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Star Trek Voyager RPG d20 System

ST-VO v23c

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Two Weapon Fighting<br />

The character is trained in the use of two weapons at the same time. This Technique allows the<br />

Character to make a second attack with their off-hand weapon at their lowest attack bonus per<br />

standard attack.<br />

(look up <strong>d20</strong> Modern) pp58<br />

Two-Weapon Fighting<br />

Prerequisite: Dexterity 13.<br />

Benefit: The character’s penalties for fighting with two weapons are lessened by 2.<br />

The weapons used must both be melee weapons or both be ranged weapons (the character can’t mix<br />

the types).<br />

Improved Two-Weapon Fighting pp56 <strong>d20</strong> modern<br />

Prerequisites: Dexterity 13, Two-Weapon Fighting, base attack<br />

bonus +6.<br />

Benefit: The character gets a second attack with his or her offhand weapon, albeit at a –5 penalty.<br />

Also, this feat allows the character to use a melee weapon in one hand and a ranged<br />

weapon in the other.<br />

Normal: Without this feat, a character can only get a single extra attack with an off-hand weapon, and<br />

both weapons must be of the same type (either both ranged weapons or both melee weapons).<br />

Weapon Finesse<br />

Choose one light melee weapon, a rapier (if the character can use it with one hand), or a chain.<br />

Prerequisites: Proficient with weapon, base attack bonus +1.<br />

Benefit: With the selected melee weapon, the character may use his or her Dexterity modifier instead<br />

of his or her Strength modifier on attack rolls.<br />

Special: A character can gain this feat multiple times. Each time the character takes the feat, the<br />

character selects a different weapon.<br />

Weapon Savvy<br />

Requirement: Base Attack Bonus +4<br />

Pick one weapon. The character is extraordinarily proficient with it. They receive a +1 bonus to all<br />

attack rolls with that weapon.<br />

Weapon Specialty<br />

Requirement: Weapon Savvy<br />

Pick a weapon that the character already has Weapon Savvy with. The character knows how to get<br />

optimum damage from the chosen weapon and deals +1 damage with it.<br />

Weapon Group Proficiency<br />

Choose a group of weapons from the list below. You understand how to use all weapons in that group<br />

in combat.<br />

*Sidearms (Projectile)<br />

*Sidearms (Energy)<br />

*Rifles (Projectile)<br />

*Rifles (Energy)<br />

*Grenades<br />

*Martial Weapons (melee)<br />

(GM – now treated as skills)

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