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Star Trek Voyager RPG d20 System

ST-VO v23c

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Warping in solar systems<br />

http://www.ex-astris-scientia.org/inconsistencies/treknology-power.htm<br />

It's harder to warp the closer to an astral body you are. Warping in deep space is no challenge to a<br />

Pilot of at least Rank 1.<br />

The closer to an astral body and the larger it is, the harder it is to warp. Make a DC 10 Pilot check. If<br />

you fail you do not go to Warp and it takes 20 rounds minus the Pilots skill level in Plot Course to try<br />

again. A critical fail may result in damage to the ship (50% chance of a roll on Critical Damage Table)<br />

AU to Astral Body<br />

Modifier to DC<br />

0 +10<br />

1 +9<br />

2 +8<br />

3 +7<br />

4 +6<br />

5 +5<br />

6 +4<br />

7 +3<br />

8 +2<br />

9 +1<br />

10 0<br />

Astral Body Size<br />

Modifier<br />

Asteroid +2<br />

Moon +4<br />

M Class Planet (e.g. Earth) +6<br />

Gas Giant +8<br />

<strong>Star</strong> (normal) +10<br />

Red Giant <strong>Star</strong> +12<br />

Pulsar / Nova +14<br />

Black Hole +20

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