parts that can be salvaged then they would get more<br />
(GoRR = Grams of Replicator Rations)<br />
A kilo of lead = 5 GoRR<br />
A wrist watch = 10 GoRR<br />
A phaser pistol = 100 GoRR<br />
The price you get though depends on how friendly the Quartermaster is with you and how positively<br />
you are viewed in general on the ship. You can of course trade with other people on board in the hope<br />
of getting a better price.<br />
So remember Away Mission Kids! Loot = GoRR! Load up those backpacks!