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Repairs<br />
Your spaceship has been in a battle and needs repaired.<br />
Shields regenerate at speeds specified in their description.<br />
Hull Plating needs a DC20 Repair skill check made. It then takes 2 hours to bring back online.<br />
For every other system there are four levels of need of repair:<br />
Offline – Needs a small bit of tinkering and a restart<br />
Light Damage – Can be repaired. Needs no spare parts.<br />
Heavy Damage – Can be repaired. Needs some spare parts.<br />
Destroyed – Beyond repair but can be salvaged for spare parts / scrap metal.<br />
Making a Repair<br />
The item to be repaired on the ship has a base Repair DC.<br />
If the item is offline then roll the target DC. If the roll succeeds then the item is back online and fully<br />
functional after 60-Repair Skill minutes (to a minimum of one minute).<br />
For light / heavy damage type, apply the following modifiers to the DC check.<br />
Issue DC mod Notes<br />
Ship size - Tiny 0<br />
Ship size - Small 0<br />
Ship size - Medium +1 Double repair time<br />
Ship size - Large +2 Triple repair time<br />
Need spare parts but have none +10 <strong>System</strong> becomes only semi functional<br />
Have more or less the right +5<br />
parts if parts are required.<br />
Rushing +5 Repair to be carried out in half the time<br />
Extra pair of hands -2 Reduced repair time (see below)<br />
Have exactly the right spare<br />
parts<br />
-2 Reduce the repair time by 25%<br />
The time it takes to make the repair (in hours) is TL of system + Repair DC of system - Repair Skill of<br />
the Technician(s) assigned. This cannot be less than one hour.<br />
On a success the repair is made in the time allotted.<br />
On a failed roll of 1-5 below the target DC the system is functional, but only for d3 days before it goes<br />
offline again and needs another repair roll.<br />
On a failed roll of 6-10 the repair simply does not work. A second roll is required, but no extra spare<br />
parts are needed.<br />
On a failed roll of 11-15 the repair simply does not work. A second roll is required, and extra spare<br />
parts are needed.<br />
On a failed roll of 15+ you botch the job so badly the system moves down one level of damage.